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XCOM, the good one!
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Synonamess Botch
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February 7, 2012 - 1:15 pm
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I read through all of Game Informer's coverage of the upcoming Firaxis game XCOM: Enemy Unknown and I'm absolutely giddy with excitement.  The announced FPS game left me completely flat so hearing they're doing a proper strategy game was a most pleasant surprise.

It's X-COM: UFO Defense, woo! (superlative, European version: It's UFO: Enemy Unknown, blimey!).

Anybody else even slightly enthused?

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Steerpike
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February 7, 2012 - 4:31 pm
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I'm enthused! Going with Firaxis, a company that excels at turn-based strategy games, is really the first sign that this X-COM might live up to its ancestor. And reading the interview at Rock Paper Shotgun suggests that they seem quite devoted to doing this right.

The original X-COM is one of the best games ever. So many hours sunk into it. I've dreamed of a true remake - or even a good "inspired by" - for 15 years. The shooter that 2K is working on is... well, it may be a great game, who knows, but it's not X-COM. X-COM is about strategy and politics and walking the thin, thin line.

Fall can't come soon enough. Unless the game sucks in which case fall can come, you know, at its leisure.

Life is the misery we endure between disappointments.

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xtal
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February 8, 2012 - 7:27 am
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Wait, so there are two new X-Com games coming out? Wasn't "Enemy Unknown" an alternate title for UFO Defense, or perhaps the other way around .. probably region based? I don't know. It just seems like one of the old titles. Aside from UFO Defense I recall Apocalypse and Inter-something.

Can someone explain this to me? There is now an X-Com game being developed by Firaxis that is not the game from 2K we've been hearing about for about a year or more now? How do they both have rights to the naming?

If being wrong's a crime I'm serving forever

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Steerpike
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February 8, 2012 - 9:28 am
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2K Games owns both studios and bought the rights to X-COM from Hasbro a couple years ago. They just recently announced that Firaxis (of Civilization fame) would be heading up a more traditional, turn-based strategy "reboot" of UFO - Enemy Unknown (that was its European title, in NA it was "X-COM: UFO Defense"), due out this fall. Some have hypothesized that this move was made due to the overwhelmingly negative prerelease reaction to 2K Marin's FPS XCOM, which has been perennially delayed and bears no real resemblance to the classic X-COM universe.

The original series consisted of five games, of which only one and a half were good:

  1. X-COM: UFO Defense/UFO: Enemy Unknown (great)
  2. X-COM: Terror from the Deep (appalling)
  3. X-COM: Apocalypse (mediocre at best)
  4. X-COM: Interceptor (an ill-advised foray into space combat; awful)
  5. X-COM: Enforcer (arguably the worst third person shooter of the year)

Life is the misery we endure between disappointments.

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Synonamess Botch
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February 8, 2012 - 12:24 pm
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Yeah it's confusing.  I played the first two (TFTD was OK but HARD; more of an expansion than a proper sequel).  I owned Apocalypse but could never get into it.  I'm not a graphics snob, and consider good art direction much more important.  The visuals of Apocalypse were just bad.  I couldn't grasp how anyone could have approved the enemy designs in that game.  I think one review likened it to fighting muppets or something.  Anyway, it was bad enough to be distracting.  Also, I could never get any traction as it seemed that every few minutes I had to go on a mission.

So I just pretend that only the original exists and that seems to work for me.  It was so uniquely good that it seems even the original designers couldn't repeat the magic.

I spent a little time on the Firaxis forums but didn't last long.  The level of hardcore nerd outrage is just too much.  There's no fan like an X-COM fan I suppose.  What I don't understand is that if people want this new game to be the old game so much, why don't they just, you know, play the old one?  I for one am looking forward to seeing what Firaxis does with it.  As much as I loved the original, playing it now is just a bit too tedious.

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xtal
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February 10, 2012 - 12:00 pm
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It's just selfishness, Botch.

"Don't tarnish my memories, yada yada."

It's the same outrage people heave toward George Lucas for the prequel trilogy. If it offends you so much why don't you simply ignore it? It's not like those films hopped in a time machine and erased the wonder of the original trilogy.

Just as this shitty (probably) shooter lifting the X-COM name (even bastardizing it as "XCOM") will not get in a time machine, travel to 1994, and proceed to rape UFO Defense/Enemy Unknown.

I think everyone gets over this type of rage eventually. It requires a certain mixture of maturity, resignation, and acceptance that the world is horribly flawed (to be more precise, people are horribly flawed; the world is lovely).

When Radiohead start to release terrible, terrible music I'll no doubt shout at my iBrain screen: "stop, Thom! No, Thom, you're raping my youth! NooooOOOoOoOoOOOooooOOooo!!!" ... but no matter how much I shout they'll still release their fortieth album of farts and bird noises, and the brilliance of OK Computer and Kid A will still be intact!

laugh

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Steerpike
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February 10, 2012 - 1:04 pm
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So I just pretend that only the original exists and that seems to work for me.

