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Kay and Spike play S.T.A.L.K.E.R. Gulp!
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Spike
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May 9, 2011 - 12:37 am
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Armand said:

http://bluebogle.imgur.com/stalker#1fap7

Let's see if this works. some screenshots from my game. I'd advise viewing in full resolution to get the full effect.


Who is that guy in the fourth picture?  Is he a trader, and if so, where is he?  I could use another one as I head north.

"…you just keep on trying 'til you run out of cake."

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xtal
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May 9, 2011 - 12:54 am
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Played for a long time today. Made not a whole lot of progress, but am okay with that Mostly spent time going back and forth around the Garbage, scavenging, shooting dogs, scavenging some more, as well as pulling my first few artifacts sitting in and around anomalies (dangerous but a bit thrilling).

I'm finding it hard to travel light. I carry a Fort-15 pistol and an Ak74 special, as well as a silenced pistol and sawed-off shotgun for close quarters situations. I'm beginning to think I'll never need the silenced pistol, and my level of ammo varies from way too much to nearly drained after a firefight.

I'm making my way to Agroprom, hoping dearly there is some kind of trader there, because I am overflowing with crap artifacts and an old leather jacket that need to be sold. I'm at the point where when I grab some bandages off a fallen stalker or bandit I have to fire a few rounds from my pistol to lighten the load and regain the ability to move. At least the paralysis isn't permanent like some other game I know. Fucking Oblivion. Burn in hellllllllllll!

Stalker is masterful at calling to one and then wrapping them up in its warm bosom. Mmmmmm...... zone.

If being wrong's a crime I'm serving forever

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Armand
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May 9, 2011 - 1:39 am
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I just finished a lab that turned up both the creepy meter and the level of gunfighting required to survive. Been doing missions for the second trader, who is indeed the guy in that picture. Sounds like you may still have a ways to go before you reach him Spike. And be ready to travel over those train tracks a lot. Sooner or later you may just want to take out those army guys and use the main pass.

I think I've just hit the point where I quit playing last time. I really hope to finish this time though!

I've been playing some Desktop Dungeons here and there too, which is loads of fun and a great way to unwind after a couple hours of Stalker.

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Steerpike
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May 9, 2011 - 8:43 am
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The labs are terrifying, as are the tunnels under Agroprom. STALKER has some scary-ass moments.

@Xtal: you have two choices as far as traders go. Sidorovich, way back at the rookie camp, will buy your stuff, but you're at the point where he doesn't sell the ammunition you need for that 74. Plus he's a long way off.

Your better bet is to use the Bartender at the 100 Rads in Rostok. He's an ally of Sidorovich's and will act as a hub for that portion of the game. He's got better ammo, armor, weapons, and equipment, plus some information that's useful. You can also pick up jobs at 100 Rads. Of course, you can't get to Rostok unless you've found what you need to in Agroprom, and that's not an easy task. So you might want to do what Scout's doing: find a place to stash any crap you don't want to carry, then get it and sell it later. For Agroprom you will need an assault rifle and at least 200 bullets. Make that 300. Grenades too. And take lots of bandages. And some first aid kits.

The silenced pistol is really unnecessary; STALKER claims to have a stealth mechanic but it doesn't. That's something they never really got right, not even in Call of Pripyat. There's a mod called L.U.R.K. that supposedly adds stealth, but it's incompatible with Complete.

Life is the misery we endure between disappointments.

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Armand
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May 9, 2011 - 11:41 am
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Does Complete do anything for the stealth?

And is it safe to be stashing goods in boxes? They won't disapear?

Scout
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May 9, 2011 - 11:48 am
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I am still in the Army Warehouses running quests. After the misery of the The Wild Territory I could use some nice fresh air. I left a ton of stuff in the Wild Territory in stashes but I'm not so eager to go back and get it after running into packs of 25 mutant dogs with attendant bloodsuckers. Thank god they don't seem able to climb stairs or I would have never gotten out of there.

I have a couple of pretty nice rifles at this point. A GP36 I took off a dead Freedom guy and a nasty looking V-something or other sniper rifle I took off a dead Duty guy. Both dead thanks to my interferring, looting, scheming butt. [Image Can Not Be Found] Also have three or four Stalker armor sets though the bad guys in the Wild Territory can still take me down with one or two shots.

Usually by now in a game I have formed some sort of alligences, however ill-advised. Not in Stalker. I guess the tag "Loner" applies. I did get a chance to join the Freedom faction but decided to wait and see. I'd rather not have half the game's NPC shooting at me for crossing a field.  It's bad enough as it is.

Like xtal, I find I burn through ammo at a steady clip. I need to have various guns for various ammo, depending on who's corpse I'm looting.  Can't carry a lot of guns though and ammo adds weight. Sheesh. I finally sold off or stashed all my handguns and shotguns and just go with an assault rifle and a sniper rifle.

Believe it or not but I didn't know  you could break open the little cases laying around. I need to ge me a knife for the next time I back track.

