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Gregg's first Fallout 3 experience.
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Jakkar
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July 6, 2011 - 12:26 pm
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Ignore Bloom. Think of it as a poor man's artificial HDR, while HDR is painfully overdone in that engine. I vaguely remember being able to tone it down, but I can't recall whether that was with the Configuration menu (out of game), or via a mod. There are New Vegas mods which grant tremendous control over both visual filters/lighting and actual ingame light sources/weather and ambient light.

I'm glad I'm not the only one bemused by the red ticks! The mods have been downloaded so few times and never apparently spoken of in a major article that I've found - I worry sometimes I might be an unbearably picky bastard oversensitised to the world, doomed to eternally mod everything to death and have no friends 😉

Regarding the actual SPECIAL skill, my thoughts were ultimately that if I don't spend 5-7 points on Perception (as feels appropriate to my character, as I'm a shortsighted daydreamer yet I tend to focus well and notice things most don't) I'll have to spend those points on other skills, unfairly overpowering my character and imbalancing the play experience. Not that there's much balance in a Bethesda game, both for better and for worse..

Better to spend the points on perception as you see fit to maintain the balance of your character, let them sit fallow and use your -real- perception to make up for it. It gave me a great experience. I don't like Fallout 3 a great deal - being as it is in my opinion Oblivion's mature big brother yet still woefully underdeveloped in comparison with Morrowind - but the combat, stealth and exploration elements were absolute heaven. I just avoided cities as much as possible so I wouldn't have to scar my mind any further with the dialogue, plot or voice-acting.

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Steerpike
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July 7, 2011 - 9:01 am
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"Poor man's HDR" is a good way to define bloom. In general it makes things soft and dreamy, especially when  heavily used. I like the effect in certain games, but it can create a very stylized feel. Oblivion was bloomed beyond human comprehension; PoP: Two Thrones was also very bloomy.

HDR really isn't something that developers use well. It's essentially meant to simulate the way your eyes react to sudden, intense changes in light, and to improve overall detail of lit objects. It's a neat effect, but in my experience it's not something you'd necessarily miss if you turned it off. Some people assume that HDR (High Dynamic Range) is the same as Dynamic Lighting, which is not so. Turning off dynamic lights is something you'd definitely notice.

Life is the misery we endure between disappointments.

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geggis
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July 7, 2011 - 9:10 am
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Yeah I understand the difference between the two, it's just that bloom seems no different to 'none' and HDR is more than a little zealous at times. I just wondered what you people preferred. There's a side of me that prefers the more consistent but flat looking bloom/none but HDR looks gorgeous when it gets it right; the game looks much richer in HDR but damn, does it get bright at times. Sometimes it looks like the bomb has droppped again.

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Scout
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July 7, 2011 - 11:10 am
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I played New Vegas with HDR turned on. I loathe the look of bloom. It's like how I see in the morning with sleep crusties stuck in my eyes. HDR did get a little bright in places but it felt right for the setting and post apocalyptic vibe.

I don't mind the red pips floating around as I never paid much attention to them unlike in STALKER where one eye is permanently fixed on the pips. I imagine someone stranded in the desert and fighting for survival would start to develop some pretty astounding perception abilities if they survived long enough. I imagine an ancient warrior on a grassy plain saw that lion crouched in the weeds from pretty damn far off. I guess I just don't invest that much time and energy optimizing games. I just get me a cool gun and run around shooting stuff.

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geggis
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July 19, 2011 - 7:48 am
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In the end I decided to ditch darker nights/dynamic weather but clung on to the compass mod (which removes NPC and red hostile ticks). Now I'm carefully trudging about, scouting ahead and using my eyes and ears instead of locking on to the compass to check for enemies. The only problem now (and it's one that's present in Morrowind and the Penumbra games) is that the music changes to DRAMATIC ACTION music when a hostile spots you, even before you've noticed it yourself. I don't want to turn the music off because it adds a lot to the atmosphere when I'm a-wanderin' but that sort of sound design has always been a bugbear of mine: "Oh the DRAMATIC ACTION music has come on! Something must have spotted me!"

