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What game are you playing?
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Helmut
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May 20, 2015 - 4:48 pm
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The Canadian version that I had had a small magnetic football. And a giant plastic QB with a spring loaded arm and kicker foot. 

Edit: Oh dear. I remember posting this already once before. Yikes I had this exact one. That was back when good form included blocking with your forearms parallel to the ground with your fists together. Ha ha ha. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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May 20, 2015 - 5:03 pm
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Has anyone tried GoG Galaxy?

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geggis
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May 25, 2015 - 6:40 pm
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Helmut said
Anyone here ever play Electric Football from the '70s/'80s? The big physical game platform with the vibrating field and the little plastic guys with the plastic platforms that moved in patterns from the vibrations? I spent hours on that. That was kind of the same thing. Set the players up, keeping in mind the patterns each one typically runs (I had a playbook) then set them loose. I have been thinking it would be fun to reproduce this in s/w. I guess that wouldn't have been a big hit in the UK. 

It's so weird you mention this curio because it was only last week that I stumbled across this thread on Quarter To Three: http://www.quartertothree.com/.....re-over-30

I'd never heard of it before and then I come across it twice in one week!

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geggis
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May 25, 2015 - 6:44 pm
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Oh and I've got GOG Galaxy installed. Not used it much yet though. When I finish The Witcher (which I've almost finished now and isn't installed through Galaxy) I'll see how it fares with The Witcher 2. Adding friends is a pain in the arse.

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Pokey
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June 17, 2015 - 3:18 pm
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I picked up Miasmata in the current Steam sale, as well as Legend of Grimrock 2. I wasn't sure what to expect with Miasmata, but have been pleasantly surprised. It is a great game for players like me who love to explore. I very quickly got lost because I had trouble finding landmarks to triangulate and create a map. That is the only problem I have with the game. I did a better job of it later and when it works, it is fun to do. I have encountered the monster several times but have been able to hide from him.

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geggis
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June 21, 2015 - 12:42 pm
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I loved Miasmata. I found it a bit intense for me because the monster gave me the creeps, but the island, the mapping, the getting lost and finding your way, the piecing together clues to the plot and finding different specimens, the weather, day and night cycles, the planning involved, the cool journal, the music, the sense of nature and being alone -- it was a nice heady mix of elements that kept me playing. Amazing that it was made by two guys, from the engine to the graphics to the music.

I've started playing Metro 2033 Redux. I'll probably post thoughts in the main thread... if there is one. I think there is.

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Steerpike
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June 22, 2015 - 10:48 am
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Miasmata was awesome. Creepy and very atmospheric. I especially loved the realistic momentum from running around -- I tumbled off my share of cliffs in that game before I learned you can't stop on a dime. Pokey, like you I struggled a little bit with the triangulation, but once some of the map got filled in I found it getting easier and easier. I hope these two developers are still working on something. They've kind of fallen off the radar recently.

Life is the misery we endure between disappointments.

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Pokey
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June 22, 2015 - 11:17 am
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I'd love to see a new game from them too. I finished Miasmata last night. I couldn't find any landmarks to triangulate heading to Polaris, so just used the coastline. That probably avoided some encounters with the cat as well. They needed a few more known landmarks. I finally discovered how to use the journal late in the game. I wondered where all the stuff I discovered went and then realized that using the A and D keys displayed all of it. Fun game.

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Synonamess Botch
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June 22, 2015 - 2:57 pm
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I successfully weathered the Steam sale.  Whew!

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geggis
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June 24, 2015 - 9:02 am
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I picked up a few things during the Steam sale:

  • Anno 1404 Gold - always wanted one of these and 1404 seemed like the best bet.
  • Cook, Serve, Delicious! - enjoyed The Oil Blue so this one seemed like a fun little thing.
  • Dishonored: The Brigmore Witches - damn Game of the Year Edition is better value than this but it rounds out my DLC set.
  • Wolfenstein: The New Order
  • Metro Redux bundle
  • The Ship - a gift for potential players!
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Synonamess Botch
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July 1, 2015 - 4:23 pm
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I played a bit of the new Thief (free on PS Plus a while back), basically the tutorial level which ends with annoying goth chic's apparent death.  I guess that's a spoiler but for Pete's sake who didn't see it coming?  Anyway, my first impression is that it kind of sucks (and I'm glad she's dead but that probably won't shut her up when the inevitable flashbacks appear but thanks for the cool grappling tool ya berk).  Mostly it's the voice acting.  Maybe if I can get past that I'll find something to enjoy, who knows.

