The source Wikipedia cites is this, but the language is ambiguous enough you could interpret it different ways. I've always understood Quantum Break to be a merging of the style of TV and game into one product, rather than a transmedia effort (I believe Defiance was at least supposed to be this, though Googling around I can't find any evidence that it's more than a tie-in in reality).
I wonder though if this is hype about nothing. Games have already incorporated (albeit badly) many of the mechanics of television which would make sense. There have been games presented as a series of episodes since forever (not least the ones that are actually distributed episodically), and, I mean, you've got some examples of games with well-done cutscenes and storytelling and such. Back during the FMV craze there were live action scenes, too, a lot, and if that's all they're bringing (back) to the table then this sounds like a recipe for disappointment even if the product is good.
"Home is not a place. It is wherever your passion takes you."
The one that went like this:
LORD: M'lady!
LADY: M'lord!
LORD: But... m'lady!
LADY: Indeed, m'lord!
LORD: Oh, m'lady.
LADY: Forsooth, m'lord.
Everyone loves Lords & Ladies, it foresaw the coming of Downton Abbey. Though perhaps I'm not to be trusted in the taste department, I liked Night Springs too.
I trust Remedy to make a good game - they've never made a bad one - so long as they're allowed to do it in their own way, part of which is doing it in their own time. Even if Quantum Break isn't a direct transmedia effort, Microsoft will expect the game to ship when the show premieres, and Remedy is just really bad at meeting release forecasts. I'd rather the studio have access to the resources and freedom it needs to bite off a project with blockbuster hit potential, something more ambitious than their earlier work, longer, but still within their creative wheelhouse. And it's frustrating to see them once again tied to a platform-exclusive release. That nearly killed Alan Wake (and by extension Remedy), and it isn't in the studio's best interest. You can't blame Microsoft for this, because it's just business, but Quantum Break doesn't have Halo potential no matter how good it is. Few games do. And meanwhile, you're cutting out a potentially large population that would otherwise buy the game.
So I wish them the best, but I have my doubts...
Life is the misery we endure between disappointments.
Did you play the Left Behind DLC, Botch? I liked it. End battle was too hard though (I played on Survivor so that's my fault) ... The DLC was pitch perfect to the point when you figure it's close to ending, and then a giant ambush occurs and what comes is a fight harder than any in the main game, for me at least. I died so many times. Other than that frustration it was great.
The Riley and Ellie story is a lot of fun and there are some new mechanics introduced that I would have loved to see in the campaign; sounds like one of the things they ran out of time on though. Nice to see it a little bit in the DLC at least.
If being wrong's a crime I'm serving forever
I haven't been playing anything really over the last couple of weeks. There are one or two games I've been dabbling in but otherwise my time has been taken up by the TV series of The Walking Dead which I'm enjoying a lot. I nearly mentioned it on the last On Tap but when it came to finding a header image and details of the show, I saw a spoiler picture so deleted the whole entry and said 'Nope, not risking it.' Thankfully the spoiler was only from the next episode but if it had been later I would have been monumentally pissed. I had the end of Dexter spoiled by a '10 Most Shocking blah blah's of 2013' or whatever click-through ad innocuously nestled in the sidebar of a site I frequent. Very annoying.
I loaned my copy of The Last of Us to someone and haven't seen it in months - this reminds me to get it back. $15 for DLC doesn't thrill me, but Dix's review was suitably positive and I'm a natural optimist found a twenty dollar bill in the washing machine.
Life is the misery we endure between disappointments.
I tend to find I put a lot less value in a dollar than most people, but as much as I wouldn't MIND Left Behind being cheaper I feel like it packs such a punch that I feel like I got my money's worth, and I want to do my part to reflect to AAA studios that that kind of content will get me to open my wallet (in my case far more quickly than Call of Duty 37 or whatever we're up to now).
I mean, it's twice as long as a movie in theaters, and more emotionally affecting than a lot of 'em, too, so that's how I explain it to myself.
"Home is not a place. It is wherever your passion takes you."
The "length versus a movie in theatres" argument is solid. Sometimes you'll get more value, sometimes less, but it all comes out in the wash eventually, I think. Left Behind is definitely one I want to pick up as soon as I get my copy of the game back.
Life is the misery we endure between disappointments.
Left Behind is worth the $15 IMHO. If I were asked to come up with a handful of the best DLC in the downloadable content era the two things that would pop first would be Artorias of the Abyss and Left Behind.
If someone hadn't played TLoU and played Left Behind I think they'd still enjoy it - it's honestly that well done. For anyone who loved TLoU then Left Behind is probably going to feel incredible.
I have heard good things about the DLC for Call of Duty 37 though. Out Winter 2022, but I hear the Season Pass is just around the corner.
If being wrong's a crime I'm serving forever
Phoenix Wright: Dual Destinies which was a wild ride. This go-round there weren't any ridiculously wild leaps of logic required during the presentation of evidence (that drove me nuts in previous games). As always, there were some seriously over-the-top crazy characters, but that's one of things I really like about the series.
I may spring for the DLC that was released this past fall simply because the defendant is a killer whale... in a top hat and mustache. O_o
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