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Fallout: New Vegas
Scout
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November 28, 2010 - 8:49 pm
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Melee in this case meaning hand to hand brawling with spiked knuckles, baseball bats, hedge trimmers, chain saws, hydraulic baseball bats, super charged cattle prods and lengths of steel rod with concrete chunks at the end. Never thought much of it until I noticed Veronica's balletic-like  ending follow throughs. The arabesques, the double lutz-esqe spins to perfectly position that greenly glowing radioactive length of Home Depot rebar. Brings out the comic book in this cartoon universe. And then there is that big, big sword much like what Geralt weilded in The Witcher.Hmmm Fallout with a sword.

I've just met the Great Khans. They seems like a nice enough clan. I like them a lot. Took a bunch of quests.

Same with the Mutants

at Jacobsviile. Marcus from I think Fallout 2??? is their leader.

I also have them on my side.
 

Begrudgingly have kept the Legion friendly but I so want to start stomping them like the bugs they are. But I think I just need to bide my time.

Mutants also deal with me as does the NCR. Having 100 SPEECH in this game is very interesting, story-wise. I would highly suggest it first run through.  Gives me a much more clearer picutres of the real politics going down. And I still haven't visited all the clans.

 

CONTINUED...

Scout
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November 28, 2010 - 9:18 pm
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CONTINUED FROM PREVIOUS POST…

Veronica can repair weapons cheap.

Normal weapons repair in Fallout: New Vegas is too high. 6,000 to repair my Sniper Rifle? I know it's to a 100% but still….

Here is a much cheaper way to go….

First have Veronica in your party.

Now collect/buy/steal -

1 Duct Tape

1 Scrap Electronics

3 Scrap Metal

2 Wonderglue

2 Wrench (these are few and far between so always pick them up.)

Talk to Veronica and choose the option to ask her to CRAFT something. If you have enough ingredients on YOU…NOT Veronica…You have to have them in YOUR inventory, then whatever it is she can craft is at the top of the list and highlighted. She can make Weapon repair kits pennies to the dollar compared to the rip offs who offer to repair them. One her Weapon Repair kits is good for about 20- 25% repair so you'll need 4 or 5 to make 100% repair. Still, beats 8,000 repair the reg merchants are charging.

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Armand
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November 29, 2010 - 1:33 pm
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Hey Guys,

I know I don't come back here too often, but I stumbled in today (when I should be working) noticed the NV thread, and thought I'd add my own.

Since I bought the game, my computer ate shit, and required a few hundred bucks worth of upgrades. But now I'm on Win7 and the thing ALMOST never crashes and runs real smooth like. As a 10 years XP user and fan, I can safely now say: I Love Windows 7!

Now to NV. I've played it through 3 times already (can u say fanboy?) My first run was for Mr. House. Ok ending. Played hardcore mode which is sort of fun except for bullets have weight part of it (too much of a hassle.) My second run involved visiting EVERY spot on the map, and was completed for the courier with the super awesome Yes Man. My third game was a bit rushed "evil" game with melee weapons. There is a whole story going on with Caesar you totally miss when not working for the Legion, so that was fun to see.

I'm planning on one more run soon playing for NCR, so we'll see how it goes.

I can't say this is better or worse than FO3. Both have their strengths. This has better writing/gameplay. Completely agree with Scout about all the item and radiation stuff. It's not spilling over in my bags all the time. In fact radiation is downright scary now! FO3 had a better sense of exploration and some cooler fight scenes I think (where are all the super-super mutants? The 20 ft. tall ones?)

I know a couple places have it at $30 today (http://www.deals4downloads.com.....-new-vegas) so if you've been waiting for a good price...

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Armand
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November 29, 2010 - 1:35 pm
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Also, where the hell you pick up Veronica? I've picked up Cass, Sniper guy, the dog, floating robot guy, Raul the goul, and ignored the vrazy old grandma super mutant I could have picked up. Didn't even know about Veronica!

