That mission is pretty rough, Helmut. It took me several tries to get through.
My general recommendation is to stay with the heaviest tanks you can get and shell the vinyard relentlessly until you can move forward to the northern objective. The key to holding the village is the artillery batteries up near the lighthouse (I think it's a lighthouse). Capture those, group them, roll them someplace well out of the village but still within firing range, and then use the Attack Ground (default G) command to lighten the load on your tanks. Supplemented with regular tactical aid (tank busters down the main street and heavy artillery throughout), they should make it possible to hold all those points.
Once in the village, a few heavy attack helicopters can also be of great use, since by then the enemy should be out of anti-air units. Anti-tank infantry in the buildings can work, but I'd advise against it since chances are you'll flatten the entire village before the mission is over. This is one of those scorched earth missions. Not much is left of the French countryside once it's over.
Life is the misery we endure between disappointments.
Arrgh. I was hoping for more chaos. I don't find the engine does street fighting all that well. In an outcome somewhat counterintuitive, securing units in a building just makes then more suscecptible to attack from more directions rather than making them safer. I was hoping for a higher level command with more smashing and less unit by unit emergency intervention. (I'm on the next mission with the sacred church btw). The map designs have a lot of unsecured enemy units and that pisses me off since my unit count is so restricted. You can't do total area suppression because you don't have enough units and the enemy re-infiltrates the city when I'm trying to secure target after target in the town. I captured all the control points but now have to re-do the mission so that I'm prepared to face the counter attack from the direction I came from. All my long range artillery are down there in a place where I should be covered. Very frustrating.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
God I'm such a whiner. But it seems no other genre treats its people with such disdain. First, under this 'fog of war' nonsense they hide all these sneaky traps and tricks waiting to 'surprise' the player, then they make you capture the map one way, then turn around and capture it back the other, then when that's all through they dump a heap of resources at you and pretend it's a 'last stand'. There's more rehearsal in one of these missions than at Stratford-upon-Avon, more deceipt and trickery than in the Tour de France. Sheesh.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Don't forget to use AWACs tactical aid to look in on areas before you move your ground people in. It can be a lifesaver, especially if you follow it up with laser-guided bombs to take out reinforced emplacements. In general, once you've secured an area, if you dig in and get all three unmanned emplacements, your waypoints will protect themselves without much attention from you. The European missions are especially challenging because the Euro tanks lack HEAT rounds, which seem to do a lot better against enemy armor.
That church mission drove me crazy. I blew up that damned church so many times. I figure, France has plenty of them.
Life is the misery we endure between disappointments.
I didn't understand that you could give up some of the control points and still win the mission. In that first French mission you can give up all parts of the town except the centre and still win, in the church mission, you can give up all the control areas as long as the enemy doesn't complete reinforcements and still win. I still had to redo the final five minutes to get my anti tank dudes away from the church to escort my heavy artillery safely across town away from the eventual counterattack. Did you capture that secondary objective? That heavy rocket barrage was just the ticket to keep the bridges clear. Accurate, devestating, and most of all timely. Air support tank busters are nice and all that but 20 seconds is an eternity in this game.
Anyone else have this game for a little multiplayer?
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Don't worry, it's not about crushing the life out of another player through tactical superiority and logistical mastery, I just want to see how they have set it up and how fun it is. I'd rather play with someone from here than the net at wild of course. Should a tactical nuclear weapon slip through to parch your soil and fry your children it would all be in good fun. Not to worry likely for in the suckage dept., I have been rated a solid 1100 e.s.s.s.*
* Equivalent sponges of suckage per second.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
I see the game doesn't allow private servers (at least not obviously) but there are several in Sweden with nobody playing on them. I don't think this has the widest following of all time. Anyway, the games seem to support three players per side, maybe we could scratch up a foursome?
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Just installed X3 Reunion. I tried playing this game a while ago
when I first bought it, but was swamped by the sheer size and
complexity. Anyone play any of the X series games?
They have the stupidest name ever made for an invading alien species: Khaak... it's pronounced.. well, you can figure it out. [Image Can Not Be Found]
Well, retaking Seattle is going badly... is it really worth saving? Still, I've managed to keep going until very near the end, which is more than you can say about most RTS efforts. WiC does seems over a little too quickly and the whole intent of the Sovients seems rather contrived. No one would ever spend a Trillion (or five) on war hardware to invade just to go home after 3 months having driven toward one single objective in the mountains. I think it could have used another 10 missions or so to really flesh out using some of these neat toys that only appear too sporadically. Still it's kind of a neat engine and I hope they have a few expansion packs.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
That was part of the package I bought and I've duly played those missions as well. It was interesting because in this combination the Soviet missions were interspersed with the American ones, which I thought was kinda neat. But I can't imagine that standing alone as an expansion package. A lot of the Metro and Stalker voice talent was in here as well.
So are you up for a little PvP?
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Members
I'm playing Starcraft II's single player campaign on the hard setting. I don't know...it's fun most of the time, though the game's not going to convert me to an RTS-lover. Why would it? It's the same game. I'll be reviewing it once I finished or lose interest, whichever comes first. At 12 missions, I'm not even halfway through.
I've restarted Company of Heroes. I'm surprised that a game that I remembered being virtually identical to WiC is so different. CoH is much harder and much more grinding is required to get through a mission. The fronts of contact are wider with more surprise assualts coming from all over throughout the missions. WiC is much more focused for the player and while it sometimes uses up insane amounts of assets in a frenzy of action, it's actually easier to keep things straight.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Tonight I'm replaying Areas from the start. http://www.kongregate.com/game.....lete=area_ It's available elsewhere but I've got a Kong account (Turtlehead, say hi!) Mouse only. Further away to move, close to shoot. Entirely abstract. Black and white, no story. Circles appear and expand at a linear rate so their area goes up quickly. If the level is filled before the timer is over, level fails. Inexorable pressure. So close...@!#$!@#@.
The difficulty is not a curve up levels, it's all over the place. Partly because of randomness, partly because the constantly added power ups are never explained. Powerups appear when a circle is killed. They're not added to the ship but change bullets passing through them and differently if shot from within them.
Large chains of two dozen powerup types at higher levels, things go nuts. Yum.
Hint: level ten is where most players hit the wall. New gun type and first with a large level (most of which the player can not see). Zoom around quickly to find a small circle for the first kill and powerup.
I'm explaining the joys of the game poorly. It's a small subset who'll fall in love but hope some of you are in the group.
grooowrrrr! [menace menace] rrrrowwwr!
Haha, Turtlehead! When I was little, we had a neighbor kid who really had a turtlehead. We used to mock him (get it? Mock? ah well, I crack myself up if no one else) mercilessly. We even had a little tune. [Image Can Not Be Found] Brucie Turtlehead, Brucie Turtlehead [Image Can Not Be Found] That family did not last long in our neighborhood [Image Can Not Be Found]
I knew I both loved and feared you Jen. Glad I met you as an adult smart enough to stay out of your limited stereoscopic vision--and to always carry lettuce.
Sadly, I found out after the name was chosen purely for fun there's a slang meaning to the name which I'd've avoided.
grooowrrrr! [menace menace] rrrrowwwr!
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