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Kay and Spike play S.T.A.L.K.E.R. Gulp!
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Helmut
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June 23, 2011 - 12:43 pm
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Yes that's the same gun scout. There's a lighter assault version a bit later but it doesn't have the same stats. Takes the brown boxes of ammo. I found that the recoil was so high with most assault weapons that the only way to do enough damage so as to not get hurt myself was to be close enough to not miss, which leaves it for hallways and rooms where you can't properly scope the Vintar anyway.

I think everyone at the checkpoint to Yantar (the beginning of the Scorcher area) was Monolith, and some of them will be packing the Vintar ammo.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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June 23, 2011 - 1:37 pm
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I like the Vintar because it serves double duty as a sniper and (low capacity) assault rifle. High rate of speed for firing at close targets is key later in the game.

The penultimate sequence, outside the power plant, is more about running than shooting, as Helmut and Scout note. The final final moments vary depending on which path you take according to Doc's input. That Gauss Gun with fixed accuracy is devastating.

Life is the misery we endure between disappointments.

Scout
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June 26, 2011 - 3:51 pm
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I just completed a Duty quest and got the BC Vintar. I thought I had it before but apparently that was something else which explains why I thought it weak. A confusion of guns. I'm tempted to go to Yantar for the zombie killing quest just to test out the Vintar but damned the ammo is dear.

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Ernest
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June 26, 2011 - 7:01 pm
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At SP's suggestion I read this *entire* thread just to catch up to you guys and let you know I'm playing Stalker too.  Usually I get only an hour or so a night between putting the kids and myself to bed.  As I said elsewhere, this game is CREEPY.  I'm on the brain scorcher mission that takes you to the area with the glowing towers.  And the ghost things.  Geez I'm shooting everything I see.  Pity any old granny who's managed to eke out an existence away from the factions: I'll blow her away as quickly as I do anything else.

As Scout said, this is a game about surviving in Hell.  I wonder in some ways if that's what the developers intended.  I tend to avoid political movements but to me nuclear power is about as insane a thing as humans do.  I post in another forum about it occasionally and the apologists for it all said (before Fukushima) "oh the reactors are safe" and "Chernobyl was old technology".  Now they say "reactors can be safe" and "you can't help natural disasters", but to me that's the very point.  You can't help accidents.  Nuclear power is a convenient fix with political backing when what we really need is a transformed species.  And not in mutational ways either.

I will confess that I cheat in one way: I modified my carry weight.  Based on everything I've read in this thread, that has lessened a lot of the monotony and stress that the game has caused everyone else.

I stopped doing the side missions as soon as I failed one because of an unknown time limit.  No point in doing those because I can support myself based on looting thanks to the carry modification.

I haven't actually joined a faction because I don't understand the differences between them.  Also I'll add that for the most part I don't know why I'm doing quests.  The story seems sort of secondary to me.  The environment is what matters.  An area regressed to a point where it's worse than the stone age because it's poisoned and booby-trapped seems like a great gaming environment.  Based on what I've read here, I don't guess I will join one.  Doesn't seem to be a point really.

I'll look around, check out all the zones, finish the main quest, then do the sequels.

As I also mentioned in that other thread, at least this game isn't crashing like FO3 did for me constantly.  But I'll stick with you guys as long as you keep posting here.

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Spike
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June 26, 2011 - 8:11 pm
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Jakkar said:

...the need to sleep and the fear of the dreams I may have. I love those dreams..

After rereading Jakkar's post I realized that maybe this is what greatly dampened my enjoyment of the game.  Too much was telegraphed, and the game became anticlimatic. 

Still haven't gone back, but I will at some point.

"…you just keep on trying 'til you run out of cake."

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kaythomas
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June 26, 2011 - 9:24 pm
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Earnest said........>>I post in another forum about it occasionally and the apologists for it all said (before Fukushima) "oh the reactors are safe" and "Chernobyl was old technology".  Now they say "reactors can be safe" and "you can't help natural disasters", but to me that's the very point.  You can't help accidents.<<

 

Earnest says two things here that I find interesting. 

The first is.......   Now they say "reactors can be safe".   I agree with this. If there is planning, review,  reexamination along with great care and oversight,   I believe that nuclear reactors can be safe.   What I don't believe is that all of that will ever happen.  The companies that build the reactors, the industries that run the reactors,  the governmental agencies that oversee the industries and reactors will all be filled with people who are willing to cut corners. And so we will end up with a house of cards as happened in Japan.  

