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Kay and Spike play S.T.A.L.K.E.R. Gulp!
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Spike
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May 9, 2011 - 7:57 pm
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This afternoon:  stocked up as best I could > thru checkpoint > killed bandits > met Bes.  Was about to trade with him when he got the message that more bandits were coming from the west, so I agreed to help.  Had to quit at that point for real-world stuff.  Back to it later tonight.  Having fun, wish more ammo was here.

How does one get better armor?  I haven't seen any for sale, and I can't take any from dead bodies.  I found a couple in crates, but they aren't any better than what I started with, at least as far as condition goes.

"…you just keep on trying 'til you run out of cake."

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Armand
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May 9, 2011 - 8:54 pm
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Got lost on my way out of the bar (in game!) and ended up doing the entire arena fight sequence. Now that's my kind of distraction. Oh, but what I wouldn't do to keep some of those guns!

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Steerpike
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May 9, 2011 - 8:59 pm
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You'll come upon better armor in your travels - some merchants will give/sell it to you for completing quests. The rest is hidden in out of the way places. Not stashes, just sort of secret spots. Since Complete allows you to repair armor it's less important that you constantly find new sets, but you definitely want better armor than what you've got at the beginning.

I read somewhere that there's actually a Stalker Suit - pretty good armor - hidden somewhere in the Rookie Camp, but I've never found it.

When you help Bes waste those bandits, you should be a little better off for ammo on account of all the corpse-looting you'll do.

For what it's worth, Spike (and Kay), the first time I played STALKER I was in exactly your position at that point. Shot up, shitty armor, desperate for ammo. I was actually on the cusp of giving up when I managed to turn a corner. Hang in there!

 

In my own game, I've arrived at the central hub in Rostok and discovered that more paths are available from there than I'd originally thought. In previous playthroughs I always went a certain way, but today I discovered that a whole wonderous buffet of options exist. Viva la Zone!

Life is the misery we endure between disappointments.

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Spike
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May 9, 2011 - 9:41 pm
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How does one get night vision?  I don't want to deplete my flashlight, nor draw attention to myself when I'm skulking around.  It gets mighty dark out there.


Oooh!  Ooooh!  Just read this on the Complete Mod web site:

ZRP Teleport - The ESC+J shortcut lets you jump between the points in the environment.


 


"…you just keep on trying 'til you run out of cake."

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Steerpike
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May 9, 2011 - 9:51 pm
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Night vision comes built in on some suits of armor - just hit... N, I think.

Don't worry about depleting your flashlight, though, it never runs down.

Life is the misery we endure between disappointments.

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Spike
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May 10, 2011 - 12:12 am
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I read about "N" in the game manual, but I tried it and it doesn't work, so I assume that I just don't have good armor yet.  It will come.

"…you just keep on trying 'til you run out of cake."

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Armand
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May 10, 2011 - 1:35 am
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So, all sorts of crazy shit happened!

Met with some scientists and turned off the brain scorcher.

How far along am I?

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Spike
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May 10, 2011 - 3:46 am
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Tough bastards, those bandits.  It took me many tries to get the good outcome.  Killed the bandit leader, but didn't repel the raid.  Bes died, and we didn't repel the raid.  The game froze on me once.  After a couple more tries it all turned out as it should.  You never saw someone save as many times during a fight as I did.

Then I nearly died of radiation poisoning when I went to get the goodies (not sure it was worth it) from the stash in the pipe just outside the fence.  So glad I had meds and vodka.

Tomorrow I will continue to head north.  I may either go find Serity first, or go to Rostok to get some ammo.

Stressful night.

"…you just keep on trying 'til you run out of cake."

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geggis
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May 10, 2011 - 7:56 am
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Armand:

Probably 3/5 in. The Brain Scorcher section was one of the most memorable bits in the game for me. The further I descended in that vile industrial hole, the more of a wreck I became. I loved it because my imagination was doing all the leg work and indeed, aside from a few bloodsuckers, there really was nothing down there. It was just so damn still, quiet and claustrophobic.