Anyway, I'm just being pernickety here because I've sunk a fair amount of time into it since my last post and not even thought about pursuing the main plot. Too many distractions! Last week I had a 6/7 hour binge on it, which I haven't done with a game in a long time, it felt great!

I've journeyed as far as Northwest Senaca Metro station and met up with Murphy after dumping some Sugar Bombs somewhere out there to make room for other seemingly more useful stuff. Thankfully I tracked them down and got my recompense for the effort. I also found The Family and got Ian West out peacefully, lets hope he doesn't eat anyone else. I'm not sure, but it looked like things could easily go awry down in The Family's hideout. I'm also glad I spec'd in Explosives because all the Frag Mines and Grenade traps through those tunnels came in useful once they were disarmed.

In other news, I'm hunting down parts for the Shishkebab and Bottlecap Mine schematics. I've just come across Big Town and their Super Mutant problems which I intend to sort out. Poor bastards. Seriously, I'm like the Jesus of The Wastes. I'm not sure who said it, I think it was either Spike or Kay in the STALKER thread (possibly on one of the borkened pages), but there's a real sense of being the only shred of hope some of these people have. There was one bust up hut I went into at Arefu where an angry guy told me to piss off in no uncertain terms while his wife greeted me jovially and offered to feed me. She was awfully nice considering the circumstances. Then she started talking about her beautiful front garden and the penny dropped. I found that really tragic and it got right under my skin.

I raided the Super Duper Mart for Moira while lying through my back teeth about the Minefield mission (I still gave her a mine, I think). The Super Duper Mart bit with the Protectotron was excellent, even if the robot didn't last two minutes before being destroyed. I also went routing through some of the buildings near the Northwest Senaca Metro station (Dog Hotel, a gun shop, pharmacy and grocery) and that took me a surprisingly long time despite not finding much. There was a gas leak in one room which inclined me to switch to my knuckle dusters. After talking to Armand I'm glad I did because it turns out they do go boom with a spark.

And lastly, I came across some Brotherhood of Steel outcasts toasting Raider butt and after cautiously approaching them unaware that they were 'friendly' I realised I'd just triggered a mailbox bomb directly beside them. I quickly dived out the way but the blast blew one of them up leaving behind her armour…

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geggis
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August 23, 2011 - 5:26 am
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Quick update:

Arrived at GNR Plaza after trudging through the labyrinthine metro tunnels. My first encounter with a ghoul gave me quite a shock! Ended up killing the Big Ass Mutant Behemoth with grenades and pew-pew laser beams because I didn't realise there was a Fat Man on the dead Brotherhood soldier in the center of the plaza. Doh! Then I got lost in D.C. while collecting a heap of frag mines scattered around. Onwards to Rivet City!

While on my way to Rivet City I dropped by the Anchorage War Memorial to drop the observer cam in a Mirelurk egg-pod-lump thing. I think that was when I realised that stealth in Fallout 3 doesn't really work so I resorted to frantically running around like a madman. I wasn't going to kill any of the Mirelurks because that was an optional objective for the quest. Being that vulnerable reminded my of why Black Plague scared the shicacka out of me and why I can't bring myself to play Amnesia.

I came across Dukov's pad and managed to coax Cherry into following me to Rivet City. She spent a lot of time waiting for me to clear the road ahead, occasionally running towards the chaos against all common sense. She was going to do no damage armed with a butter knife and nightwear.

I'm now at Rivet City and intend to catch up on my sleep, I haven't been 'well rested' in days– or weeks, I can't tell.

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xtal
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August 25, 2011 - 10:27 am
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Gregg, tip: not sure if you know, but to become 'well-rested' you must sleep in a bed that you own. Like if you have a room in Megaton or Tenpenny. Otherwise you can sleep for a year and still not gain the well-rested XP bonus.