I have come to believe that public safety and well being and the environment are at the bottom of the barrel when making money is involved.  We don't just need to look at the nuclear industry.  Look at oil in Alaska and the Gulf of Mexico.   Look at what is happening with natural gas right now and the pollution of ground water sources.   Look at our food industries.  Look at the financial industry and their games and slights-of-hand to make billions and gut our economy and regular people.  How one can trust any industry or  so called government oversight.   I have no belief in any of this anymore. 

But that was only the first thing Earnest said that I found interesting.   The second is....>>"you can't help natural disasters", but to me that's the very point.  You can't help accidents.<<

I won't go any further with that one.   If it isn't obvious to you, there is nothing I can say. 

Well, that was my rant for the day.

Kay

Imagine life with no hypothetical situations. 

Jakkar
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June 27, 2011 - 9:14 am
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We're not grown up enough to handle something as poisonous as Nuclear power. It's that simple. Until every cog (figurative; worker) in the nuclear machine can be trusted and the construction of reactors obeys fear-of-consequences more than desire-for-discount, nuclear is simply too dangerous. We talk so much about which power source to use, also - and far too little about how to use less power to start with. If we could curb careless waste both in the home and in big businesses and slow population growth, and let the current stations slowly wear out until safety mandates their closure while steadily introducing wind, solar, tidal and every other to take up the load.. Grrelghrm.

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Spike
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June 27, 2011 - 12:31 pm
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Jakkar said:

We're not grown up enough to handle something as poisonous as Nuclear power.  Grrelghrm.

Bingo.  And I like Grrelghrm.  Don't know what it is, but I like it.

"…you just keep on trying 'til you run out of cake."

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kaythomas
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June 27, 2011 - 4:55 pm
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Scout said:

 I'm tempted to go to Yantar for the zombie killing quest just to test out the Vintar but damned the ammo is dear.

 

Scout, I am in Yantar as I write.  Bring many bullets.  This place is infested with all kinds of things.   I am still working with a  machine gun with scope that uses 5.56 X 45mm.   That is still the ammo I can get a lot of so I am sticking with those weapons until I find a good source for some other types of ammo.   And stockpiling some good weapons, however, in my blue box at the barkeeps.  

Kay

Imagine life with no hypothetical situations. 

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Ernest
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June 27, 2011 - 5:43 pm
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I'm trying to remember Yantar (all the names are kind of secondary to me).  Is that the place past the burning underpass?  Yeah it's creepy!  Moaning shooting zombies just what we need.

I have a question though: after installing Stalker complete (maybe before too I dunno) none of the monster names show up in their little windows.  Do you guys see monster names up there?

As a result I have no idea what anything is.  There's some invisible monster--maybe a graphics glitch I dunno.  And one with tentacles in its face.  Some sort of a dog and a bore.  Not sure if I've seen others.

And what was up with that place where the barrels kept attacking me?

Scout
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June 27, 2011 - 6:06 pm
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The attacking barrels were poltergeists and they hurt. Tentacle-thingies that turn invisible are bloodsuckers. That dog/pig thing is called a Flesh. There are also blind dogs that navigate via smell. And the ever-hateful snorks which, thankfully, I haven't seen for a while. As far as names appearing, I don't remember seeing them. I'll have to look the next time.

Am in Pripyat and so far have seen nothing but humans. Went in in the dead of night with my buddy Stalkers. That was interesting, trying to shoot rooftop snipers in the total darkness. They very conveniently used tracer rounds so I could spot them pretty quickly. I hit the hotel, found the secret stash and now am looking (finally) at the famous radioactive Ferris wheel. Called it a night right there. I'm going through radiation meds pretty fast so I think I'll return to the Warehouse area and stock up one last time with what I have left. I guess once I exit into Chernobyl there is no going back so not much use in filling up stash boxes in this area anyway.

The Vintar BC is working out great but I can't part with my NATO GP37 or 36 or whatever it is. I've gotten pretty good at sniping with it so it's coming along as well. I'd love to find a Gauss gun before I "cross over" but I guess I can always dump the Vintar if I want once I get to Chernobyl. I found another endurance artifact so that makes three I have activated. Plus a blood coagulator and something to balance all the electric shock penalties from the endurance artifacts. The armor in this area is interesting but there is so much radioactivity I am not very eager to dump my little space suit I got from the Yantar dealer.

Scout
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June 28, 2011 - 10:47 pm
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Gah. Suddenly Stalker isn't loading again. For the last three times I've had to reboot every time I wanted to play, which sort throws out the anchor on impulse playing. Now I've had to reboot twice to get the game to wake up. The last time this happened I had to uninstall and reinstall. The next time I get this this up and running, I'm leaving it up.

