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What game are you playing?
AJLange
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March 30, 2015 - 9:40 am
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Yup, agreed, xtal. The 'good or evil' thing is so played out now.... heh.

I do like what Fable Legends is doing with it, casting the 'villain' as more of a Dungeon Keeper style level-designer meaning it's a very different and asymmetrical role. I may be feeling obligated to say that, though, but I'm quite interested to see how it turns out for them.

My now playing is Ori and the Blind Forest. If I manage to finish it (it's almost Meatboy hard) I'll probably tackle Axiom Verge or Pillars next.

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xtal
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April 4, 2015 - 1:43 pm
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Axiom Verge sounds like my kind of thing. I'm planning to check it out after Bloodborne gets finished once.

Re: good and evil, for what it's worth I like how Mass Effect spun this so that you wouldn't really be evil or even a total dick; Shepard was set on the hero's path no matter what, and aside from filling in the blanks, it was up to you to act in a very true good and just fashion, or cavalier and selfish. Or a bit of both, which I usually did.

I also really liked Jade Empire's way, though that was a bit more classic good v evil.

The only time I ever thought an "evil" character path was really essential and made sense was in Knights of the Old Republic, because it's just such a gnarly turn and makes for such a deliciously horrific ending.

Who knew, apparently I like BioWare games! I'm what D&D people would call an "RPG noob." Or what awful, terrible Souls fans would refer to as a "filthy casul [sic]."

If being wrong's a crime I'm serving forever

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geggis
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April 8, 2015 - 5:04 am
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I'm currently playing Evolve, still (and it's still awesome), Flame Over on the Vita (a firefighting roguelite), Frozen Cortex, and good ol' Guns of Icarus Online. I need to get back on to Deadnaut too.

I also bought myself a new graphics card so Alien Isolation is hopefully next up. I bought Isolation at the same time as Valkyria Chronicles as part of Steam's Sega sale the other weekend, which I'm eager to play.

Aaaand I've got Anachronox installed and setup which I'm hoping to start soon because they've been running a game club thing over at Quarter To Three for a while now and I'm yet to take part in one.

Too many games etc.

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Steerpike
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April 11, 2015 - 9:36 am
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Anachronox is awesome, though many elements of it won't hold up on account of kids today, with their Twitters. Which is to say there's a lot of lengthy unskippable stuff that begins to grate after a while.

It's also way, way, WAY too long a game, clocking in at about 200 admittedly-feckless hours for me, and manages to end abruptly despite this. But it's got some of the funniest writing and acting this side of Tim Schafer, and one of the saddest most tragic side-plots this side of Fumito Ueda. Plus you can have a planet in your party. Like, a whole planet, whose people were so impressed by your heroics that they shrunk their entire world down so they could join your group on future adventures.

Life is the misery we endure between disappointments.

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xtal
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April 13, 2015 - 10:44 am
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Steerpike said
Plus you can have a planet in your party. Like, a whole planet, whose people were so impressed by your heroics that they shrunk their entire world down so they could join your group on future adventures.

That's the best thing I've ever heard.

Has anyone played Pillars of Eternity? I saw this come out recently and only a few days ago realized it was the thing Obsidian was working on. An old school ish RPG. Hmmmm. While I have no desire to go back to those days, I have to assume that like always they've made something that's probably even better than most are saying. Of course with my PC still in a box somewhere I haven't played a PC game in ages, nor will I any time soon.

If being wrong's a crime I'm serving forever

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Dix
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April 13, 2015 - 10:58 am
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I was just recounting the tale of Democratus to someone else the other day.  One of the most memorable RPG party members ever.  I did reply a chunk of Anachronox a few years ago and found that much of the gameplay didn't age terribly well for the reasons Steerpike surmises, but the writing and everything still holds up sufficiently so that if you are prepared for some of the agedness it is still pretty rewarding.  I forget why I stopped.  Something else came up I guess.

