Unequivocally, I say Rockstar is greedy, selfish and without remorse. They make it difficult, even impossible for a customer to receive satisfaction when there is a problem. The truly ironic thing is, they pretend they are trying really hard. One gets the impression, early on, that he/she is being helped. But, before long, you realize that your emails don’t seem to have been read, by real eyes in any case. I cannot help but believe there are thousands of others who feel as I do.
Last year I shared a few vlogs from a little indie start-up called Kermdinger Studios as they set out on the journey of creating their first indie game. Eighteen months and one cross-country move later, the guys at Kermdinger have unveiled their first project, launching pages on Kickstarter and Steam Greenlight. They call it Stunt Runner, a physics puzzler for PC and Mac with a humorous twist. The game’s already at the top of the video game staff picks on Kickstarter, which isn’t a bad sign at all.
If you’ve been curious what the Kermdinger guys (Kermdingers? Kermdingites? What is a Kermdinger, anywise?), check out the details on Stunt Runner. You can also visit them on their own site.
As a fan of the setting in general, Shadowrun Returns gave me very much what I wanted, and I can mostly only fault it for leaving me wanting more.
Lo! This quite-excellent news may have passed you by a week ago as it did me, so here as a public service, I offer you last week’s news: Stardock Corporation have acquired, from Atari, the rights to classic but never incredibly popular space fun franchise Star Control! They then immediately announced “now that we at long last own the rights to Star Control we’re figuratively burying it right beside that E.T. game which nobody also played but someone you know claims they did and you punched them for it. That was the right thing to do. Punch all liars!” Okay, I kid, they didn’t say that! Who ever would? No video game corporation is that evil.
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I like new things. I like operating systems. And, apparently, self-torture. It’s for these reasons that I spent part of last weekend rebuilding my PC – something I’d been meaning to do for many months. The machine’s always been a trooper, but in the last few weeks it’s gotten grumpy. It needed a good hard formatting. I use this PC for gaming and work, but I keep everything mission-critical in a DropBox, so I thought it might be fun to switch the rig over to Windows 8.1 Consumer Preview at the same time.
This is the story of how I installed Windows 8.1 Consumer Preview and slashed my wrist, not in that order. It actually gets kind of gory so if you’re squeamish, clear off.
“It’s not that I wouldn’t recommend Face Noir to a hardcore fan of the genre. There’s just a lot better that’s floating around out there right now in adventure game land, and despite a layer of modern polish and some pretty good art and sound design it doesn’t add a lot for the English-speaking audience.”
I’m glad we had the chance to do this, and frankly I wish it’d been reasonable (or realistic) to record a much longer, more organized conversation with such smart people about such a smart game as The Last of Us. As this longest console generation winds down, it seems reasonable to say that this game will be remembered as its crowning achievement, a Shadow of the Colossus for the PS3 era – and that’s two generations in a row wrapped up not with some great bro-shooter epic but with something melancholy, thoughtful, often heartbreaking, and deeply meaningful to those who played it. The Last of Us, from serial hitmaker Naughty Dog, is a game based on a lie. There are zomboids and bandits, there’s beating people to death with bricks, there’re set piece battles aplenty. But it started with the lie, it’s about the lie, and maybe in the end the lie is all that really matters.
Hark! There is a book you must buy. Marcus Sakey, my media mogul brother, Jaime Lannister to my Tyrion, Alan Wake to my Barry, has gone and written another novel. Brilliance, it is called, and it is available on this day for buying with your monies and reading with your eyes. Click upon this link to buy it.
Why that link in particular? Tell you what: first, click and buy, then come back and read this, then go read the book.
Man I’ve been behind these past couple weeks. I’ve barely had a chance to stop by and say hello. I suppose I could say I need more leisure time and fewer responsibilities, really I just need to manage my time better. Anyway, the IGDA is running my Culture Clash columns according to a different schedule, to accommodate the other writers (and the fact that I haven’t exactly been great with deadlines recently). So last month’s, which ridiculed Microsoft for the Xbox One launch, didn’t come out on that site until after they’d reversed their worst blunders. Now I can’t claim that it was my writing, and mine alone, that drove this decision. This one, meanwhile, I wrote and rewrote about a thousand times. Today. The first draft was probably fine, but then I thought I’d do something new with it, then I changed that idea, then I realized my thesis didn’t make sense, then I wound up with this version, which nobody will be happy with. But there’s always next month. Enjoy!
This is Telltale throwing us a bone – a nice meaty bone with some good stuff on it – and hey, I can think of worse things to do with five bucks.
It’s powerful, it’s brutal, it’s stark and funny and tragic. It’s long enough to satisfy even though you don’t want it to end by the time it does. No one else is doing quite what Naughty Dog has done here.
A comment on another site, gone now, removed by overlords perhaps deeming it uncivilized or its author perhaps experiencing a change of heart. Here’s what it said:
Let me just be the first to say fuck you, Tim Schafer, you lying, sleazy ball of shit.
The man whose Double Fine Entertainment singlehandedly created the Kickstarter Phenomenon of Videogame Funding now appears to have singlehandedly redefined its playing field. Yesterday, Schafer announced that despite having raised almost ten times more than the requested $400K, their crowdfunded adventure Broken Age was over budget and behind schedule. In fact, to meet their Fall 2013 original target release, Double Fine would have to cut 75% of the game. That’s a little more than reach exceeding grasp. That’s beginning to look like development based on a lie.
In most every modern 3D video game, you play as a badass white dude who is an expert at every weapon he encounters, regenerates his body in a way that makes him essentially indestructible, and mercilessly massacres other men by the hundreds. In High Moon Studios’ Deadpool, I play as Deadpool. Take that, ludonarrative dissonance!
The image above makes me sad.
I don’t know if the game will replace my bi-weekly D&D game, but as an adaptation of the D&D system in general there’s a lot to like about it. I can see myself spending a lot of my upcoming evenings in Neverwinter.