Scout
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November 29, 2010 - 3:46 pm
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Veronica is at the 188 Trading Post standing outside in a brown robe.

I have yet to meet the Yes Man. I also left the crazy mutant lady alone. I've met Raul and Cass but haven't seen anyway to add them or didn't try hard enough I guess.

 

3 times, Armand? I guess I'm just meandering a lot right now. I took the explorer perk last night so I'm going from spot to spot. I must have been tired or had too much wine. I don't remember taking the Explorerer Perk but there it is. Yeah, I don't think I'm going to get to know the Legion much more this time around.

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Armand
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November 29, 2010 - 4:05 pm
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Yeah, I know, I'm a sad sad person.  ; )

I picked up Explorer perk to check everything out. I was on a mission though. I wanted to experience it all (and I know there is so much more still.)

I wanna play more, but Steam is having so many crazy sales right now!

Crazy side note: I've always felt a little off buying games on Steam, since you don't have a phisical copy of the game and all, but after my upgrade to Win7 where I had to re-install everything again, I realized just how easy that process was thanks to Steam. I was able to install all my games easily and quickly. Yay!

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xtal
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November 30, 2010 - 12:47 am
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I haven't visited this thread for a week, seems I've missed a lot of your adventures, Scout.

 

I'm really impressed by not only how well the faction system works in New Vegas, but at how well the characters of said factions effectively argue their cases to you through your travels. It feels like this is the Fallout universe more fully realized than ever before.

The long-forgotten Followers of the Apocalypse return to prominence– or perhaps more accurately: achieve prominence, as they never really had any in Fallout– and are definitely the faction I identify with most, as I imagine any reasonable person would- unless you're actually role-playing some anti-you. They are all about freedom of knowledge, empowerment through education and tolerance: my kind of people.

The Brotherhood of Steel: long have they been the symbol of the Fallout games, and it really took New Vegas for me to sit back, analyze them and come to the conclusion that they're not the mysterious, impenetrable wardens of Fallout or the do-good paragons of Fallout 3– they're a bunch of technology-hoarding, knowledge-fearing, power armor-wearing assholes. And I love, love, love, Veronica's quest line, "I Could Make You Care." Seriously one of the best ever stories told in the Fallout universe.

The NCR: I think their portrayal in New Vegas is excellent simply because they have no overall portrayal; they're just a sizable sliver of humanity, thus they are nothing and everything. Ask the Brotherhood and the NCR are an unknown to be feared and crushed. Ask the Legion and they're a bunch of sinners and sycophants to be conquered. Ask the Followers and they're a group of well-intentioned but misguided folk. Ask random inhabitants of the Mojave and they'll tell you the NCR will never make a difference because they're spread too thin, but they support them hopelessly despite it. Ask people in the NCR themselves? They're just trying to make a living, make the wasteland a better place, or stave off death and boredom.

The Legion: Wow, I'm not going to lie, as horrible as they are (slavery, torture en masse as entertainment, misogyny, general intolerance, etc.) I found Caesar himself ("True to Kai-Zar!") quite charismatic and fascinating (and I suppose you could say that about most dictators). They currently "accept" me, and I wonder how far I can push our relationship before other factions begin to show their displeasure.

 

What Obsidian have done with the Legion alone is tremendously captivating, but have that thrown in amongst every other struggle minor and major … well, the Mojave is one heck of a place.

I'm roughly 82 hours in, level 23 and still not sure how far into the main quest I am; though I sense an inexorable plunge toward conflict, and soon.

If being wrong's a crime I'm serving forever

Scout
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November 30, 2010 - 8:00 pm
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Really, the Apocalypse guys seem like they are up to something to me. Nobody is that good. I bet they have secret tunnels to ship infants to the Legion for when the lamb stew gets too thin. I'm keeping my eye on those guys. It's the nice guys who always have something up their sleeve.