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Steerpike
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July 2, 2015 - 12:02 pm
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It gets better, Botch, to the point where I was actually pleasantly surprised by the experience. The voice acting is definitely a weak point and the developers clearly didn't understand the universe of Thief the way they should have... but as a stealth game, it's pretty good. That tutorial is one of the weakest points though.

I've been playing my first MMO with some friends, since The Secret World was on the Steam sale. It's the only one that's ever really interested me, for some reason. It's a lot of fun, though I don't see it as a long term investment since we're playing it basically like we play Borderlands, which is to say treating it as a progression thing.

Life is the misery we endure between disappointments.

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Helmut
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July 2, 2015 - 5:17 pm
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I'm having a blast with the World of Warships open beta. This is a totally multiplayer based WWII guns and not much else smash-em-up. Unlike DOTA, no one gets on your ass when you suck, you just silently disappear into the depths. The combat feels only a teeny way more advanced than cannon based Total Warfare mode, missing is what I presumed to be long range fire control and firing at ships well out of visual range. But, fun is viscerally sending home salvo after salvo on an already weakened vessel. This is pretty raw, I've got some serious visual glitches when I look above the horizon without looking through an aiming reticule, but then again, who does that?

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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July 3, 2015 - 12:12 am
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It's odd that you mention The Secret World as the only MMO that's ever interested you, as that exactly mirrors my thoughts.  I think it's because it looked like an MMO in which interacting with other real people wasn't really required or necessary, which pleases this old misanthrope.  I bought the game a while back and fiddled around with it a bit, but got distracted before really getting anywhere.  I think I got to the first boss, if you can call it that.  I should give it another try.  Unfortunately I remember hating the combat (which is all too common in my post Dark Souls world).

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geggis
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July 10, 2015 - 11:48 am
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Yeah I bought The Secret World because it looked like it would rekindle that feeling I got when I played Vampire: Bloodlines, but on an MMO globe-trotting scale. I started playing it with some friends but I've just come to the conclusion that anything with exploration and story I just shouldn't play with friends, unless they're slow and silent because I just find myself wanting to poke around, sightsee and soak up the atmosphere and environment. My friends don't really want to do this so I end up behind being grumbled at, rushing to catch up, but in truth I never do because I don't want to rush and miss all the cool things everywhere.

Steerpike, you remember us ogling at that furnace in Guild Wars 2? That's what I'm talking about. Playing with 'fast' players means I/we wouldn't be able to do that. Then there's the story and dialogue which is frequently talked over so you miss key bits of information or atmosphere/world building. Borderlands was no different on this front. The amount of funny dialogue that was chattered over... gah. Drives me nuts.

The most fun I had with an MMO, Guild Wars 2, involved me pottering around on my own, doing what the hell I wanted, when I wanted to do it, for as long as I wanted to do it. No peer pressure. It was downright relaxing.

Botch, I stopped playing The Secret World because I didn't enjoy the combat, especially after Guild Wars 2, which felt far more satisfying and snappier. The funny thing is that The Secret World's story, characters, dialogue, acting, setting and involving quests were really damn appealing to me, but the mechanics and UI just left me cold. Guild Wars 2 on the other hand had a pretty shitty story, dull characters, corny dialogue and okay-to-terrible acting but had really tight mechanics and a lovely UI, not to mention a beautiful world. But yeah, as Tom Chick said in his Xenoblade Chronicles review "the main vocabulary of an RPG is how you kill stuff" and The Secret World's way of killing stuff wasn't that satisfying unfortunately.

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Steerpike
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July 10, 2015 - 4:20 pm
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I do remember the furnace. And with a game like Guild Wars 2 in particular, where the atmosphere is a character unto itself, you need to stop and stare now and again. 

