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The Phantom Pain
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Steerpike
Subtropical Southeastern Michigan
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September 17, 2015 - 10:26 am
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Just started this last night. I may be alone in playing, but in case any solid snakes are around...

 

WHAT THE FUCK

 

That's it. That's pretty much it, really. DIX! GET YOUR ASS IN HERE AND EXPLAIN WHAT THE FUCK PLEASE

Life is the misery we endure between disappointments.

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Dix
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September 17, 2015 - 10:41 am
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I've dumped an embarrassing amount of time into this game already, so you aren't alone.

That said, I probably can't answer too many of your questions without spoilers; I'm assuming you are reacting to the first hour or two of the game.

The Phantom Pain is chronologically the fourth game (if you don't count Ground Zeroes as a separate game, I suppose) in the MGS franchise, and stars not Solid Snake, but the man he was cloned from, Big Boss (who also operates under the codename Snake ever since his mission in 1963, featured in Metal Gear Solid 3: Snake Eater).  Phantom Pain takes place in 1984, after Big Boss has been in a nine year coma following the events of Ground Zeroes (the short version: the mercenary company he had built, the MSF, was attacked by a shady intelligence organization called Cipher in 1975; Cipher was also the primary antagonist in the chronologically previous game, Peace Walker).  Big Boss's helicopter exploded and everything and he was in a coma until now.

Beyond that, exactly what is going on is a matter of Phantom Pain's story, not series lore.  I don't know yet what the deal is with the Man on Fire, or the Third Child (the floating kid with the gas mask), or even Skull Face, exactly, although Skull Face was behind the attack on the MSF.  I assume you've already reunited with Ocelot and Miller, both of whom have appeared many times before in the series: Ocelot as an antagonist, usually, though not for the moment, and Miller as the voice in your radio.

You'll hit other plot points that build off of Peace Walker, but it would be complicated to tell you everything that would be relevant up front.  Besides, the cassettes you get will fill you in on some of the pertinent details.

Please direct all further inquiries to this thread, preferably in all caps.

(PS: I have no idea what that whale was.)

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
Texas, y'all
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September 17, 2015 - 10:52 am
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Stop that! Stop playing!  Don't you understand I still have to finish MGS 3, you Philistines!?

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geggis
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September 17, 2015 - 11:07 am
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I still have to start (and stick with) Sons of Liberty! (Not going to happen.)

Regardless, I'd play The Phantom Pain. That said, The Jimquisition's A Quiet Conversation was all kinds of wtf. I'd say I was lost for words but I obviously wasn't because I was doing all kinds of this while shouting questions at the screen:ZkA0aFZ.jpgImage Enlarger

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Steerpike
Subtropical Southeastern Michigan
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September 17, 2015 - 12:31 pm
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Brandon's clarifications help a great deal, at least insofar as I now choose to believe that the events of the first hour will be explained at some point. I thought maybe Amazon sent me a mislabeled disc, like instead of The Phantom Pain I'd received an unpublished prototype superhero/horror/Brokeback Mountain/1980s hair metal album cover mashup.

I'm still mad at Snake's hospital roommate. While playing last night I invented several compound words to berate him with. We passed like a dozen wheelchairs during our escape. I could have sat in any one of them and he could have pushed me and we'd have been out in minutes and I wouldn't have had to see all those awkward hospital-gown-ass-closeups or crawled like a worm through the burning building because my elbow and knee were both dislocated and HE KNEW THAT AND STILL NEVER SAID HEY DUDE SIT IN THIS WHEELCHAIR I'LL PUSH YOU BECAUSE I CAN FUCKING WALK

Ocelot is a hoot. The YouTube summary video I watched did describe him as a semi-villain in other MGS games, so that was confusing, but as WTF moments go it's way down on the list. In a world where I've seen a helicopter gunship getting eaten by a fiery Dune sandworm under the supervision of a flying BDSM redhead in a latex straightjacket and purple garter stockings, being uncertain about Revolver Ocelot's loyalties is hardly a blip.

Weird as it all is, I'm 1% into the game and I already see why the rave reviews. Hell, the flares fired by the Soviets when they're looking for you at night are worth a high score on their own.

 

As for you, Botch: get with it, man! Live in the now! MGS3? There's no fire-whale in MGS3. I don't play games unless they have fire-whales in them. New rule.

Life is the misery we endure between disappointments.

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xtal
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September 18, 2015 - 1:16 pm
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I tried to play MGS 2 a couple years ago. After a 30 minute short film began the game (which was slightly confusing) I tried to walk around a rainy boat. That lasted 5 minutes before I decided I really disliked the game, and I sold it.