The Brotherhood of Steel seem like they are finicky little fascists and I don't trust them either. Esp. after seeing how they treated Veronica during her quest. Assholes. Little men and women in big steel cans. I fought tooth and nail for them in Fallout 3 and this is what I get? A bunch of bunker bunnies sneaking around at night in sandstorms?

The NCR are fine. They are what will always be and what has always been. They are not going to paint a Mona Lisa, but then they aren't going to burn the Louvre down either. At least not on purpose. The NCR is 90% of the world so get used to them. I side with them because they are legion. Not Legion.

Speaking of which, the Legion can die. Horribly. Writhing and screaming. Batshit crazy would be cool too. Tied to anthills and fed to Deathclaws. Any assortment of ways to go really. As I will soon attend to. Them dying. Horribly. At my hands.  

I like the Great Kahns mostly because of the name. And they are bad ass.

The Jacobstown Mutants are nice enough but I wouldn't want to be them.

The Fiends and Powder Gangers, etc.  I would let go if they would stop their kamikaze attacks but noooooo. But its fun to watch Veronica pull their limbs off.

 

Vault 34 was the toughest time I've had so far. Between the ghouls and the radiation, man. There was awesome loot if you have the patience to figure the place out while feral ghouls are crawling all over you and your radiation count is rising by the second.

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Spike
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November 30, 2010 - 10:03 pm
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Scout said:

The Brotherhood of Steel seem like they are finicky little fascists and I

don't trust them either. Esp. after seeing how they treated Veronica

during her quest. Assholes. Little men and women in big steel cans. I

fought tooth and nail for them in Fallout 3 and this is what I get? A

bunch of bunker bunnies sneaking around at night in sandstorms?

If I remember what Elder Lyons at the Citadel said about the Brotherhood back west, this makes sense.  And in F3 the Outcasts were just as you describe the Brotherhood in New Vegas.  As far as I was concerned, the Outcasts, who turned me off from the get-go with their insults, were best dead while I picked them clean for their spiffy armor.

"…you just keep on trying 'til you run out of cake."

Scout
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November 30, 2010 - 10:37 pm
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xtal said:

 

I'm really impressed by not only how well the faction system works in New Vegas, but at how well the characters of said factions effectively argue their cases to you through your travels. It feels like this is the Fallout universe more fully realized than ever before.

I agree 100% xtal. Obsidian has done a great job of imagining their way into Fallout: 200 years later. Or a 100, or whatever it is. Story is really strong here.

Scout
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November 30, 2010 - 10:46 pm
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Spike said:

If I remember what Elder Lyons at the Citadel said about the Brotherhood back west, this makes sense.  And in F3 the Outcasts were just as you describe the Brotherhood in New Vegas.  As far as I was concerned, the Outcasts, who turned me off from the get-go with their insults, were best dead while I picked them clean for their spiffy armor.


I remember that little speech Lyons gave.

Veronica, the outcast BOS warrior said just recently, "We Brotherhood of Steel. We like our isolationism."

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xtal
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December 1, 2010 - 12:16 pm
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Gotta love Veronica, she's a wise-cracking darling.

Oh, and if you're interested in recruiting Cass, you'll have to buy out Cassidy Caravans on behalf of a certain…large caravan company. You may be familiar with them.  [Image Can Not Be Found]

It's funny, I had no problem handing some leather armor to Veronica to replace her goofy robes, but I refuse to let Cass wear armor because her civies just scream "I love guns, and whiskey and the old west" and I love that about her. Though I do let her wear sunglasses; eyes are a gunslinger's most important asset! Those and of course their cerebral cortex, biped structure, opposable thumbs, etc.

If being wrong's a crime I'm serving forever

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Armand
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December 1, 2010 - 12:43 pm
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Cass's outfit was one of my favorites in the game! It actually looks like something people would wear. I wish they would have made more like it.

Scout
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Arghh! I hit the well documented and dreaded Chauncey Crash.

