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SpaceChem
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geggis
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October 31, 2011 - 6:39 am
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You’ve already done everything in reactor 2! You don’t need the third reactor at all as all it’s doing is conveying from in to out. I have a very similar split but do nothing but make H2 in reactor 2 and ethane in R3. You’ve already done the heavy lifting in one reactor! Impressive. At the second reactor Just send the output from the red waldo to the H2 tank and the output from the blue reactor to the Ethane tank and get rid of reactor 3, that should be faster.

The problem is that assembly reactors only have one output and the disassembly reactor only has one input so I've assembled everything in one reactor so that I can use another disassembly reactor to separate each molecule into separate pipes to the individual freighters. Assembly reactors won't allow me to ship the molecules to each separate freighter so I need the two outputs of the disassembly reactor.

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geggis
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October 31, 2011 - 6:48 am
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To embed Youtube videos click on 'Share' below the video on Youtube, then click on 'Embed' and make sure you toggle 'Use old embed code' (because Simple Press doesn't play very nicely with the new code), copy the code and paste it into the HTML pane here. Voila.

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Helmut
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October 31, 2011 - 11:38 am
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Ah I forgot about arbitrary limitations like that. Here's mine:

 

]

 

I have a new favorite operation, it's the no-collision, no-sync, bond grower. You take a track 

 

——- Q —– E —– E —–>

        B1      B2    .. .. …

 

Where:

Q is +Bond instruction

E is a grab/drop instruction

B is the Bonding symbols from the factory. Q and E take place on the bonders, I just can't draw it that way without paint.

If nothing is in this area, the first pass will drop the atom at B2, the second pass will bond the atom to that at B2, shift one to the right and drop it. This way, you never get collisions because the bond operation makes everything move together. You don't need syncs and the other waldo can interact nicely with this by optionally grabbing and rotating, or grabbing and ferrying product to the outputs, etc. I know some people have really gotten cute with inline bonder operations, but I've been slow on the uptake because they can take a lot of time and fiddling to get just right.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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November 1, 2011 - 4:32 pm
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Ahh, nice! I might have done something similar, pushing molecules rather than carrying them around each other. I've not managed to turn it into a translatable configuration yet. I suppose I'll use it where and when I can.

Looking at your video: two assembly reactors instead of two disassembly reactors… that's my problem.

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Helmut
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November 7, 2011 - 7:21 pm
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Here's a pretty thing.

 

It's amazing to me how I'll find some fast and efficient solutions very quickly, while some problems take me ages to get the clunkiest and most miserable hacks to work. Sometimes the brain no worky so good.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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November 8, 2011 - 4:43 am
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Cooo, that's a thing of beauty Helmut and I see it uses your grab/bond/drop technique. I must master it. I even love the way you've got the blue to cross over the 'In' node again on the way back. [Image Can Not Be Found]

I'm about to start the fourth planet and encountered a defence challenge and ran for the hills. Not tried using those odd CTRL A/B/C etc. nodes yet.

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Steerpike
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November 8, 2011 - 9:08 am
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That's a beautiful machine, Helmut. So elegant in its simplicity. With a molecule that large, managing it any other way would be a nightmare! I can only imagine what sort of hideous contraption I'd build.

Life is the misery we endure between disappointments.

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Helmut
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November 8, 2011 - 11:43 am
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Some of the planet concluding missions include defense against some attack, and sometimes the input and output products add up properly and sometimes you have side products you will dump in a recycler and other times you'll have to 'bury' waste, sometimes even resorting to an enormously long pipeline that goes nowhere. Ok, well maybe not, but I did. Anyway, the switches offer a nice ability to sometimes turn off portions of the entire assembly to avoid running into these problems. Normally these are pretty straightforward, but I couldn't even come up with a solution to the final level of planet five without concocting a solo piece for piano in F1 - F4.

Steerpike, do you not own this? Do you not wish to play?

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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November 8, 2011 - 12:20 pm
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No, I don't own it. I played the demo and adored it, though I'm not sure my brain is wired to ever get past the early levels. I liked the planning and visualization aspects. SpaceChem (and Auditorium) are both very hypnotic. If I owned it, I'd have to bring it to work, and if I brought it to work I'd play it, and... you get the picture.

But I was hugely impressed by the way it teaches you to think.

Life is the misery we endure between disappointments.

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Helmut
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February 17, 2012 - 5:47 pm
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SpaceChore. I think that's applicable. Finally, I have made some progress on Cementite. Takes 30 seconds to make a molecule.

 

http://www.youtube.com/watch?h.....0hOgplFDhw

 

Any you nano-engineers have a boss come up and tell you to make some cementite over the weekend, you tell 'em go get a rat up ya.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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February 18, 2012 - 5:30 am
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I haven't touched SpaceChem since my last solution although I think you may have piqued my interest there. Not that I'm a mascochist or anything.

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Steerpike
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February 18, 2012 - 10:06 am
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Good lord, Helmut, how you worked that out is beyond me. What a construction.

Life is the misery we endure between disappointments.

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Helmut
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April 4, 2012 - 11:25 am
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This is a weird level. Sometimes it's what you just avoid doing that gets the job done.Instead of making a bunch of complicated dis-assemblers for the varied input chemicals, I stripped off the easy Carbon and tossed the rest in the trash, which is made up of that great long pipe that leads to nowhere. Some levels you need to use every atom in order to keep the factories balanced, but not here. Granted some people have to live in and among some sludgy Carbon pools and the temps just keep rising on planet, but that's the price for progress.

 

http://www.youtube.com/watch?h.....TG6OmchBVA

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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April 5, 2012 - 8:11 am
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I really, really need to get back on this. What planet are you on now Helmut?

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Helmut
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April 5, 2012 - 12:01 pm
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I have 2 missions left on planet 6, Hephaestus IV. 3 more planets after this one. The thing about this game is to just let it simmer on the brain. The only way I've found to enjoy it is to drop in every day or two, fiddle with a couple attempts at progress, then leave and let it soak in the subconcious for a while. It's really hard to sit down and 'play' it. I also suspect it's a little bit hard to restart once you've let it sit for a while. I have looked at some of the other vids suggested by youtube while posting my solutions and I think that's a good way to poach some new ideas and get a little enthusiasm going.  Unfortunately, it's almost the only thing that will run on my 7900GS, which is the h/w recovery and withdrawal prevention card.

Here are some vids from some people who really are at the end of the normal curve.

http://www.zachtronicsindustri.....he-winners

 

Just for those who might be curious, brainfuck is a programming language developed for the amusement of programmers. I thought SpaceChem was really just playing with a language interpreter and that is somewhat true, albeit a very simple one.

http://en.wikipedia.org/wiki/Brainfuck

http://en.wikipedia.org/wiki/Befunge

I sorta like the idea of playing with these languages, I'm certain they would help my ordinary everyday programming and foster greater creativity and joy in life and almost positively increase my sexual enjoyment, but yeesh.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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