The consensus I've heard about MGS 5 is that it's the best Metal Gear in terms of "game" but that it's disappointing because it lacks the insane story that previous Metal Gears were loved for, particularly (apparently) MGS 4, which sounds batshit crazy. I'm curious enough because people I trust have said it's one of the best sandbox games they've played, in the true sense of the meaning (many approaches to reach your goal). Whether I play it depends upon if I can find someone to trade me the game. I don't know if any of you have heard but games in Canada are fucking $80 dollars beginning this fall season. Eighty motherfucking dollars.

And since I know I'll be buying Fallout 4 the day it comes out I really have to be frugal elsewhere, so I'm just hoping to keep trading game after game after game because that's what you've got to do when games are eighty goddamned dollars. I haven't bought a full priced new game in a store for some time, but ... now at 79.99 plus 13% tax that's $90.39 according to my calculation. NINETY FUCKING DOLLARS AHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I've never been more in love with my $49 PS+ subscription.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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September 18, 2015 - 3:28 pm
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Talk about Pain.  Eh?  Eh?  See what I did there?  Oh shut up.  Yeah, that's pretty insane pricing.  I finished MGS 2 despite hating Raiden along with everyone else, and enduring its steady descent into insanity.  Have you read some of the deconstructions of that game?  True or not my initial reaction is "who cares?!"

Anyway, it's even harder these days to play an MGS title given how awesome the mechanics have gotten for games controlled from the third person.  Maybe I'll just play a bit more 3 and skip 4 altogether...

Rule #2: Double-tap

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Dix
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September 19, 2015 - 1:30 am
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MGS3 is one of my all-time favorite games.  I mean, to be fair, I like them all a great deal, though 2's batshit insanity doesn't work for me so well as it does some people.  I just think MGS3 is a really excellent combination of great game mechanics and inventive systems that work in tandem, a story that is solid but not crazy (relatively speaking), and just overall showcasing the best parts of MGS in every way.

MGS4 overhauled the way the game controls to make it much more like a modern third-person shooter, which is a mixed bag to be honest.  The controls feel better, but for the most part they feel better when you are in the middle of a gunfight, which throws the idea of stealth out the window.  I'm pretty sure you can play MGS4 like a shooter, really.  You can't as often in The Phantom Pain, mainly because you are vastly outnumbered most of the time (at least in the story missions).

I could gush more about the series, but I won't.  Right now.  Because I need to go play more Phantom Pain.  I'm not very far yet.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
Subtropical Southeastern Michigan
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September 20, 2015 - 3:37 pm
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While I could see myself turning against the Phantom Pain simply because it is so huge, I don't anticipate it. This game is, so far, really really good. It manages to dodge my usual complaint about open worlds thanks to its mission structure, and the "other parts" like base management are games unto themselves. 

Controls frustrate me from time to time but it's rare; I'm sometimes turned off by the silliness - maybe I just wasn't expecting it - in what I'd thought was an extra capital Serious military thing. But for its occasional faults it's an amazing and incredibly huge experience. And those cassette tapes do sum up everything you need to know, so noobs like me are okay. 

Life is the misery we endure between disappointments.

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Synonamess Botch
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September 20, 2015 - 8:11 pm
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So what platform(s) are you infidels playing on?

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Steerpike
Subtropical Southeastern Michigan
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September 21, 2015 - 9:18 am
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PS4. It's always seemed like it belongs on the console and the gamepad controls are definitely comfortable -- though you could play pretty well with a good mouse. You'd just need a few extra buttons to keep things orderly.

It looks great with the exception of a few shadow problems here and there. The lighting effects are very subtle and often very powerful, and Afghanistan looks as nice as Afghanistan realistically could. Even the HUD clutter that's so bothersome in many games (all the objective markers, the enemy callouts, plants you need to harvest, etc) is done nicely, so it's not ugly or overwhelming even when the screen is wall to wall carrots and gerbils.

I just finished the Honeybee mission (Dix'll know the one I mean) and the depth is still showing itself. My job was to recover a piece of US military tech the Soviets had stolen. Pre-planning and setup for the smash-and-grab took up a good three hours of the four hour mission and involved several whole installations that I could have ignored completely if I wanted to. While I wouldn't go so far as to say you have total freedom in how you execute your missions, you have a lot of freedom in how you execute your missions.

Also, enemy troops aren't prescient. They don't see you as often as in other games, because guard duty is boring and it's not a peach assignment so the best and brightest probably aren't assigned to it. Instead, when they do get suspicious, they will investigate to the ends of the earth, sometimes stopping to tell comrades that they think they saw something and are checking it out. Which is neat, and lets you set up delightful ambushes to knock their teeth out.