When  I go to the steam room in the Behind the Beef quest I get crashes every time I try and interact with Chauncey. I finally stood on top of him while he was seated and got through the battle and after numerous crashes and quick saves made it out of the bathhouse. ONLY TO CRASH IN THE LOBBY!!

I am going to try and get out of this place and come back later and finish up or maybe just blow it off. I've crashed hard or frozen about 12 times at this spot. It seems to happen to a lot of people on PC and the devs haven't fixed it yet. Nasty, quest-killing bug.

I'm playing as many factions off each other as possible before making my move. I see how to take out Mr. House and am tempted.

But there are so many locations to be scouted... [Image Can Not Be Found]

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xtal
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That's brutal, Scout. My meeting with Chauncey was bug and crash free. Perhaps that is a PC specific one.  [Image Can Not Be Found]

 

A question for you: you said you'd done some quests for the Great Khans? Could you give me a hint as to how those may be triggered? I've visited Papa Khan and the gang at Red Rock Canyon, but talking to them doesn't yield much of anything. I see they have a Legion emissary in their camp, but learning of his intentions and then speaking to Papa or Regis gets me nowhere. I've asked Papa to break the Khans temporary allegiance with the Legion but he won't have it.

I also tried killing them all for fun, after which I was informed I had failed several quests that weren't in my journal; so I know they're there, I just don't have them yet!

If being wrong's a crime I'm serving forever

Scout
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I talked to all the Khans and got nowhere then happened to go do some Legion quests. There was a slave ledger on the table in Caesar's tent I stole and showed to Regis. That convinced him that the Khans were slated to be enslaved. That emissary has damning evidence in his tent too, I think. I speech checked Daddy Khans after that and then did a side mission for Melissa afterward, delivering her some chems up near the Deathclaw quarries. I read NOT to do the Melissa quest at the Khan encampment until last or you lose Melissa's vote back at the main base. With her, I told her how the Legion deals with young woman and she voted against the allegiance.

 

Interesting thing, while I was in the Luxe casino struggling with the White Glove Quest a lot of the White Gloves kept saying how they "taught the Cons their place".  I finally realized they mean the Khans. I had Boone with me so maybe they were referring to the Bitter Creek Massacre that drove Boone to leave the NCR.So there is obviously some bad blood between the two families. 

I did finally get out of the Luxe casino though the White Glove quest Back to the Beef is still unfinished. I'll come back to it later when I have more of an "appetite" for it.

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Spike
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December 3, 2010 - 4:51 pm
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Ya'll are making me want this game very much.  But I told myself that I'd wait for patches and DLC, thinking that next spring/summer will be the time to buy.  But I drool....

What intrigues me most is the larger number of factions and followers in this game compared to F3.  I had no problem deciding to side with the Brotherhood then, but that might not be the choice for me in NV.  I also didn't use a follower in F3 (although I got Fawkes, I left him with the Ghouls in Underworld because he slowed me down - well, I got Dogmeat too, but he was killed by Radscorpions 15 minutes later, and I chose not to rez or reload).  I bet that in NV followers will be necessary to root out all the potential plot threads - not to mention hearing lots of gossip.

I had hoped to win NV in the Steam Wishlist Contest, but alas, it wasn't to be.

"…you just keep on trying 'til you run out of cake."

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Armand
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December 4, 2010 - 12:27 pm
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Spike, the game is sufficiently patched. You're just torturing yourself now. Get the game! You don't want to wait a whole year to play this!!!

As for anyone else, I posted a list of my "must have" mods for the game over at the site I do stuff on. If anyone is interested, the link is below.

 

http://bnbgaming.com/2010/12/0.....s-pc-mods/

Scout
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Nice list of mods, Armand.

