In our final episode of Side by Side Joel and I take a look at Metanet Software’s triple-distilled platformer, N++.
Hi Tappers, quick news update –
This weekend, I’m going to be on the floor at PAX Unplugged, the first PAX event to be held in my hometown of Philadelphia!
The event kicked off with a Storytime session with Wizards of the Coast President Chris Cocks. He talked about his journey in game development, how he went from working on Halo to working on Magic and D&D, and showed some previews of upcoming projects (anyone for a game of Betrayal: Legacy? Because I’m very down with that combination).
On Saturday, I’m heading up a panel of very talented women in the Women of Tabletop Game Design panel! If you’re at the event we’ll be speaking at 4 PM!
And on Sunday, at 1 PM EST, our plan is to livestream Dungeons & Dragons right here from PAX. Tune in on Twitch to watch our campaign! And then, stay tuned here after that for more detailed updates after the show!
“Hello, please leave your message after the beep.”
“Hi, this message is for 1998 and 2007. I just wanted to tell them to go fuck themselves.”
The requirements for playing Die Gute Fabrik’s Johann Sebastian Joust (or ‘JS Joust‘, or just ‘Joust‘) are high. You need the game which comes bundled with Sportsfriends, the local multiplayer compilation that Joel and I covered in Side by Side season 1 quite extensively, you need a PS4 or a computer running macOS or Linux, you need two or more PlayStation Move controllers, and you need space. Oh, and friends –physically present friends– let’s not forget those. As such, and despite owning Sportsfriends, I’ve never been able to play a real game of Joust.
Yesterday, in an Extra Life encore, I finished The Last Guardian. I just want to type those words again.
I finished The Last Guardian.
Among the panels I attended at PAX was a talk by one of my all time favorite game developers, Hidetaka Suehiro, AKA SWERY65. SWERY is the creator of Deadly Premonition, the Twin Peaks inspired cult hit game that became one of my favorite horror titles ever made. SWERY is now crowdfunding a new title that needs your support. I’m not afraid to shamelessly shill for this particular crowdfund, because I think his work is brilliant. …
I don’t want to bury the lede, so, if you read and reply to this article, you might win a small prize! Details below!
Over the next few articles I’m writing some recaps about my trip to PAX West in Seattle. While I was at the show I did the usual activities: played games, chatted with developers, and did a little cosplay. I also did something I had never done before at PAX, which is wait in line for several hours to watch other people play Dungeons & Dragons. And I also played a game which is in part about watching people play Dungeons & Dragons.
“A realistic crab fighting simulator with REAL CRAB PHYSICS. You duell [sic] each other in the form of laser vomit battles and teleportation. Just like real crabs do in the sea.”
So, uh, yeah. Video after the jump.
“Have you noticed that a younger brother dies in every book so far?” Vezner asked. “I think whatever he has planned for you, it’s coming closer. I’ve prepared this helpful infographic to illustrate my point.”
I found this infographic again the other day, while cleaning out my office to paint, and it still sends a chill down my spine.
When his eyes meet yours, you know you want to stay. But if I stay, you think, it must be for the right reason. It must be because he is a magician who will help make my quest a success. It can’t be because of my feelings. I haven’t time for that now.
Should I just come right out and tell him what’s on my mind? you wonder. Or will he think I’m silly? Childish, even? Or should I just leave, and find a magician who won’t complicate my goal with romantic feelings?
“Must you go, Summer?” Folc asks.
What is your decision?
If you leave to find a magician who won’t be a romantic problem for you, turn to page 37.
If you stay, being honest with Folc about your feelings, turn to page 130.
This is a post all about funny events that really happened.
I’ll start at the top with a confession.
Last year I got myself a press badge for the Philadelphia-based gaming event Too Many Games. Then, after attending the event, I struggled with how to write an article about it that properly captured the zeitgeist. As a result, a draft for this article, sans content, sat in the drafts folder on this site for an entire year. Steerpike can attest.
Seeing this unfinished draft sitting there, taunting me, I resolved that I would attend the event again, and write about it this year, as penance. Of course, this year, I forgot to register for the press badge in advance, so now I had to pay at the door. I can’t feel too bad about having to pay, since enjoying the event gratis one year means I should very well pony up the next. Anyway, I feel much freer to write about the conference in my own words this way, without any puff.