Life is the misery we endure between disappointments.

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Steerpike
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September 23, 2015 - 9:33 am
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This game would benefit from more comprehensive tutorials, especially in the Base Management section. Between that and the fact that it doesn't always use the space it's given to greatest effect when it comes to displaying relevant (or comprehensible) information, I occasionally feel a bit lost.

However, the Base Management is worth looking at on its own. I wish Mass Effect 3 (or DA:I) had been more like it on the base management side. That's what both those games needed to really nail the experience they were going for. Phantom Pain is maybe not "perfect" in that area, but it adds a huge amount of depth to the game and would, I think, be even more powerful in an RPG where you're managing your main group, organizing and deploying various sub-specialists, overseeing vast research and planning, building new facilities, etc etc etc. Some was in ME and DA:I but not as well implemented as here.

Life is the misery we endure between disappointments.

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Dix
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September 23, 2015 - 5:08 pm
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PC for me.  I'd planned to play it on PS4, but circumstances conspired to land it on my PC instead.

I know I probably don't have the right eye for it, given that I've played both Portable Ops and Peace Walker, where they've been building up this base management mechanic, but I've generally felt like the game tells me what I need to know, and then I can kind of bump into other handy things as I go.  I've lately become rather enamored with games that go much lighter on the tutorial front, and I feel like MGSV is in a nice place in that regard: I can just jump in and play, pretty much, and don't ever personally feel lost.  I'm not sure how much of that is carried over from other MGS experiences, though.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
Texas, y'all
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September 23, 2015 - 7:08 pm
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I'm confused by this Ground Zeroes business, which I had honestly ignored before.  Too much MGS for me to grok.

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AJLange
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September 23, 2015 - 7:10 pm
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Hubby really wants this game, so we had to finally get someone to finish Batman first.

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Dix
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September 23, 2015 - 7:16 pm
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Ground Zeroes is really just a brief prologue to Phantom Pain.  Or, I suppose, an epilogue to Peace Walker.  It basically is only around to justify a) the "waking from a coma" beginning of Phantom Pain and b) the fact that Snake has to start over on the whole building a mercenary company thing.  Since he spent the entirety of Peace Walker doing that.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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September 24, 2015 - 10:12 am
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The game opens not just with David Bowie, but with David Bowie's best song. That's a huge leg up in my book.

It's worth playing Ground Zeroes, especially if you're new to the franchise. Some of the scenes -- though they made no sense to me at the time -- wind up clarifying characters later on in Phantom Pain. Even if it's something simple, like the reason a major character is so very angry when he first turns up in Phantom Pain. It also explains why there's teeth in Snake's brain.

Had my first moments of must-kill-Hideo-Kojima last night. In general I'm pretty content with D-Horse, but there's a mission where you must use him and suddenly it seemed like all the controls changed. He loved coming to dead stops at a whim and refusing to turn in the direction I wanted. I now hate D-Horse because D-Horse sucks and I'm making him into D-Glue ASAP.

D-Dog is adorable and useful, but I fear taking him into combat because I worry he'll be shot. I need D-Thong to make herself available so I can have a tactical buddy that's both useful and expendable.

I'd like clearer explanations and better menus. I wasn't very discriminating in who I extracted so I have a base full of Es... are they ever going to improve? Is there a way to accelerate this? Should I just fire them? Also don't tell me to build more FOBs and then not tell me how to build a FOB. And for fuck's sake, let me decide what attachments go on my weapons. You force me to make every other decision in this base. An unsilenced tranq sniper rifle is as useful as D-Horse on a truck-chasing mission. I have silencers coming out my ears. Put one on the god damned rifle.

On the good side, Phantom Pain claims regular foes and soldiers will get used to your tactics and dramatically change theirs to combat them, so don't get lazy. I rolled my eyes because all games say that, but here it's true. My standard approach stopped being reliable a while ago and fails almost every time now. Unfortunately I have no "alternative" approach, because I'm not very good at this game.

I wonder if there's a way to get a whole pack of D-Dogs, and just send them on missions...

Life is the misery we endure between disappointments.

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geggis
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September 24, 2015 - 10:56 am
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Steerpike said
The game opens not just with David Bowie, but with David Bowie's best song. That's a huge leg up in my book.

Ohhh, which one?

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Steerpike
Subtropical Southeastern Michigan
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September 24, 2015 - 10:57 am
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Life is the misery we endure between disappointments.

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Synonamess Botch
Texas, y'all
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September 24, 2015 - 1:32 pm
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Gazing gazely stares goes right up there with shunning the frumious bandersnatch.

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