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xtal
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May 10, 2011 - 12:09 pm
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Alright, so aftering expending, like, 9 million rounds of ammunition on a bunch of dogs, mutant freaks and bandits harrassing a stalker-held warehouse in the Garbage, I finally cut my way through to Agroprom. Only to wind up in a shitstorm there between more stalkers and bandits. So this giant mess in Agroprom took about... 6 or 7 tries I'd say (bless you, quick save) I finally saved Mole, and just when I was salivating over all the downed men and the goodies they were carrying "Oh the military is coming, best get out of here, tra la la." You're kidding me, right buddy?

Nope, no kidding. I leave all that juicy shit on the groud (I didn't have time to frantically grab anything, my weight was at 59.9) and now it's patrolled by the military. So before I went too far underground I thought I'd circle the compound, head back to the Garbage, and eventually all the way back to Sidorovich's base camp. Well, bandits had shown up again right when I walked into the garbage; thankfully some mutant dog-things were attacking them so I had a chance to blow a few away while they were distracted.

On my long walk back I was attacked by more dogs. The sawed-off is great at blasting two dogs in the face and scaring away the rest. They come back, mind you, but they just get more buck in the face as well.

My friends at some parking lot/junkyard are all dead, except the one guy who sits around the fire playing his guitar, so it's only a matter of time before that defenseless idiot is dead and another stalker stronghold is gone.

On a positive note, I got a fuckton of cash from Sidorovich for selling about 20 artifacts I had collected. I'm now swimming in about 42,000 ruples.

My goal is to leave the rookie camp around 04:00, navigate through the Cordon's relatively harmless terrain through early dawn, reach the Garbage by sunrise, and pray to the gods that I make it underground in Agroprom before the sun sets.

[Image Can Not Be Found]

A question for veteran stalkers: are the various food types any different? Like say, is eating diet sausage any more sustaining for my body than a hunk of bread? Or conversely, any less than a can of tourist's delight? I ask because bread weighs a third of a kilo while sausage and canned goods are half. If they're all the same I'll be munching on sausage and touristy delight whenever I get some, and saving my bread for moments of perilous hunger.

Note: I may be the only person in this thread who is playing STALKER completely vanilla. Steam patched to 1.005, nothing else. No modification. That's just how I roll.

If being wrong's a crime I'm serving forever

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Helmut
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May 10, 2011 - 12:55 pm
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on armour:

 

There is a set of armour in the rafters of a house in the first village. Facing Wolf, if memory serves and it hasn't been removed in the patch, it's in the second house on your right. I think that's the same as the first house on your right when coming back into town from the road. It often pays to try to skulk around in rafters and other hard to get to places in factories and machinery. You may have to climb up the first house and jump from roof to roof, or there may be a direct path in the second house, that sort of thing, crouching where necessary to maneuver through rafters.

 

xtal, I think you can play a far less active role in the saving of Mole. Is anyone here aware of the Flashman books? I was able to adopt the role of a heavily armed operator who operates slightly behind the cutting edge of combat who arrives in just-in-time to take the credit. Anyway, I would not proceed without pruning  your stuff prior to the encounter so you can upgrade from the spoils.

Spike you've already noticed the enemies respawn. As you wipe out bandit camps they will repopulate and you can (could at least) watch the replacements make their way from the edge of the map to the camps where they were. If you intercept them and wipe them out in transit, you give good teams the chance to populate the camps instead. One of my greatest rewards in this game was seeing how my influence change the map from mostly red to mostly yellow camps.

One last thing. You will pass by Garbage later in the game. The enemies don't get any tougher, and you'll be packing bigger better weapons. It is advantageous to stash appropriate weapons and ammo (south of the Bar maybe) for your return trip so as not to waste high powered ammo on weak enemies. You can never buy the good stuff from this part of the map.

 

Sing to the tune of Snorks up your pants.

Shoot your snorks a mile away

and you will have an easy day.

But if you give those snorks a chance

you'll have snorks all up your pants.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
Subtropical Southeastern Michigan
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May 10, 2011 - 1:41 pm
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How does he do that? With the rhyming? It seems so effortless!

 

Truly, my friend, you have a gift.

 

xtal, I don't think there's any difference in food. Since bread is lightest (and the least disgusting sounding), I just stick with that.

