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Wasteland 2 Kickstarter
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xtal
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February 26, 2013 - 1:23 pm
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That does sound solid. Wasteland 2 is going to be a hit around these parts, I just have a feeling!

If being wrong's a crime I'm serving forever

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geggis
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February 27, 2013 - 4:19 am
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Yes, that sounds a lot better to me now. I'm looking forward to it. I really ought to play the original Fallout games though. I bounced off the first game after I got trapped behind Ian in one of the first vaults. IAAAAAAAAAANNNNNN!

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Synonamess Botch
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February 27, 2013 - 10:22 am
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That's one problem Fallout had that Wasteland didn't have - NPCs who would happily empty a SMG clip into everyone, including you.  Rule number one:  Don't give Ian a SMG.  Wasteland's NPCs would refuse your orders sometimes though.  But that added flavor, not frustration.  For as great as Fallout was, I prefer party-based RPGs.

 

Rule #2: Double-tap

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xtal
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February 27, 2013 - 2:44 pm
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Oh, Ian. I'll always treasure your leather jacket.

Gregg: you must press on. I mean...Fallout! One of the great RPGs, nay, one of the great anythings of our time. If you put a gun to my head and asked me to put 3 games in a time capsule to be discovered by [so and so] Fallout would undoubtedly be one of them. Aside: why are the people who put guns to our heads always making us do things we enjoy? Curious.

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geggis
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March 7, 2013 - 6:39 am
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I know, I know xtal. I ought to, but... there are so many games contending for the morsels of time I have... Sob.

Anyway, I saw this on the Wasteland 2 kickstarter update page:

NPC Bob, who is guarding some guns, has intro text that reveals two keywords he has more to say about. Clicking on Bob starts the dialog:

>NPC Bob – “Hey strangers, we don’t normally see people out so far into the wasteland. Be careful, it is really dangerous out here unless you are heavily armed.”

This introduces two keywords to the player that they can use to converse with NPC Bob, dangerous and armed. Using the keyword dangerous will prompt NPC Bob give you more information about what is up ahead.

>Ranger Party (keyword = dangerous) –“What is so dangerous about these canyons?”

>NPC Bob – “These canyons are crawling with the outcasts of every crappy society in the wasteland. You had better watch your step.”

Using the armed keyword will have NPC Bob tell you about a possible mission.

>Ranger Party (keyword = armed) –“How do you think we should be armed?”

>NPC Bob – “It is best to have a lot of hollow point ammo out here for all the mutant creatures wandering around. I just came from a cave at the end of that canyon where I found a half destroyed case of ammo. You are welcome to help yourself if you find them. You are going to need all the help you can get out here.”

It sounds promising enough, but if the party heads for that cave they will find themselves in an ambush from the Red Skorpion Militia.

If you had used perception on Bob before talking to him, and you passed the perception skill check, the examine text would have revealed that Bob has the insignia of the Red Skorpion militia tattooed on his neck under his collar. This would put Red Skorpion into your local keywords for your conversation with NPC Bob. Holding your mouse over Red Skorpion, shows the sentence, “I see you are a member of the Red Skorpions.” The Rangers already know that the Red Skorpions are out to get them so calling out Bob as being one can have several effects on the conversation.

For example, if you start the conversation by using Red Skorpion, Bob’s response would be to admit to being a member. Now when you mention armed, which had Bob give you the Trap/Mission before, he no longer tries to bait you, but he doesn’t warn you about it either:

>Ranger Party (keyword = Red Skorpions) –“I see you are a member of the Red Skorpions.”

>NPC Bob – “So what if I am? What are you going to do, shoot me just for having a tattoo?

>Ranger Party (keyword = armed) – “How do you think we should be armed?”

>NPC Bob – “Now that I think about it, I could really care less. Leave me alone and go bother someone else.”

Knowing that the Red Skorpions are your enemy, you might cleverly choose to hold off revealing to Bob that you know he is one. If you wait to use the Red Skorpion keyword until after you had used armed (in which Bob tries to lure you into the trap), Bob would cave and tell you everything:

>Ranger Party (keyword = armed) – “How do you think we should be armed?”

>NPC Bob – “It is best to have a lot of hollow point ammo out here for all the mutant creatures wandering around. I just came from a cave at the end of that canyon where I found a half destroyed case of ammo. You are welcome to help yourself if you find them. You are going to need all the help you can get out here.”