Spike, pick this up for 30.00 and play it. You know you want to. It's patched well enough except for the Chauncey Crash.  I know I'm going to be paying for DLC soon enough but if the money is going to Obsidian to make more of the same, I'm good with that. I am assuming they are developing the DLC. If not, I would have to think twice about buying any.  None of the DLC from Fallout 3 really appealed to me that much.

This game has so many little story details everywhere, it's like a giant puzzle with all the pieces laying around in the desert. I love this kind of writing, more subtle, less in your face.

I'm traveling with Cass now. She is pretty funny and like the others, can open a can of whoop ass on most of what comes her way. We are going toe to toe with the giant bugs (except for ED-E who goes after them and then gets knocked down) and really haven't found a nest of Deathclaws yet but the way I am wandering around it's just a matter of time. I quit last night up near Lake Mead by an NCR post that has been overrun by thingies from a cave, which cave being a few feet away and the type you have to travel into. I might go get Veronica for this part. She is so effective for close up work.

I've got the Boomers on my side and the Great Kahns have spurned the Legion. I need to double check on the Brotherhood to see if I can get them to align with the NCR. I'm getting impatient to continue with the Main Quest but at the same time I want to wander. There is so much to see and do. Wacky wasteland indeed.

War. War never changes. So it can just wait until I'm ready.

Later....much, much later.... Me and Boone were in the White Glove Society quest (yes I got past the Chauncey Crash and everything is working fine now), and when you go into  a casino they take all your weapons. Some sort of wild west code I guess and we were attacked by a couple of cane weilding tuxedo wearing goons. I was in the room bashing it out with my fists when Boone comes in with the cane and takes out the guy I'm fighting. Boone in his total power armor but using a fancy walking cane he just took off the other guy. The cane went "clunk" on the guy's head and he went down for good. It's was so hilarious I just stopped playing and started laughing.

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xtal
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December 7, 2010 - 6:48 pm
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Scout said:

 Boone in his total power armor but using a fancy walking cane he just took off the other guy. The cane went "clunk" on the guy's head and he went down for good. It's was so hilarious I just stopped playing and started laughing.


That's hilarious. I had a bit of trouble at that part too, because of the lack of weapons and being caught totally off-guard. It helps to have a silenced .22 that won't be found in an entry search to the casinos.
I've found one pack of deathclaws and they are nasty as hell, appropriately so, for being named "deathclaws." I first happened upon them at about level 4 or 5, got shredded and decided I'd revisit. At level 23 they still tore me to pieces. I may have to avoid them entirely, as I am a more intelligence/perception based character, and have low-to-middling strength and endurance.
Are you playing with the Wild Wasteland trait on, Scout? I've heard it completely changes the game, which is either extremely fascinating or just extremely exaggerated. I've seen it said to be "essential" to the experience, though I'm having a fine time; perhaps that's simply due to my ignorance of what its presence provides.
Spike, to answer your question: the followers in New Vegas definitely send you on long quest strings, and if you don't go out of your way to focus on simply one quest at a time, but rather play more organically and logically, they will last a long time, I've found. They've also been three of the best quests in the games, for the companions' whose quests I've completed. I find them so satisfying, from the standpoint that these companions are real characters themselves, that after finishing each one I've basically let them go; parted ways because it seemed logical, rather than lugging them around with me on a daunting journey, even if they voice their interest in doing so. We travel together for a while, have some good times and battles, resolve a major standing issue that they have, and simply say "see ya later." It feels very unforced to leave one companion and join another, to eventually happen upon their quest of interest.
My latest undertaking: Black Mountain. Holy shit, if you go there at night … well, have some Cateye, or be prepared to stealth-it-up. And bring lots of fucking ammunition. The whole damn thing took me over 20 in-world hours to traverse … that is to say I began the climb at sunrise, and was there well into the next night. Rewarding though.
Next up … Boone was my first companion but we parted ways early on. I think I might pay him a second visit.
[EDIT: paragraph spacing not working on this post...Sorry!]

If being wrong's a crime I'm serving forever

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