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Jarrod's Fallout 3, Part 2
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Jarrod
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June 30, 2010 - 11:12 pm
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I'll try to remain ignorant for as long as I can xtal, I promise!

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Scout
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xtal said:

Jarrod, if you hear rumours of a "green place with trees" in your travels through the wasteland, please, please do not be tempted to look it up via wiki. Finding it on your own is extremely rewarding, and one of the cooler moments of Fallout 3.


 

What xtal said.

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Spike
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July 1, 2010 - 11:44 am
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I met a man who gave me a clue.  I thought he was crazy.  A couple of weeks later, just wandering and wandering in the Wasteland looking for new places....

"…you just keep on trying 'til you run out of cake."

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Scout
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Wandering the wasteland is how I played the game. I basically decided on a sort of criss cross the map again and again strategy. I loved finding all the hidden stuff, all the tucked away little worlds and characters. I think it was the closest I ever got to actually role playing versus the powerupmonkey mode I usually go for.

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Spike
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Scout said:

Wandering the wasteland is how I played the game. I basically decided on a sort of criss cross the map again and again strategy. I loved finding all the hidden stuff, all the tucked away little worlds and characters. I think it was the closest I ever got to actually role playing versus the powerupmonkey mode I usually go for.


 

That's how I played too.  I'd fast travel from Megaton to a map marker and then head out in one direction to see what I could find, only going home when I hit the edge of the map.  Even then, I often just turned in another direction and kept going.   Another time I'd start at the same fast travel location and head out in another direction.  I'd climb over/under/on/through anything I could, and enter whatever could be entered.  Basically, I played F3 as an adventure game, and I loved it.  This was a great way to amass loads of usable and/or sellable stuff.

My son and I just talked about this a few days ago.  Because we really moved into the Wasteland, and Megaton, we became protective of it and the people we met.  We never attacked first, but defended ourselves mightily when we needed to.  This game word became home for a time.  It was like getting to know your own neighborhood from top to bottom.  Immersive beyond any doubt.

"…you just keep on trying 'til you run out of cake."

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kaythomas
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July 1, 2010 - 8:45 pm
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It is so great, Jarrod, to see you are still playing Fallout 3 and all the support you are getting.   Since I only get through this type of game by the skin of my teeth,  there is not much I can do to help you.  But do eventually find the "green place".  It is a great respite after the post nuclear wilderness. 

As to another topic that came up here... someone said.......... 

>>I can't play more than one game at a time.  I get too caught up in the story, which is made so easy by the graphics.  Now books, I can have several going at the same time without problems.<<

I am the same.  But for me it is that I can't switch between the keyboard and other controls from one game to another.  Or as the person who posted the above said the stories.   Books are easy.

Wishing you luck Jarrod as you move ahead.   I am am slowly getting myself going in Gothic 2/Night of the Raven.   Every new RPG I try is a major challenge.  But that is what makes it so much fun.

Kay

Imagine life with no hypothetical situations. 

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Jarrod
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July 1, 2010 - 11:18 pm
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Thanks Kay [Image Can Not Be Found] and thanks to all for the advice - apart from that one instance in trying to find the citadel, I haven't looked up any other locations in the wiki yet.  Oh, and saw the demo video for New Vegas for the first time this morning, it looks pretty good - but I have so much to do before I even consider buying it!

 

Spike said:

We never attacked first, but defended ourselves mightily when we needed to.

 

Oh boy, I shoot first - if they are Raiders or those Talon Merc Jerks, I shoot first [Image Can Not Be Found]  Everyone else I give the benefit of the doubt.  I feel bad about killing named NPCs - I figure if they went to the trouble of naming them, maybe they have some importance in the game, and by killing them I've just closed off some adventure/story.  Still, if they snipe at you first, watchagonnado?

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Jarrod
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Wow, now Enclave are just falling out of the sky!  Well, almost - they're coming in on helicopters, touching down right in front of me (I think to try and annex me).  I thought it was part of a cut-scene or something, so I didn't react as swiftly as I should have.  Still, I walked away, and they didn't.

 

The groups of Super Mutants seem to be increasing in size.  One or two well-aimed shots to the head, via VATS with my Plasma Rifle, seem to dispatch them readily enough.  What should we call a group of Super Mutants? A tumour of Super Mutants, maybe?  Actually, that sounds in pretty poor taste.  They're pretty big, like American Football (ie gridiron) players, so I'm thinking: a jock of Super Mutants...  Any other suggestions?  They often have rocket launchers and miniguns now.  It's nice when the Enclave show up near them, as I can let them take care of each other (although I try to kill them at the same time, to maximise my experience).