In case you didn't know!

If being wrong's a crime I'm serving forever

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geggis
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August 25, 2011 - 10:44 am
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Ohhh, that explains it. And that sorta makes sense. Thanks xtal!

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xtal
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October 18, 2011 - 12:36 pm
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So in August I bought the game of the year edition for PS3 ... I never bought any DLC for my original 360 copy and finally wanting to get around to it, it made much more sense to purchase a new $29 game rather than buy five $10 DLC packs (why the hell wouldn't they cut the price in half? ughhh bloody DLC)

 

I have unfortunately tackled the worst two DLCs first. Operation: Anchorage was so linear, so 95% combat-based, so bloody boring and uninteresting, and taxing on the console that I don't understand who thought publishing this was a good idea. This DLC was almost as bad as all the Mass Effect DLC. Actually, I'm going to change that to DLR- downloadable rubbish.

So the next DLR I play-- admittedly a bit less rubbish because aliens are naturally cooler than Alaska-- is Mothership Zeta; the introduction to this one was much neater because I wasn't shoved down some path and prepared for a DLR pack to begin; I was just exploring the Wasteland, and when I

discovered the crashed alien UFO for the first time that was an awesomely chilly moment. I had no idea that moving in close to inspect the wreckage would have me beamed up to Zeta. Neat.

So anyway, MZ is a bit better than O:A because, well, aliens, and their weaponry is wickedly lethal so it's a blast (ahem) to engage in combat. The problem is, and this goes for both DLRs obviously, is that IT'S ALL BLOODY COMBAT. There's a bit more talking than there was in Anchorage, but it's still mostly shooting. Is it not obvious that the combat in both its forms-- real time and VATS-- was enjoyed by most because in reasonable doses throughout exploring the Wastes it is quite enjoyable. But when all you're doing is shooting crap, ugh, it's just endlessly plodding.

I just want to get off this damn UFO and back to the comforts of what makes Fallout 3 work: the Wasteland. I miss you, Dogmeat. I'll be home soon, buddy. [Image Can Not Be Found]

If being wrong's a crime I'm serving forever

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Jarrod
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October 19, 2011 - 9:30 pm
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Glad you're enjoying it!  Some of the weapons found in the spaceship are great.  Unfortunately some of the really neat alien tech weapons have limited ammo, which detracts from their awesomeness.  I probably liked MZ less than O:A, just because I felt that it seemed to be outside of the Fallout world/theme, but it was still enjoyable.  And once I had a stealth suit from O:A, the game became a lot easier, to the point of breaking.

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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xtal
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October 20, 2011 - 5:47 pm
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I finished Zeta. Enjoyed the very end of it. And yes, there are SO many damn weapons and gizmos, and despite the alien ammo types being limited, I have over 4,000 of the one type (the one that fires from the disintegrator aka "alien blunderbuss") so that will last me a long ass time.

I kind of agree with what you say, that you enjoyed Anchorage over Zeta because it was a historical part of the Fallout universe, whereas MZ was a bit of a detour. Of course, hardcore Fallout 1 players (me!) will all remember trying to find the fabled alien blaster at the crashed UFO site. So it's not a brand new idea introduced. Though yes, I agree with your notion, and I think there was something to be said about leaving the alien aspect of Fallout a bit unexplored. Pre-Zeta in Fallout 3 you just had the crashed UFO, the one dead alien, and his blaster and a limited supply of ammunition dropped near it. Just a taste. But MZ just puts that all right in your face: alien abduction! It's a freakin' mothership! It wasn't just a few stay UFOs crashing about.

So yeah, Zeta gets a "meh" from me. Anchorage too though. My biggest problem with Anchorage is the terrible frame rate. The beautifully crispy royal blue icy skies just tanked my PS3. It happened in Zeta too, to a lesser extent on a whole.

I hope the content of Point Lookout and the Pitt make up for my first two downloadable rubbish experiences. I believe they can and will.