>Ranger Party (keyword = Red Skorpions) –“I see you are a member of the Red Skorpions.”

>NPC Bob – “Okay, okay, you caught me. Listen, don’t kill me, I am only following orders. There is a patrol of Skorpions on the rim of the canyon ahead and I was supposed to send you down there. Meow that I warned you please let me live!”

If you had explored the entire canyon before you got to Bob and you had found some blood stains on the ground you could use "blood stains" as a keyword and get Bob to inadvertently tell you about the cave full of loot he was looking for at the end of the yellow canyon.

>Ranger Party (keyword = blood stains) – “What can you tell us about the blood stains on the trail?”

>NPC Bob – “Oh, that was me. I was looking for a weapons stash I had heard about in that canyon and I was jumped by a pissed-off Honey Badger.”

This essentially gives you a hint to find an inconspicuous cave that you wouldn’t get from just the Bob’s original keywords.

Extending the above example, if your party had Red Skorpion armor equipped when you started that same conversation, it would change Bob’s intro text, and instead of him offering you keywords about dangerous and armed, he would just give you a line about how you are late to the ambush and the rest of the Skorpions are up ahead in the canyon.

If you also had Rick Baychowski, who is on good terms with the Red Skorpions, in your party as a CNPC, Bob would greet Rick in his intro line. He would also reveal the ambush up ahead, and tell the party they can find some ammo in a shed down the path to the right.

Events outside of the conversation can also unlock local keywords. For example, another NPC, Jim, might ask you to let Bob know his sister Sarah had just died. When then talking with Bob, he still delivers his intro line offering up the dangerous and armed keywords, but you also see the keyword Sarah. Holding the mouse over Sarah, you see the sentence “Jim just told me your sister is dead.” Clicking Sarah puts Bob into a panic and he runs away leaving you access to the gun cache. This might have been the only way to get those guns without killing Bob, and you couldn’t have done it if you didn’t talk to Jim first.

Keep in mind that in this example, you still had the option of shooting Bob in the head before any of this dialog happened. This would have had its own level of reactivity. It would have given you access to the guns he was guarding but brought the ambush fight to this location. Meanwhile, using stealth to quietly kill Bob before talking to him gets you the guns without the fight – though you might stumble into the ambush later unless you learn about it another way.

Sounds fantastic to me!

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Steerpike
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March 7, 2013 - 8:23 am
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That does sound good!

Life is the misery we endure between disappointments.

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Synonamess Botch
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March 19, 2013 - 12:56 pm
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Gregg I saw that extended example as well.  It seems well suited to this type of game.  Which is to say it's good for party-based roleplaying as well as getting the most out of a modest budget (no voice acting, etc.).

I seem to read a lot of, call it healthy skepticism, from various sources (RPS commenters in particular) about Kickstarter in general, and "getting the band back together" type projects in particular.  And to be fair, until somebody really delivers, skepticism is probably a good attitude.  But then again, no one was forced to contribute to any of these projects.  And hopefully everyone who has, did so with eyes wide open.

There is a market for this type of thing.  It's not a big market, but it doesn't need to be.

 

Rule #2: Double-tap

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Steerpike
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March 22, 2013 - 8:54 am
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You say it well as usual Botch. There's a market that doesn't need to be huge (since the game is already funded), and skepticism is a reasonable position until we see evidence to be unskeptical.

I've been enjoying the "getting the band back together" projects - not because I have a different viewpoint on their potential than you, but because I, like many, have very warm nostalgic thoughts about some of those old teams, and the idea of people getting back together after long years and trying to recreate magic puts me in mind of old friends who only see each other once in a blue moon but always enjoy it. In some cases, these old teams come from a time when games weren't the "business" they are now - people come and go according to business decisions, while back in the eighties making games was more about groups of friends with semi-professional ties. It seems more human getting together than way than, like, the silly resurrection of Black Isle that was being pushed a while back.

Life is the misery we endure between disappointments.

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geggis
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March 22, 2013 - 4:34 pm
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Very well put Botch and Steerpike. The other thing is seeing that line of RPGs being picked up again as well as other games in other genres that fizzled out. There are so many corners of the medium which aren't explored nearly enough so to hear these kickstarters heading into those very corners to see what else there is to be found is really exciting. I don't think it's all tapping into nostalgia, I think some of it is literally people picking up where they left off.