I am currently playing Assassin's Creed: Rogue.  I don't know why.  I don't know why I play any of these games, but they always capture my attention in a wholly forgettable fashion.  I'll argue the point that Assassin's Creed II and IV are good games worth playing, but the rest is just me being a whore.

After this I'll probably return to Dragon Age Inquisition, from which I'm taking a brief recess (it wasn't doing a lot for me, I'll admit, but I feel almost obligated to finish it because of its status as an event franchise), and probably soon The Order 1886, which sounds like my kind of game.

"Home is not a place.  It is wherever your passion takes you."

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xtal
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April 14, 2015 - 12:17 pm
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I'm also playing Rogue and am confused about why, since I haven't finished an AC game since 2. I guess I bought it because I liked what I played of Black Flag, and Rogue is Black Flag 2.

If being wrong's a crime I'm serving forever

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Dix
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April 29, 2015 - 4:02 pm
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I'm rather curious about Pillars if anyone wants to offer their informed opinion on it.  My concerns right now are that I a) have fairly limited nostalgia for the old-school era to which it hearkens and 2) that I feel like RPGs are by and large outgrowing me rather decidedly.  I've had this issue with the last several RPGs I've played, that at a certain point they feel like too much and I can't remember the last one that kept me engaged for the duration.  And it seems like the trend in RPGs is toward more and more, still.  Always touting how much content they have.  Why can't an RPG just have like a really solid 20-or-so hour experience?  That, I would be happy with.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
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May 1, 2015 - 11:07 am
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How about my completely uninformed opinion?  Seriously though, from what I've seen it looks like a solid game.  But it reminds of something I've come to understand about myself.  I hate RPGs.  Unfortunately, I also love them.  I often make fun of Japanese RPGs for all the ridiculous conventions and features they've accumulated.  But western RPGs are no different.  There's just so much goofy crap to slog through before you get to the interesting stuff.  And most of them treat you like the center of the universe despite not deserving it in the slightest.  I've said this before, but Dark Souls has mostly ruined RPGs for me since it tossed out so much of the usual cruft.  Just thinking of games such as Dragon Age or Skyrim fills me with ennui.

I'm going to state something which is nigh heretical on this site: I kind of hate Planescape: Torment.  The combat is utter garbage, and while the story is top-notch, wading through dialog trees gets tedious.  But there's that love/hate thing again.  I finished Torment.  If any of you didn't, ask yourself why not.

Still, I pitched in for Wasteland 2, which wears its old-school credentials proudly.  But it doesn't seem to have much of what I consider time-wasting filler.  That may be one other advantage of being a Kickstarted game.  I suspect Pillars is similar in that regard.

I think you could adapt the Old Man Murray time-to-crate method of game reviews to RPGs.  Call it time-to-fetch-quest.

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Helmut
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May 1, 2015 - 12:29 pm
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Been playing a little DOTA 2 lately. Actually spending most of my time watching live games played by others. Great way to learn skills for a particular character. The International 2015 is coming up in August and the machinery for getting the teams to be invited is running now. The International is a big deal, in my opinion, because of the prize money which was extraordinary. They have this website to sell stuff to people for their in-game experience to raise the prize money. 

I post this not because I'm running around in circles with my hands up in the air shouting, "DOTA DOTA DOTA," but because I think it's really interesting how this has evolved. This is the fourth or fifth year for this tournament and they seem to have this pretty well figured out for substantial profitability. I don't buy in game stuff so my DOTA remains purely original. As far as I'm concerned, any game that allows people to buy advantage is dead in the water, but the cosmetic marketplace is pretty well fleshed out. Artists can create works for sale in game and get their cut from each sale. 

http://www.dota2.com/internati.....compendium

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Helmut
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May 8, 2015 - 10:31 pm
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Spending some time on SpaceChem again. Chatted with geggis online, and he too was dabbling. In the last week I've completed level 6 of 9, and completed optional challenge KOHCTPYKTOP (Engineer of the people) in 11,249 instructions, which is smack in the middle of the lower of two common instruction counts. Each level is made up of 6-8 scenarios where you have to construct a few different chemical products and get them to the appropriate storage container. 