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Spike
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May 9, 2011 - 1:39 pm
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Scout, you'd think I could remember what I did in this game several days ago, but I can't.  What I do know is that I was given the knife within the first hour or so of play.  Either by Wolf, or Sidorovich.  It took me a couple of days to realize that I could use the knife to smash crates.  I was hoping I'd find a crowbar or pipe for that purpose.  Duh.

I've only traded with Sidorovich, Wolf (now dead), and a few of Wolf's men, and none had a knife in their inventory.

Those little stashes marked by the blue rad icon on the map:  I'd been going after them hoping for a motherlode, but I've found several, and the best I would find is an artifact.  Good for trading, but it isn't useful in my guns!

"…you just keep on trying 'til you run out of cake."

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Spike
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May 9, 2011 - 2:22 pm
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Armand said:

I just finished a lab that turned up both the creepy meter and the level of gunfighting required to survive.


Armand, between you and Steerpike I am afraid to get to Agropom before I have lots of ammo, food and meds.  You are both making it sound hard, harder, and more hard, with a sprinkle of scary on top.

In a few hours I'm gonna try to take out the guys at the checkpoint on the road to Garbage.  If that doesn't work I'll look for a way around.  I need MORE AMMO.  A bigger, badder gun would be nice too.

"…you just keep on trying 'til you run out of cake."

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Spike
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May 9, 2011 - 2:28 pm
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In Mississippi River news...the river should crest at about 8PM tonight, if you can believe the experts.  After cresting it should be a month or so before the water receeds enough for major clean-up to begin.  Our numbskull mini-levee will probably hand around until then, thereby taking up one lane of our 2-lane main N/S road.

Some homes in my neighborhood have already suffered some damage, but we are much luckier than people in other parts of Memphis (in areas usually referred to as The Bottoms) who don't have the resources to repair the damage.  After hurricane Katrina we saw just how willing the gummint was to help those most in need.  We just tend to forget those people.  My neighbors will be just fine.

"…you just keep on trying 'til you run out of cake."

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Armand
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May 9, 2011 - 2:33 pm
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I'm at a point now where I have one badass rifle with a scope and a grenade launcher attached to it, some other automatic gun that I never have enough ammo for, and otherwise mountains of ammo for the first gun and a few healing items. Sure the carrying capacity is more realistic than most games, but having to still put 50 bullets in a guys skull before he stops shooting back seems to counter that point.

The creepy stuff on the missions is usually outweighed by the military that seem to always show up right afterward who are 10x more dangerous than any poltergeist style voo-doo you run into. They can also see in pitch darkness, so a night time running-away doesn't really work.

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Steerpike
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May 9, 2011 - 2:55 pm
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Spike, there are two good opportunities early-game to get better guns: if you're able to take out the military guys at the railroad bridge, you'll get a bunch of AK-47s and ammo (remember you can right-click on a weapon in your inventory and choose "Unload" to add any remaining bullets to your pile). This is hard because those guys have... well, they have AK-47s. And they throw grenades. Benefit to this plan: you get an AK-47. Drawback: Sidorovich doesn't sell AK ammo and before YOU get the AK-47, it's going to get fired at you by soldiers.

Option Two is in the Garbage - there's a fight early on in the abandoned vehicle dump. You're likely to get a lot of submachine guns there. These shoot a more common ammo type (they look like the Makarov/Fort bullets but they're a little more gold in color), and actually handle better than an AK. Less damage, but options for 1, 2, and 3 round burst as well as full auto (AK only offers single shot and full auto), good range, and a fair amount of bullets. Benefit: very common weapon with reasonable firepower. Drawback: You have to make it to the Garbage and survive that fight in the vehicle dump.

 

You're right now at one of the game's major turning points. Have you spoken with Seriy? If so, and if you feel like you've finished everything there is to finish at this point in the Garbage, Agroprom should be your next stop. Beware, because a horde of bandits are covering the entrance. If you're able to get past them, once in Agroprom proper you'll immediately find yourself caught up in an immense gunfight between Stalkers and the military. THIS is your real opportunity to pick up some firepower. It'll be a clown car of corpses in there, and you have just a few seconds to loot everything you can before the military swoops in with reinforcements. Grab everything you can carry and make like a faucet. Sort through it later.

There's more than one way into the military base in Agroprom, but there's much more in Agroprom than just the military base. Poke around. Oh, and don't let the guy you're supposed to meet get killed. That can happen. Independent AI and all.

Life is the misery we endure between disappointments.

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Spike
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May 9, 2011 - 3:03 pm
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Armand said:

… but having to still put 50 bullets in a guys skull before he stops shooting back seems to counter that point.

 


No kidding.  I went back to the farmhouse to kill the respawned guys there so as to get some more stuff – to use or trade.  This time all but one guy were easy to kill.  This last guy, with a biblical name, could not be killed.  Several shots to the back with my AK-74, and even a grenade, could not kill him.  In the real world bullets easily kill humans.  I get that mutated species might be hard to kill, but not humans.
 

I just hope the guys at the checkpoint heading to Garbage are easier.  And at some point, as suggested, I'm going to want to take out the guys at the railway tunnel.  Not only to make travel easier (oh god, I hope they don't respawn) but to get their loot.