This is a very wise strategy that I too maintain. I had to do writeups on all of them for GameTap about six years ago, and as such had to play a little of each. That's the only reason any after the first even still exist in my brain.

Just as this shitty (probably) shooter lifting the X-COM name (even bastardizing it as “XCOM”) will not get in a time machine, travel to 1994, and proceed to rape UFO Defense/Enemy Unknown.

I'm less certain about this theory. We already know that Bulletstorm makes people rape other people; it was only a matter of time before games began raping one another. A key point, though, is the physics of time travel - will travel to the past be possible? XCOM may have to settle for raping a game from its own time period. Of course, since XCOM is perennially set to release in The Future, this also may never happen.

 

Like you guys, I have high hopes for this Firaxis effort. The studio's got a pedigree you just can't beat, especially when it comes to turn-based strategies. And much of what they're changing makes a lot of sense. 1994 was a long time ago. Even a balls-to-bones shot-for-shot remake of X-COM would do well to update a lot of its mechanics and interface.

Life is the misery we endure between disappointments.

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Synonamess Botch
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April 2, 2012 - 11:24 am
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I think everyone gets over this type of rage eventually. It requires a certain mixture of maturity, resignation, and acceptance that the world is horribly flawed (to be more precise, people are horribly flawed; the world is lovely).

So getting old at least has some benefits. grin

I'm still not sure I like the move from Action Points to the new system.  So you get a set number of actions you can perform per turn or something.  Does that remove things such as crouching?  I can understand their reasoning though.  As long as it doesn't limit tactical depth then I'm in.

Oh and slightly off-topic.  I watched all of the Star Wars prequels, though after a while I wasn't sure why.  Kind of like how you can't look away from a train wreck.  Phantom Menace was...OK.  Sort of.  I kept waiting for them to get off Tattoine so the story could start, until I realized that was the story.  I agree with the option of just ignoring them but...dang they were bad!

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geggis
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April 2, 2012 - 3:27 pm
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You know, after Bioshock 2, I'm very keen to see what 2K Marin make of 'XCOM'. One day I'll get round to finishing the Bioshock 2 article I've got lots of words on, it's just... complicated. It's bad enough not being a huge fan of the original but to like the sequel more? I've got to be careful.

But yeah, XCOM, curious.

I didn't play the original UFO: Enemy Unknown until a few years back and it still blew me away. The only problem was the interface which eventually got the better of me so I never returned to it. I've high hopes for the Firaxis reboot.

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Synonamess Botch
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April 2, 2012 - 5:20 pm
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geggis, for what little it's worth, I wasn't exactly blown away by Bioshock.  I never played the second once since I had no desire to return to Rapture.  One thing I found annoying was the dissonance of elements (c'mon, vending machines?).  Another thing was that for all the setup, I never found anything but a grade-school level treatment and understanding of objectivism.  And perhaps most importantly, I seemed to be playing a remake of System Shock 2, and one that didn't add anything exceptionally compelling.  But maybe I'm being a bit harsh.  I didn't exactly hate it, but it hasn't aged well in my mind.

 

What were we talking about?  Oh XCOM!  I feel for those who found the game fairly recently.  The strategic elements are absolutely top notch and are still fun.  It's the combat which, although still as tense as ever, demands a heavy toll in time spent.

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geggis
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April 3, 2012 - 3:33 am
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Synonamess Botch said
geggis, for what little it's worth...

Seriously, that's worth a lot! Perhaps there's more of us out there than I think.

Synonamess Botch said
Another thing was that for all the setup, I never found anything but a grade-school level treatment and understanding of objectivism.  And perhaps most importantly, I seemed to be playing a remake of System Shock 2, and one that didn't add anything exceptionally compelling.  But maybe I'm being a bit harsh.  I didn't exactly hate it, but it hasn't aged well in my mind.

Well I wondered if it was just me being a spacker because I didn't take an awful lot from the whole objectivism thing despite reading a few articles about Bioshock, Ayn Rand and Atlas Shrugged after completing it. I just thought the 'WYK program' (this is how Bioshock 2 refers to it without spoiling it ;-)) was a neat satirical statement on the genre as a whole. System Shock 2 is definitely at the core of my disappointment with it though, not that I hated it or even disliked it either. It is easy to sound harsh.

Back on topic: those long skirmishes were gruelling but I'd hate to think they've been sped up for the new one. I loved the feeling of finally clearing an area after a good hour or so laboriously co-ordinating your squad and 'coming up for air' so to speak.

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Synonamess Botch
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April 3, 2012 - 10:46 am
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 System Shock 2 is definitely at the core of my disappointment with it though.