If being wrong's a crime I'm serving forever

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geggis
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October 21, 2011 - 4:44 am
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Armand has a lot of love for The Pitt if I remember rightly.

As mentioned somewhere else on these forums I put Fallout 3 on hold at Rivet City. I've loaded it up a few times since then and have found that if I try exiting the room I'm in the games freezes causing one of those unending sound loops which can only be stopped by restarting my computer. Looks like I'll have to go back a save or two. After getting Bioshock 2 setup on GFWL for the DLC, GFWL suddenly jumped into life on Fallout 3 and BANG! all my saves were gone. Thankfully it was just a case of copying all my save files (which weren't being recognised) into my new GFWL profile folder. Seriously, GFWL, fuck off.

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xtal
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October 21, 2011 - 10:20 am
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Yeah GFWL needs to burn in hell.

 

Did you care for BS2, Gregg? I was able to enjoy it from a pure play experience. It's certainly just Bioshock with better combat options, but as far as the whole shebang ... Sophia Lamb felt too all over the place. Most of the time she was talking I spent thinking what the bloody hell is she on about anyway?

Her character is not up to the par of Andrew Ryan's. Or Frank Fontaine even. Tenenbaum remains the only constant thread you can identify between the two, and even then, why the hell is she still in Rapture? I don't believe there's an ounce of altruism in her.

Bioshock 2 is largely a passing "eh" from me. My favourite part of the game was going through Ryan's museum because I actually got to listen to more of his musings. Great character, one with whom you can strongly align or take issue with. Lamb on the other hand, listening to her mush seemed about as useful as a conversation between an atheist and an agnostic discussing which one was better.

But what are/were your thoughts?

Mine: Middlin' [Image Can Not Be Found]

If being wrong's a crime I'm serving forever

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geggis
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October 21, 2011 - 10:52 am
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My thoughts are on the way Master Boone! 😉

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geggis
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October 21, 2011 - 12:06 pm
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@xtal:

I'll not deny though, I wanted Sophia Lamb to be a final boss just so I could kick her ass. Shut. Up. You. Silly. Mare.

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geggis
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February 27, 2012 - 7:22 am
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Rise my thread, rise!

After a week amassing a variety of well established mods and a couple of days trying to get them working with my current saves, failing, and then deciding to do a fresh install, I finally have a fully modded and (so far) fully functioning modded Fallout 3!

My current mod list as it stands:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm

Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
StreetLights.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp
ImmersiveHealth-LITE.esp (makes vision go a bit dull when you're low on health)
dD - Enhanced Blood Main.esp (high resolution blood decals)
ShellRain.esp
Stealth Kills Enabled.esp (this allows me to kill people in towns stealthily without everyone mysteriously knowing it was me)
Stealth Kills Enabled - Pitt Compatibility.esp
I'll Touch What I Want.esp
MrSlackPants-DecentPipBoyLight.esp
CASM.esp (autosave utility that automatically makes proper hard saves every so often, should prevent save corruption)

FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp

WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Xepha's Dynamic Weather - Main + DLC Merged.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp
Xepha's Dynamic Weather - Sandstorms.esp
Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
My Merged Patch.esp

Starting it again, I'm reminded just how weak most of the Vault 101 intro is. Most of the characters are grating (the Overseer, Amata, the Trouser Snake gang, Beatrice -- fucking Beatrice!), incidental dialogue uncomfortably overlaps others' during the party so it's hard to make out what people are saying (I think this might be partly to do with the positional audio being pretty crap for voices, at least on my 5.1), characters bizarrely talk about you or personal matters while you're stood right next to them, a lot of the acting is bad as is the dialogue that accompanies it (I attribute this to the vault-dwellers' sheltered lives!), most of the dialogue options fall into 'Mr Nice Guy', 'jerk' or 'jerk', and what the hell is that G.O.A.T. thing all about? (Edit: I know it's about your skills but it's a bit wtf? Throwing tea in my granny's face beefs up my explosives skill?) At least Mr Brotch admits it's a joke! For a good lesson on how to customise your character as part of the story and intro, see System Shock 2, that was precise as well as entertaining. I've got to say though, I do love the children's S.P.E.C.I.A.L. book.