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Synonamess Botch
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December 13, 2013 - 6:22 pm
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The beta is now out.  I didn't back at a high enough level so I don't get to participate.  I'm sure the Youtube LPs will be up in no time.  The developers are actively encouraging people to do such things.  It may not always be the case, but in theirs the exposure is sure to help.

 

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Synonamess Botch
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March 2, 2014 - 3:39 pm
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There's an option now (for a limited time) to gain entry to the beta if you add $10 to your pledge, which is what I just did.  This can be cheaper than the standard requirement for beta access.  I'll post some beta impressions after spending some time with it.

 

Rule #2: Double-tap

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geggis
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March 17, 2014 - 7:53 am
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I look forward to them Botch!

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Synonamess Botch
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August 21, 2014 - 12:44 pm
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Well for various reasons I haven't spent much time with the beta, but what I did play, I enjoyed.  My general impression is that Wasteland 2 will be a solid party-based RPG, which is a fine and wonderful thing.  I don't think it will set the universe on fire or anything, but I think they got the basics right.  The tactical combat looks sound.  The NPC interactions are interesting and tie well into your stats.

One criticism I have is of the stats themselves.  It's not completely clear to me how they affect things.  However, it's been a few months since I played the beta, and I know they were tweaking these things constantly.  This will be a key aspect and I hope they get it right.  Another thing I'm not certain about is the world itself.  Have they made it interesting and compelling - a place I can't wait to explore and uncover its secrets and mysteries?  I haven't played enough to form an impression on this, but it's another key feature.  It's these kinds of things that make the difference between a good game and a great game.

The official release date is now set at Sept 19.

Steerpike, looking back at one of your recent posts in this thread about Black Isle...I agree about being more interested in seeing people get back together for projects as opposed to trying to resurrect some brand name.  The former seems like it would be more about passion for shared ideals while the latter just sounds like marketing b.s.

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geggis
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August 27, 2014 - 4:14 am
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It'll be interesting to see how this pans out after Divinity: Original Sin -- that seems to be the poster child at the moment for many of the things Wasteland 2 and a lot of the old school CRPGs on the way are shooting for. Funny how they're all coming round at once.

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Synonamess Botch
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August 29, 2014 - 4:50 pm
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After playing around a little more, I'm still not entirely thrilled with the character attributes.  There are three in particular which just seem too similar to one another: coordination, agility, and speed.  The game does indicate what each stat affects, but there is a great degree of overlap.  So it just ends up looking muddled and sloppy.

Beyond the attributes there are skills, such as ones for specific weapon types, or for additional options when interacting with NPCs, or for healing, etc.  As near as I can tell, these aren't modified by attributes.  I'm not quite sure what to make of this yet.  Good or bad?  There are arguments for both but I don't have anything coherent enough to write down yet.

Rule #2: Double-tap

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Synonamess Botch
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September 19, 2014 - 2:28 pm
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The game is released.  Whether it's good or not, it's been a successful Kickstarted game.

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xtal
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September 26, 2014 - 5:46 pm
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Is anyone playing this? I'm curious what the system requirements are. My desktop has been packed away for some time so I have access to just my laptop, which is pretty mediocre. And system specs doesn't seem to get mentioned in reviews these days because .. well I don't know why actually. Usually Steam lists requirements but, with my Desktop PC packed up for some time I haven't been on Steam.

I'm interested in Wasteland 2 though and if my so-so laptop could run it I'd give it a shot.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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September 26, 2014 - 6:15 pm
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I'm playing it, albeit in very small chunks so far.

Steam lists these requirements.

Minimum:

Core 2 Duo, 4Gig RAM, GeForce GTX 260 or Radeon HD 4850 (512MB)

Recommended:

i5, 4G RAM, GeForce GTX 460 or Radeon HD 5770 (1G)

 

Pretty modest really.  It's not a graphics hog by any means.

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xtal
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September 29, 2014 - 12:19 pm
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Hmm, well those recommended specs are about exactly what my laptop is so I guess it'd be a coin toss. Maybe I'll wait to see if there's a demo.

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Steerpike
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September 30, 2014 - 11:38 am
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I'm playing with a Core i7 2600K and a GeForce 560Ti, which is an older rig but ahead of their minimums. It runs fine. Unity is well optimized to begin with, and as Botch says, there's not too much to punish a system. You shouldn't have any trouble, Penguin.

Life is the misery we endure between disappointments.

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