That Stalker vs. Military battle in Agroprom is killer. First, you have to survive, which is most easily accomplished using Helmut's show-up-at-the-end strategy. Then you have, like, one minute to loot the bejeezus out of every corpse. It will solve your ammunition problem essentially forever, because shortly after you'll be able to purchase useful ammo from the Bartender in Rostok. You'll also soon be changing weapon varieties (AKs stop being effective once you hit Wild Territory), and as Helmut says, the ammo you'll need for newer guns is never found to the south.

The military continually respawns at that location, so you can kill them and loot them if you like, but there's a lot of soldiers and this time around you won't have any other Stalkers to act as bullet sponges.

 

One of the things I liked about Clear Sky was that control of territory and strategic spots was much more significant. You'd actually be charged with holding territory until reinforcements could arrive, you could watch those reinforcements (and attackers) coming on the map, and the balance of power changed from region to region based on who controlled what. Clear Sky did a much better job with the create-your-own-objectives open world part.

Life is the misery we endure between disappointments.

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Scout
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May 10, 2011 - 2:25 pm
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I can testify to the utter despair a wimpy AK in hand will bring down on you in the Wild Territory. I guess the armor the Mercs and Bandits have is pretty beefy. It was time to put away the toys of boys and pick up those of men. Scary ass, well armored men to boot. (Remember, there are no women in this game, only manly, bleeding all over hell men.) I do have to return to the Wild Territory at some point but first I need to work out my deep seated trauma on some unsuspecting Freedom/Duty pawns.  I guess I need to retrieve my AK w/ammo before heading back to the Garbage area though…

 

Yes, Agroprom is a killer. I stopped playing right there for a long, long time.

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geggis
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May 10, 2011 - 2:53 pm
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Helmut:

I thought I could remember finding some armour in that house at the beginning.

One thing that served me very well in Stalker is going out of my way to explore very remote, hard-to-reach places. Granted, you'll come across Jack shit most of the time but when you hit it big, you hit it big baby! Sorry... went all Brucie Kibbutz on you there.

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Steerpike
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May 10, 2011 - 2:54 pm
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I love Wild Territory. Which is strange when you think about it because Snorks and Bloodsuckers make me scream. But for some reason it's one of my favorite parts.

It's best to get a scope as early as possible, and I've discovered two ways to get a one at this point in the game: either in Wild Territory (from those guys who shoot at you right off), or in Dark Valley (as a reward for helping a member of Duty rescue a buddy). Freedom from iron sights really transforms the entire game.

Does anyone know of a way to get a scope earlier? The first third of the game is so hard in part because you're shooting down those crappy iron sights.

Life is the misery we endure between disappointments.

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Spike
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May 10, 2011 - 3:26 pm
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If I'm reading you all right, I can't go to Rostok before I go to Agroprom.  Aaakkk!  Need ammo.  Need badder weapons in better condition.  Hoped to trade for good stuff before Agroprom.  I like my butt, but I don't want it handed to me time, after time, after time....

"…you just keep on trying 'til you run out of cake."

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Spike
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May 10, 2011 - 3:29 pm
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geggis said:

Helmut:

I thought I could remember finding some armour....


I learned in F3 that it's a good idea to try to go everywhere.  Ya never know what you'll find.  I was "up there" and saw what might have contained some goodies, but no matter how I low-crouched and changed positions and angles, I could not make something happen.  (Excuse the vaguery.  I don't want to spoil.

"…you just keep on trying 'til you run out of cake."

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Steerpike
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May 10, 2011 - 4:34 pm
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You can't go to Rostok without getting the military documents Sidorovich wants from Agroprom, no. BUT! You can go to Dark Valley. It's accessible from the Garbage. You'll need some anti-rad (or vodka) to get through the hot zone, but otherwise it's your oyster.

 

Unfortunately there's not much there. I don't think there'd be much opportunity for more ammo in Dark Valley, but you could get that scope. Then a single shot would be more useful, since you could actually aim at people's heads without the gun getting in the way.

Life is the misery we endure between disappointments.

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Helmut
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May 10, 2011 - 5:44 pm
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I think that scope in Dark Valley is the first one available in game. It is available as soon as you can get past Garbage. I've gone in the past to get it right away. The radiation isn't so bad if you can run through it. Dang. Maybe I should see how well this game runs on my i5 quad core...

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Scout
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May 10, 2011 - 7:50 pm
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