This single scenario required more thought than most games require. A difficult disassembly then reassembly problem with the requirement of generating three different products with not enough hardware, or not enough hardware with sufficient decision making capabilities. This leads to dreaming up an idea, hashing it out in hardware, finding it not working, dreaming up another approach and having to reassemble stuff, reposition stuff, rework stuff, etc. Yoy. I do like the idea of the game still, maybe not so much the execution when I'm in the middle of a scenario that takes ten hours. Trying to finish this all in one sitting would be SpaceChore for sure, but every once in a while it scratches an itch. 

Edit: I wonder how many people here have massive backlogs for this reason: the entirety of a game is too daunting or maybe not compelling enough to finish in one stretch, but the mechanics are too difficult to resume after a sufficient break. I am blocked with SpaceChem and the original Witcher (which I actually really liked), and am having difficulties picking up the narrative again in Dragon Age: Origins. I have had fun playing them all, but can't find the willpower to reach the end. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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May 11, 2015 - 4:59 am
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Helmut said
I wonder how many people here have massive backlogs for this reason: the entirety of a game is too daunting or maybe not compelling enough to finish in one stretch, but the mechanics are too difficult to resume after a sufficient break. I am blocked with SpaceChem and the original Witcher (which I actually really liked)

Hahahahaha.

Hahaha.

Hah.

...

Ahem. Me too.

I loaded up The Witcher yesterday for the first time since 1/1/2015 because I too hit a wall with it. I think I'm on Chapter 5 and I just got so sick of the backtracking for sidequests and the 'stuff' between the main story beats. I really liked it as well but you can only do so much of the same thing before fatigue starts to set in. That said, the reason I loaded it up yesterday briefly was to try and pick up where I left off. I've not had a proper read of my journal yet but I'm thankful it's there for brushing up.

I recently bought the delightful Snakebird.

I also finished Alien Isolation which was too dogamned long. It was a great game but it had some unfortunate flaws given just how much Creative Assembly got right.

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geggis
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May 11, 2015 - 5:13 am
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Oh and Botch: TAKE THAT BACK ABOUT TORMENT.

Seriously though, the combat I avoided most of the time anyway, and when I had to fight I paused and issued commands. The dialogue hypnotised me to the point where I wanted to talk to everyone and squeeze as much information and lore out of them as possible. No other game has done that to me. It helped that the game was super aware of genre conventions too so almost everything had a twist which pleased me no end. One of my favourite side quests involved a Sensate who's relationship was too comfortable and not dramatic enough so she asked me to go and 'challenge' her lover to spice things up. The whole thing backfires and the guy who is supposed to rise to the challenge doesn't and she gets really upset. There you go, is that dramatic enough for you? Some of the quests were really interesting and different so they didn't fall into that filler trap for me.

There's just so much goofy crap to slog through before you get to the interesting stuff.  And most of them treat you like the center of the universe despite not deserving it in the slightest.

Amen to that. I think that was another thing about Torment: it wasn't about the end of the world or anything of that scale, you were just this pretty fucked up individual trying to discover who the hell you were (that's a tired plot setup in itself I know but this is the amnesiac story as far as games go. There's nothing out there to touch it.)

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Synonamess Botch
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May 11, 2015 - 10:13 am
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I think that was another thing about Torment: it wasn't about the end of the world or anything of that scale...

OK I agree with you there.  I find the personal journey much more interesting (and realistic as far as that goes) than your typical save the world setup.

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Helmut
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May 15, 2015 - 1:09 pm
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SpaceChem is a fiendishly exacting puzzler. I think it either interests you, or it does not. Even if it does have some interest for you the road can be long. The game has been called SpaceChore and that's not without reason. Your reward for finishing a level after ten hours of effort can be summarized as twenty seconds of basking in the afterglow followed by having to face the next, harder problem. But it's a pretty good twenty seconds I must say. 