Once you get out into the wastes, a lot of the Vault 101 stuff just melts away and everything finds its place, but given how tight we've come to expect scripted stuff (perhaps most notably since Half-Life 2 four years prior to FO3) I'm just surprised by how clunky this early, linear and short lived section is; usually intros are lavished upon for newcomers and positive first impressions, but that doesn't seem to be the case with Vault 101.

The Fallout Wanderers Edition mod allows you to start in the wastes, cutting out all the Vault 101 stuff and as tempted as I was, I think it's important for me to reacquaint myself with the main story before jumping back in!

Anyway, can't wait to get on this again. It's been too long.

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geggis
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February 27, 2012 - 8:02 am
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xtal said

Did you care for BS2, Gregg?

... Tenenbaum remains the only constant thread you can identify between the two, and even then, why the hell is she still in Rapture? ...

But what are/were your thoughts?

Mine: Middlin' [Image Can Not Be Found]

I've still got my impressions/my idea of fun/random article bubbling away in my drafts (it's a hot potato to be honest so I've been working on it on and off) but I really, truly loved Bioshock 2 and yes, more than the original. It's the first game in a long, long time that I just got totally absorbed in and had to binge on until I finished it (6+ hour play sessions). I'm trying to word my article as carefully as possible though because... well, we're dealing with Bioshock and that's not a sacred cow I want to mess with on the front page.

Regarding Tenenbaum, she left Rapture after the first game but returned when she heard that little girls were mysteriously going missing (presumably she tagged on to Mark Meltzer's search for his own child).

And his story was heartbreaking

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xtal
planet
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February 27, 2012 - 9:54 am
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Well my heart didn't break. You're just a big sissy, Gregg.

And um.. that mod list, wow you have patience. I think the one mod I would install is the one that skips the painful Vault 101 intro. When I started my latest Fallout 3 journey (which was interrupted by Skyrim, which was interrupted by Demon's Souls) I actually experienced a game breaking bug: the teacher would tell the class to sit down for the G.O.A.T. but then nothing would happen, the test wouldn't start. Reloading saves over and over didn't work, so eventually I think I just used the dialogue option to skip the test altogether; thankfully that option does exist. Anything to get out of Vault 101 sooner.

During the escape I kill everyone I see. I even want to kill Amata and her stupid father, but the game lets me kill only the latter I believe. Stupid restrictions.

Call me evil, but I seriously want a Fallout game where you can destroy children. They're obnoxious, and really, it's a post-apocalyptic wasteland, who's going to miss them? Most of them are already orphaned...

boozer

If being wrong's a crime I'm serving forever

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geggis
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February 27, 2012 - 11:02 am
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Believe it or not there aren't that many mods there, there are just a lot of .esp's for each one. After Morrowind, I thought I'd never go back to using so many mods but Armand recommended the Fallout Wanderers Edition mod -- a mod I was checking out before I started Fallout 3 the first time -- and I had to have it. And then some.

Bioshock 2:

Did you find Mark Meltzer then? Because I've encountered a number of people who never 'resolved' his story arc, which for me was one of the highlights of the game. And okay, sure, it wasn't heartbreaking in the same way as Wall-E or Blackadder Goes Forth are, but it pulled my strings when I realised I'd just accidentally killed the guy I was rooting for.

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xtal
planet
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February 27, 2012 - 12:51 pm
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To be honest, Gregg, I can't remember.

Meltzer was the fellow who was searching for his daughter, correct? I know I found at least 2-4 recordings of his, so I want to say yes I did "resolve" that little side story, but I'm not certain. Can you give me some more detail as to what came of it all? It wasn't tucked into some DLC was it, because I never got around to Minerva's Den?

If being wrong's a crime I'm serving forever

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