Jakkar
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June 29, 2011 - 12:24 pm
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Good luck, Scout. Yantar.. Yantar I enjoyed. It felt like STALKER should be, tactical survivalism rather than shock-horror. Disturbing and extremely tense atmosphere rather punctuated with swarming assaults, rather than 'OH GOD WHERE IS IT WHERE IS IT WHERE IS IT' terror. I'd play Alien Versus Predator if I wanted OHGODWHEREISITs. Admittedly, it's not a very big area, and consequently can feel a bit 'gamey'. The limitations of the sector are visible at all times, unlike the potentially unending expanse of Red Forest..

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kaythomas
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June 30, 2011 - 9:13 pm
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I am through Yantar.  [Image Can Not Be Found]

It wasn't fun - kill, kill, kill. It wan't easy.  But I did it.  

And now the Barkeep wants me to go to places I cannot possibly handle.  So I am just sorting through my inventory -- selling and buying. I often did this also in Fallout 3 (spend an incrediable time managing my inventory).  There is a term in psychology for what I am doing.  It is called displacement activity which means you do safe stuff vesus going ahead when you are very anxious.  I know this term since I spent 25 years of my life with a clinical/behaviour psychologist.   So I am just trying to avoid going on, since I know it will only get harder and I will die more and more and more. 

On the bright side,  I am amazed I have gotten so far in this game. 

Kay 

Imagine life with no hypothetical situations. 

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kaythomas
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August 5, 2011 - 4:55 pm
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I am in the Red Forest.   As so many of you have said before--It is not a nice place.    But I am still slogging along.   Kay

Imagine life with no hypothetical situations. 

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Steerpike
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August 7, 2011 - 9:19 pm
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The Red Forest is a horrid place, Kay. It's there that Monolith troopers really begin to put in an appearance, where the Power Plant itself becomes an active (and conscious) player in your adventures, and where the toxicity of the region can truly wear you down. You're doing great - get past the Red Forest and the endgame is before you, some of the best moments in shooterdom that I've ever played. 

Life is the misery we endure between disappointments.

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kaythomas
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August 10, 2011 - 1:19 am
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Thanks for replying, Matt.  

Yes, I am facing  the Monolith and  toxicity.   I seem, however, to keep slowly moving forward (death and retry and death and retry).  I would call it slogging.  It is like (for those of us who live in  Subtropical Michigan or Minnesota)  trying  to wade through three feet of snow.  It wears you out.  But if you just give up and lie down,  you will freeze to death.

I don't know what it is about this game that I can't seem to just quit it.  The smart thing would be to say, "I tried it and know what it is about.  So let's just quit." After all I have a ton of game here in my study or on Steam to play.  But I don't seem to be able to just walk away.  I can't explain it.  But there is something about the whole atmosphere of the game that has me hooked. 

So, I will keep trynig.  If I make some more progress,  I will let you know.  Or if I totally give up,  I guess I will need to say so.

Kay 

Imagine life with no hypothetical situations. 

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Steerpike
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August 10, 2011 - 9:34 am
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Well, no one would hold it against you for just giving up - the game is brutally hard, even for shooter aficionados. You're certainly not the only one to fall prey to STALKER's atmosphere. The Zone grabs hold and won't let go; the developers created a game where you truly feel the place, and that's pretty rare and hard to do.

My memory of Red Forest in my first playthrough is one of a complete rollercoaster - the first chunk of it you encounter radiation like you've never encountered before, plus Monolith troopers with rocket launchers. Wild action. Then "Boo!" terror. Then crawling dread. Then a madcap firefight that precipitates the final hours of the game. Ironically Red Forest is one of the smaller areas you'll visit, but it's such a challenge you feel like you're there forever.

Life is the misery we endure between disappointments.

Scout
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I never did get past Pripyat. Just lost velocity somehow. Left my Marked One standing and looking out at the ferris wheel. For a while, I was sure I was going to keep going but so far I haven't.

 

Having that same bug where the game won't load at all 2 times out of 3 is a drag too. Now it's happened with New Vegas as well. Same renderer error. I've undated all my video drivers to no avail. Something betwixt machine, OS and game is fouled up.

Keep at it kay. Slow but sure....etc.

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kaythomas
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The Brain Scortcher is kaput.  Every couple of day I come back and try to make a bit of progress.  Today I shut down the Brain Scortcher.   That felt like progress to me.   I guess  Pripyat is next.   If I get there,  I will let you know.

kay

Imagine life with no hypothetical situations. 

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