 

Is it my general inexperience with RPGs, or are items ridiculously expensive in this game?  Sidorovich doesn't just buy low, sell high.  No, he buys really, really low and sells really, really high.  Grenades:   1800RU?  Outrageous!

"…you just keep on trying 'til you run out of cake."

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Spike
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May 9, 2011 - 3:09 pm
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Steerpike said:

Spike, there are two good opportunities early-game to get better guns: if you're able to take out the military guys at the railroad bridge, you'll get a bunch of AK-47s and ammo (remember you can right-click on a weapon in your inventory and choose "Unload" to add any remaining bullets to your pile). This is hard because those guys have... well, they have AK-47s. And they throw grenades. Benefit to this plan: you get an AK-47. Drawback: Sidorovich doesn't sell AK ammo and before YOU get the AK-47, it's going to get fired at you by soldiers.


I've already got several AK-74s that I got from dead guys.  Problem is I don't have much ammo for them.  I'm-a-gonna kill me some bad guys this afternoon in the hopes of more ammo, and bigger guns.  Yes I can![Image Can Not Be Found]

"…you just keep on trying 'til you run out of cake."

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Steerpike
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May 9, 2011 - 3:57 pm
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The AK-74 is about as big as it gets at this point in the game. Since ammo is your problem, the guys at the railroad bridge should be useful (they do not respawn). The best place to get AK ammo is in Agroprom - there's a big factory sort of thing with Stalkers and military killing each other. If you can stay out of the line of fire and loot the soldiers, you'll have 5.45 ammo coming out your ears. The hard part is getting there, since Bandits guard the entrance to Agroprom.

Bes in the vehicle dump might trade for AK ammo; once you get into Rostok you can buy as much as you want from the Barman.

Sidorovich is a Very Greedy Merchant. None of them are blue light specials, but he's the worst of the bunch... plus he doesn't have much of a selection.

Getting through the chunk you're in right now is really challenging, because it's very hard to find the right ammo. Pistol ammo's easy to come by, but you won't make it far with a handgun. Life will get much, much easier once you have a scope on your rifle. Hang in there.

Life is the misery we endure between disappointments.

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Armand
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May 9, 2011 - 3:59 pm
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The scope so far has been the single biggest advantage I've found!

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Spike
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May 9, 2011 - 4:16 pm
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I just checked out the checkpost.  No problemo!  But I didn't "move to the new area".  I want to take my loot back to Cordon, trade for what good ammo I can, sleep, then head to Garbage at first light.  It's getting dark, and I'd rather enter a new area in the light. 

Got 2 of the wimpier grenades now, and with a few more I'll feel confident attacking (sneaking and sniping, actually) the guys at the railroad tunnel.

More STALKER after a few real-world requirements.  [Image Can Not Be Found]

"…you just keep on trying 'til you run out of cake."

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geggis
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May 9, 2011 - 5:09 pm
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After wandering the silo for the best part of a day THIS is where the party's at!

Good effort people on starting this magnificent game. I'm envious that some of you are enjoying your virgin playthrough with the Complete mod in place!

Scout, you'll be meaning the Vintar, a nigh-on silent rapid-fire sniper rifle, very handy for dealing with groups of enemies that aren't aware of you. I used to sit back with that thing and take pot-shots at camps and rarely was I ever noticed. The only problem with it is that it doesn't fire very far so there's a lot of bullet drop with each shot ie. you have to aim a little higher.

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Steerpike
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May 9, 2011 - 6:05 pm
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Oh yes, the Vintar is a fine weapon. Part sniper rifle, part machine gun, all ass-kicking. I prefer the GP36 scope when I'm not doing detail work, but if you need to get a lot of bullets into a small area (like a head) the Vintar can't be beat. Of course, that's not to disparage the Dragunov, which is essentially a portable howitzer. Skull and brains from hell to breakfast.

Good luck on your traversal, Spike!

Kay, how are you doing?

Life is the misery we endure between disappointments.

Scout
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May 9, 2011 - 6:24 pm
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There is a semi-good deal on weapon repair in the Freedom camp. The mechanic out back will repair for much less than the aptly-named Skinfliint who is, btw, also asking 137,000 RU for a single GP36.

 

I just looted my first repair kits so I'm eager to try them out in the field though that is yet one more item to lug around. I think I'm going to write a  Minimalist Stalker Manual called "Six Things", based on this. I wonder how spare you can get your inventory and still finish this game…not counting artifacts on your belt of course.

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kaythomas
Somewhere in the frozen tundra
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May 9, 2011 - 6:55 pm
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I am way behind as usual.  But moving forward. 

Since changing settings,  I am not having the slow down problems so.  This is good.

Still around the novice camp.  But I think I am about ready to move.  I now have an AK-74/50 and Stalker merc armour.   This should allow me to do a bit more without constant dying.   Ammo for my AK is still a problem but there was a post back aways that said something about that.

I will look around and see what more I can do here and then move forward.  I try to do all the timed quests first.   I expect the others will still be there waiting for me when I get to them.

Spike, glad to hear things are ok for you.  The Mississippi River is a very power force of nature.   Water always wins.   So I am glad to hear you are still high and dry, safe and sound.

Kay 

Imagine life with no hypothetical situations. 

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