 

An interesting thing - after professing a certain desire for all things techno, the friendly Outcast trader wasn't interested in my shiny Brotherhood armour I was trying to swap for stimpacks.  Very inconsistent.

 

I've just made it to the National Archives to retrieve... something I don't remember off the top of my head, but I think it was something to do with the Constitution.  Tough place to get to.  Had to go through a lot of tunnels.  And baddies everywhere.  I've recently reached level 15, and have just taken the 'Lawgiver' perk, but I don't know how much impact it will have on the game.  I'm worried I should have bought a more practicle perk.

 

Still going strong, although I'm thinking of revising my '30 minute' decision process.  30 minutes is hardly enough to sink your teeth into Fallout 3, so I'm going to raise the minimum time to play it to 45 minutes.

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Spike
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A "cup" of Mutants?  [Image Can Not Be Found]

45 minutes?  Good god, I'm just warming up, but then I can stay up until 4am and you probably can't.

Don't ya just love it when the Enclave arrive in the helicopter?  After a while they will always be across the street from the Arlington Library instead of arriving by chopper.  That's were I would go when I needed replacement/repair armor and weapons.  Very reliable, those Enclave.

If you are not alone at the Archives, protect your human companion - she will be most uselful later.  The Mutants got her the first 2 times I tried to work my way through, but I managed to save her on the third try.

Carry on having fun.  Ya ready to mod yet?  [Image Can Not Be Found]

"…you just keep on trying 'til you run out of cake."

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Jarrod
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I don't have any companions at the moment, too worried I'd get them killed.

 

Good to know where I can get free armour etc, thanks Spike!  I used a similar tactic in Morrowind - I made a spell that when cast made the target totally agressive, and attack me.  Of course, attacking people unprovoked in Morrowind was a problem with the guards, who'd come over and arrest you.  However, if the person was aggressive and attacked you first, well, self defence is a different matter!

 

The poor, re-spawning guard near the armour vendor in Vivec often, inexplicably, lost his reason with me, attacking me violently.  I was forced to defend myself.  Then, after I was safe, all of his gear was sold to said vendor.  The next day he would respawn, and we'd go through the same dance again.  The spell was equally useful for guards standing outside a vault.  In fact, sometimes one of the guards would come to your aid against the other.

 

Also, I haven't thought about modding yet...  can the PS3 version be modded?  I still feel I have so much to explore, and perhaps I'll consider modding it (if indeed I can) when the game starts to grow stale.  That said, I've been reading your modding thread, and getting ideas for the future [Image Can Not Be Found]

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Scout
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July 5, 2010 - 12:23 pm
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I think you can only mod PC versions, Jarrod.

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Jarrod
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July 5, 2010 - 8:43 pm
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Yeah, thanks Scout - I thought that might be the case.  I'd have thought you'd need to be able to fine tune and customise a lot of things that the PS3 wouldn't allow you to access.  Still, I've been wrong about a great many things before, so why not this too? [Image Can Not Be Found]

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Spike
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July 5, 2010 - 11:09 pm
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Shucks, Jarrod.  I thought you were playing on PC.  So Yap and I, and maybe Steerpike if his arm is twistable, will have to suffer through the world of modding alone.  I'm sorry.

"…you just keep on trying 'til you run out of cake."

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Jarrod
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July 6, 2010 - 1:27 am
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No need to apologise, I wasn't running headlong into modding FO3 just yet anyways.

 

I cut down on my PC gaming since I got my PS3 (and quit WoW) - my main bread and butter gaming on the PC are strategy titles.  I like it this way, it makes my PC seem almost a little more professional now that I don't really game on it.

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Jarrod
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July 6, 2010 - 11:31 pm
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Ok, so I met the old signatory robot in the national archives, and chose to help him make an elaborate forgery of the Constitution.  I trundled back to the National Archives (good thing I'd been there before), got the ink, and made my way back.

 

I must have entered the library through another door, because I came across a woman who offered to help me (which must be the person you alluded to, Spike), and accepted her help.  Hell, I've pretty much been through most of the place and killed most of the muties and 'bots, so should be safe to take her down to the signatory robot.  That's where I'm at so far.  Lots of ammo to pick up down there, which was great; and those sentry 'bots can sure pack a punch... had to rely on a few pulse grenades, which I haven't used previously.