Steerpike was helpful in posting to youtube a vid of the last scenario I solved on the last level: KOHCTPYKTOPFor the purposes of this discussion, I'd like to number the reactors in the solution. The reactors are the square black shapes where herky-jerky activities are going on. 

     1 

            2 

               3

      4

           5

Reactor 1 is a dis-assembly reactor where I take apart the source material. A lot of the Oxygen goes to the recycler because the element isn't required in the output products. The output from chamber 1 is Si-Si pair and an extra Si atom. We need the Si-Si pair to go to the cage assembler at 2 and the spare Si goes to reactor 5

In Chamber 2,  I put together the Si-Si pairs into a 8-Si cage that will eventually contain either the As or B atoms that come from Reactor 4. Watch the magic! happen in chamber 3 starting at the :33 second mark and the product is shuttled to one of two final destination tanks. Reactor 5 is the site of the last interesting bit where the spare Si atoms from reactor 2 are built into the 3x3 Si block for output to the final tank. This scenario was more logistical than most: some reactors have the capacity to incorporate decision making code, but they don't allow making large numbers of chemical bonds easily. The reactors that do allow large numbers of bonds don't come with the sensor and decision making package, so it can be a struggle to find a path that works because this problem required both a large number of bonds plus routing decisions. 

Here's a quote from an article on Ars-Technica, written in all earnestness, that sounds somewhat similar: 

These particles can decay through a variety of pathways, the most common of which ends in the production of a single muon (an electron's heavier cousin) and a neutrino. (The quark and antiquark in these particles can't annihilate, as the bottom antiquark could only do so with a bottom quark.) But there's a rare decay pathway that involves the heaviest particle that we know about (the top quark) that results in the production of a muon and an antimuon. The Standard Model predicts that these pathways are very rare. For the anti-bottom/strange B meson, we'd expect it to happen four times in every billion decays. For the anti-bottom/down, it's one for every 10 billion decays.

Any questions? You in the back ?

Q) Why are the pipes between reactors longer than my small intestine? 

A) Sometimes the implementation in one reactor is more efficient at generating product than another is consuming that same product. A reactor can't input a molecule until one is available in the input pipe, and it's possible for the step that outputs a molecule in the output pipe to hang if the output pipe is full. So in an act of desperation, make the output pipe so long it doesn't fill up during the execution of the problem.

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geggis
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May 16, 2015 - 3:09 pm
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Damn it Helmut, that video should have put me off playing it but I know that twenty second buzz, I know it! Now I want to play some more. Not to mention, watching your creation just work is hypnotising. I found optimising quite fun as well.

I still love this particular video of yours Helmut:

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Helmut
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May 17, 2015 - 12:51 pm
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@geggis I need some help. I am confounded at the moment by a level of particular devilishness and I have no ideas at all. Can I offer you a consultancy fee? 

I also like going back and making improvements. Just looking at that video above I saw a place where the red waldo goes further than necessary when it's just moving carbon and made a change that saved 100 steps. It's particularly satisfying on multi-reactor levels where certain reactors wind up as bottlenecks. 

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Steerpike
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May 20, 2015 - 8:38 am
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That really is what makes SpaceChem so wonderful, I think. Watching your creations run -- ideally they run well and do what they're supposed to, but even if they fail -- is mesmerizing. There are lots of games where you're supposed to build something and then admire it as it operates according to plan, but I'm not sure any of them do it quite as cleanly as SpaceChem.

Life is the misery we endure between disappointments.

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Helmut
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Anyone here ever play Electric Football from the '70s/'80s? The big physical game platform with the vibrating field and the little plastic guys with the plastic platforms that moved in patterns from the vibrations? I spent hours on that. That was kind of the same thing. Set the players up, keeping in mind the patterns each one typically runs (I had a playbook) then set them loose. I have been thinking it would be fun to reproduce this in s/w. I guess that wouldn't have been a big hit in the UK. 

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Synonamess Botch
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Don't forget the little, foam football.  That and those electric race car tracks that always broke.  That was the time BSW (Before Star Wars).

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