I'm assuming an elaboration on this is part of your essay?  I'm looking forward to it.  So you liked System Shock 2 right?  I thought it was a really good game, but being the curmudgeon that I am, I still think System Shock was the better game.

Back on topic: those long skirmishes were gruelling but I’d hate to think they’ve been sped up for the new one. I loved the feeling of finally clearing an area after a good hour or so laboriously co-ordinating your squad and ‘coming up for air’ so to speak.

I can't argue that point.  Quick skirmishes would go a long way to ruining the balance (at least I think they would).  I was more referring to the need for walking all of your soldiers around to find that last alien.  But even those moments had a certain tension to them.

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geggis
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April 3, 2012 - 11:44 am
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Synonamess Botch said 

I'm assuming an elaboration on this is part of your essay?  I'm looking forward to it.  So you liked System Shock 2 right? I thought it was a really good game, but being the curmudgeon that I am, I still think System Shock was the better game.

Yeah, I actually managed to get the original working just before I completed System Shock 2 so I coincidentally saw the opening area just in time for System Shock 2's finale!

That was a pretty crazy moment. "Shit! I've just been here in System Shock!!" I actually died in the corridor (in System Shock) just before where you drop down to fight SHODAN in System Shock 2 so I played just enough to appreciate the 'familiar' area.

When I returned to System Shock it inexplicably stopped working so I haven't touched it since, but I really do intend to. I've heard that System Shock portable is the way to go.

Synonamess Botch said
I can't argue that point.  Quick skirmishes would go a long way to ruining the balance (at least I think they would).  I was more referring to the need for walking all of your soldiers around to find that last alien.  But even those moments had a certain tension to them.

I know what you mean, that was a bit annoying but yeah, at times it was tense stuff hunting down that last alien. One time I knew I had one left and tried stunning the sucker only for it to take down a couple of my men from behind an opened door because I got complacent! :-S

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xtal
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April 4, 2012 - 4:41 pm
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Too bad System shock 2 is pretty much impossible to get running properly on modern machines; I could never complete it originally because it scared the bejeezus out of me. I stopped somewhere around the part where I saw a ghost and soiled myself (for the first time).

I'd love to go back and face my fears.

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Helmut
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April 4, 2012 - 5:34 pm
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xtal, I played through SS2 sometime before christmas. It wasn't terribly hard to get working,  on XP anyway. There is an XP patch for it here. The biggest thing I found was that you had to launch Windows Task Manager, then launch the game, alt-tab out of the game back into the Task Manager to set the affinity of the process to cpu-0. Setting it to a single processor that is not cpu-0 didn't work any better than not setting it at all. There is a way to permanently edit the process file, but it was more complicated than it was worth. Gotta say it is sweet to have it load a save game in no time. I spent soooo much time when it came out sitting and looking at that spinning load screen.

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Synonamess Botch
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April 5, 2012 - 1:17 pm
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I’ve heard that System Shock portable is the way to go.

Well that's a new one on me.  A while back I fired up SS on an old computer that I had installed 4DOS on.  It was a good nostalgia trip. I've often thought that the difficult controls were no small factor in the game's relative failure.

I don't think it ever occurred to me how "familiar" that one area in SS2 actually was.

I stopped somewhere around the part where I saw a ghost and soiled myself (for the first time).

That's like right at the beginning isn't it?  grin

OK, I have no right to give you a hard time.  That game terrified me as well.  The original was just as bad.  Sometimes I'd just have to stop and calm my frazzled nerves.

P.S. it took me forever to get this post up.  Kept getting an error about my math answer being wrong.

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Helmut
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April 5, 2012 - 1:41 pm
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The portable version of the original is definitely the way to go. They've boosted the available resolutions and redone the textures to make them work nicely with modern systems. Plus it uses DOSBox, so you don't have to fiddle with cpu affinity.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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April 5, 2012 - 1:55 pm
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Thanks for the heads-up, Botch. We've had occasional problems with that and we'll look into it once more.

Life is the misery we endure between disappointments.

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Pokey
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April 5, 2012 - 2:21 pm
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I played enough of System Shock to recognize that area. I said "Wow, I've been here before" when I got near the end of SS2. That was a really nice touch. I didn't get that far in SS1 as I had a hard time finding my way around. Navigating SS2 was much easier. It is about the only game I played twice, and it was just as good the second time.

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Synonamess Botch
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October 5, 2012 - 1:10 pm
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Only a few days until release now.  Initial impressions look very promising!  Looking forward to all of the "it's not the original, therefore it suxxorz" comments (not here of course).  That and the inevitable, "How dare they take out [insert clunky, outmoded feature] and replace it with something more streamlined!  Sellouts!"

Don't get me wrong, I'm no fan of the whole "accessibility" trend, especially when it's just code for "dumbed down."  But the approach they're taking seems right on to me.  Some aspects of the original were just way too monotonous.  We'll see.

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