 

Oh, and I've bought a jukebox and workbench for my abode, as well - finally made myself a rail-spike gun, which doesn't appear as powerful as it sounds.  Or maybe my skills just suck with it.

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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kaythomas
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July 7, 2010 - 8:29 pm
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Jarrod, you are going great.   Doing just what you need to do.  Finding your own way through this very good game.  Keep going.  Keep posting.  You let me relive it through your posts.  If I can help you,  I will.   But to be honest I crawl my way through these games and limp out at the other end barely alive.  But I am here for you if I can be.  Kay

Imagine life with no hypothetical situations. 

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Jarrod
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July 9, 2010 - 1:15 am
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Thanks for the support Kay, much appreciated - and I think that it's a design goal to have players limp out the other end barely alive, otherwise games'd be too easy [Image Can Not Be Found]

 

Took the ink to button, with the help of Sydney, although I'd killed all of the super mutants on my first round, so no real threat to her.  He made a perfect copy that we both then handed in at Rivet City.  Sydney said to look her up in the Underworld, but I haven't seen her there yet.

 

After handing in the Constitution, I went to look up Reily in the Underworld, which is a pretty interesting place.  Took a contract from Crowley (presumably a nod to 'Alistair'), but thought something was a bit fishy about his murder of supposed Ghoul haters.  Went to the Doc downstairs, where you have to pass two speech tests - one to rouse Reily, and the other to talk about Crowley and quest.

 

Here I admit that I cheated a little, re-loading the game until both speech tests were passed - as I feared I would not be able to complete their respective quests without passing (and speaking of designs - what a crappy design to block off quests based on a random test!).

 

Reily's asked me to find the rest of her Rangers, and to help myself to her Ammo Cache (which is where I intend to head next) - and I'm going to track down the people Crowley instructed me to head-tap, and talk to them (rather than executing them).  I'm sure there's still more to the Crowley quests than simple assassination, and I intend to find out what.  I know where Dhukov is, having met him in his pleasure-pad already.

 

But Dhukov can wait, Reily's Rangers need me now!

 

(PS - should I simply passively accept [SPEECH] failures?  Or is 'cheating' in this instance ok?)

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Jarrod
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July 11, 2010 - 11:09 pm
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Well, I'm proving myself quite contrary - I haven't done anything to further Reily's quests for the time being.

 

I talked to all of the people that Crowley sent me after, and got all of their keys.  I have to admit that I executed Tenpenny (with a headshot), but left everyone else alive.  Tenpenny was just a bit too wealthy, powerful, and ignorant - and just too dangerous to leave alive - he died for the twin reasons of: I didn't want him to be a fly in my ointment at a later date; and he also had a leading role in the attempted annihilation of Megaton.

 

Rather than give the keys to Crowley, I've wandered off to find Fort Constantine, which someone had helpfully marked on my map.  It was East of Jesus, and would require me to walk far, far away.  I quick-travelled to a place on the map I'd discovered way up north, and walked west from there.  I'd had a place marked as Vault 92 (I think) and Oasis, so I thought I'd quickly stop in at both of them.  The Vault was ok, a little too time consuming for my tastes without a great pay-off, but Oasis was pretty cool.  I did the quest there with Harold/Bob.  Moved by sympathy for the poor fellow, I euthanised him (and received a neat little perk in the process: 5% damage resistance).  What did you guys do about Bob?  Kill him; accelerate his heart; or stop him from spreading?  And did you receive any benefits for the last two choices?

 

I came across a well-put-together group of Enclave, including someone in Tesla armour, and someone in 'heavy flamer' armour (or something like that), and some of those well-hard sentry robots.  With a crit to the head, I can take out an Enclave soldier with one shot, which is nice.  However the sentry 'bots were a bit harder.  Got some nice gear to trade afterwards (which I took to Fort Independance and traded the tech for stimpaks).

 

I fought a few more Enclave along the way, and have just reached Fort Constantine - which is where I will pick up from.  I'm level 16 at the moment, and really enjoying the plasma rifle, VATS, and critical strikes.

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Scout
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July 12, 2010 - 12:48 am
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Seriously about Bob? I wandered off to another place on the map to mull it over and never did return to finish up. I couldn't decide what to do so I did nothing. Which is yet another choice.

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xtal
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It's been a long time and I forget what I did. I suspect I allowed him to die, as that seems like something I'd do.

If being wrong's a crime I'm serving forever

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