Gregg, you would do poorly in our group of four. Actually I'm amazed I'm still friends with those guys, because we are wholly incompatible -- hilariously at times -- when on a co-op team. Some of us like to do as you do, and poke around, see what's under the surface, admire the scenery, and watch the cutscenes.

Others of us are the same way but then get bored and start running to the next objective.

Still others of us are Quest Diamond Nazis, driving the whole group forward with threats and verbal abuse, winding everyone so tight that if we exploded it would be heard for miles and miles.

Then there's also the fact that I become a different person when we play. It was triggered, somehow, by Borderlands -- by the loot around every corner. Loot is the flame and I am the moth. In fact, this moth will push you into real flame if you get between him and his loot. My loot obsession bends the laws of the universe. Even gravity warps before my lust for riches. On many occasions loot has been observed making its way toward me, as if drawn by an irresistible attraction, even when I'm nowhere near it.

But overall what I like about The Secret World is that it plays like a single player (or co-op) game. Half the time I forget there are ten thousand people online. I play with the guys and it feels no different than Borderlands or Dying Light, except for the problems I describe above.

But I doubt we'll stay with it long. It's a good game, but the combat isn't great and the interface... I don't know how it ranks against other MMOs, and I get that interfaces are necessarily complex in those games, but... it gives me problems. And not just because I haven't been able to adequately sort and organize my loot for maximum admiration.

Life is the misery we endure between disappointments.

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Steerpike
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July 10, 2015 - 4:20 pm
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But mostly because of that.

Life is the misery we endure between disappointments.

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Synonamess Botch
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July 11, 2015 - 9:32 am
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The new Tomb Raider game looks interesting.  What I found in the recent reboot was a great game with only a few missing elements (read: actual tomb raiding).  But most importantly, it seemed to set the stage for something which would flesh out those missing elements.  For that, I easily forgave its shortcomings.  They obviously listened to my sage advice. 😉

I'll be looking for it on PC.

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Steerpike
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July 13, 2015 - 1:43 pm
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Me too, it can't come soon enough. I was really surprised by Tomb Raider. I don't know why, but I expected it to suck. Then you and Xtal were going on about it, so I had to try it out. Great game. Minimal raiding of tombs. But a great game.

I assume it'll be a Bone exclusive for 6-8 months then get a DX12 PC release. Might be worth the wait.

Life is the misery we endure between disappointments.

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geggis
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July 15, 2015 - 6:47 am
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I finished The Unfinished Swan last night. A pretty game with some interesting ideas but it didn't exactly enthral me and I have no idea what was going on with the story aside from a few loose themes. Lovely music though. It certainly wasn't what I expected it to be and I was even more surprised to realise that Terry Gilliam voiced one of the characters, and expertly so at that.

I'm giving Don't Starve another go on the Vita, as well as Race The Sun which is a great free running/racing score-chaser. I signed up to another year's worth of PS+ by the way!

On other systems I've been playing Splatoon on the Wii U which is as awesome as it is infuriating.

On PC, it's been Gone Home, Little Inferno and Papo & Yo. Gone Home blew me away, more so than Little Inferno. I knew Little Inferno would be smart and satirical but I didn't expect it to have so much heart and be quite as philosophical and life-affirming as it was. Gone Home just subverted my expectations in many ways and again, had so much heart. It's been a long time since I cared so much about some characters in a game -- in fact, I'm not sure I've felt so strongly about any in a game before. Just wow. And you know, after the likes of Dear Esther and Journey, I'm thrilled to feel a game getting under my skin in this way because I was beginning to think my skin was too thick for it.

Papo & Yo I admired, and the theme resonated with me but the play didn't exactly keep me coming back. There were some striking visual elements and the monster had a lot of character, and, y'know, they did vary the puzzles a lot (unlike The Unfinished Swan which I found quite repetitive) even if they were fairly easy but I just never felt that involved or invested in the experience for some reason.

I'll be taking a bit of a break from these shorter, 'artier' games for a while so I'm thinking Eldritch and Anno 1404, perhaps. We'll see.

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