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Fallout: New Vegas
Scout
Portland, Oregon
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November 16, 2010 - 9:07 pm
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Thought I would open this for future use.

I'm only at level 2, with a character high on guns, medicine, repair and lockpick. I'm scurrying around outside of the beginniner town of Goodsprings running a lot and fighting off little baby critters.  I ran down to Primm and stole some NCR armor. Got ttacked by the opposing faction, the Powder Gangers, on the way back to Goodsprings. Right now I'm trying to locate a gun repair bench and some SPEECH booster to pull off the save the guy in the gas station quest. 

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xtal
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November 17, 2010 - 5:01 am
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Scout,

I have played a ridiculous fucking amount of this game. Ridiculously ridiculous, I'm telling you. If I were to list what I'd done no doubt I'd break The Internets. I got to the strip today for the first time. Yes, and I bought the game on launch. Okay, I'm a dawdler compared to most, but still. There is so much on the periphery... I mean, it's just astounding. Or I just play games way too fucking slow. Undecided there.

FNV has forced me to use my caps to purchase supplies more frequently than Fallout 3 did. It keeps me on my toes. Radiation can be a serious threat ... RadAway is freaking gold, if you find that shit: take take take or buy buy buy. It goes without saying then that Rad-X is also very important, you'll just consume less of it.

I haven't used a single Stealth Boy ... I don't know if they're useless in all situations or if I'm just not a stealthy player. Most situations don't beg me to sneak around and break into places. And I'm trying to be smart, when I've been offered break-and-enter type quests I often say "no thanks."

Most oft used skills? Definitely speech ... I use it in almost every other conversation it seems. Barter has never been too important to me, as the caps will flow somehow, whether its loot whoring or gambling. Learn how to play Caravan early on; it seems complicated but its not. Rather than reading the explanation in the in-game note you're given just go look it up on the Fallout Wiki. I've won thousands of caps through Caravan, and it's kind of enjoyable to play too.

Next most useful skills? Not a lot different from Fallout 3 to be honest: you'll want your guns and energy weapons skills very high (at least 75+ by level 15) unless you're going mêlée, which no one ever does on the first go-round. Repair should be decent enough to keep your gear in working order. Science I personally find very useful because you can hack a lot of doors (per usual) and also impress folk with your knowledge and save quite a bit of small time questing.

Skills I haven't touched or left very low: unarmed, mêlée, medicine (though I should spruce it up), barter, explosives (again, like medicine, this is quite useful and it's simply my preference to favour other skills) and survival. Lockpick and Sneak are somewhere in the middle. I suspect if you played on Hardcore mode that the survival and medicine skills would have emphasized importance.

Don't be too quick to get on the bad side of any factions. Now, nothing is ever set in stone, and opinions can be changed, but man I'm telling you I've had some interesting gameplay choices because I've left myself open to all sides ... playing everyone a bit, no real loyalty. The only people who "hate" me are the Powder Gangers, but even they eased up after I freed a couple of them from some Legionaries.

If being wrong's a crime I'm serving forever

Scout
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November 17, 2010 - 11:27 am
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Thanks for the information, xtal. Ironically I dumped a bunch of points into Speech the first chance I got, remembering how handy that skill was. And Guns of course. Guns and Energy Weapons will be my focus for the next little bit. Standing three feet away from a Powder Ganger with VATS enabled and not even grazing him sort of brought home how much those skills suck at the present moment. I've found myself cleaning out abandoned houses of clutter and selling it at the General Store, something I don't remember doing so much in Fallout 3.

Finished the Battle of Goodsprings and have me some nice leather armor and a bunch of guns and medical supplies. I'd say the Powder Gangers pretty much hate me right now.

I could see spending some time in this game. I usually ignore Science as I hate, hate, hate that hacking mini-game.

I'm playing on Normal and it feels about right.

Enjoying the country and western radio station right now and the salt-of-the-earth banter with the locals. Hopefully this holds up. Even more reason to pump up SPEECH, methinks.

Thanks for the tip on radiation. Will squirrel the RadAway away.

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Spike
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November 17, 2010 - 5:56 pm
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xtal said:

 Okay, I'm a dawdler compared to most, but still. There is so much on the periphery... I mean, it's just astounding. Or I just play games way too fucking slow. Undecided there.


Immersion is SOOOO much fun.  If you've got a heart, and a brain, and are interested in more than just killin' stuff, then the game isn't too slow.  Dawdling is life-enhancing.

"…you just keep on trying 'til you run out of cake."

Scout
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November 18, 2010 - 1:20 am
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I'm slowly figuring out Caravan, the card game. Won the third game I played. Wow but is it complicated!

Slowly working my way south from Goodsprings. I have too many guns. I need to figure out how to use the reload bench to break some of this stuff down. Made it to the rest stop south of the State Police Station.

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xtal
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November 19, 2010 - 1:00 pm
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Spike, you're right. I appreciate your reassuring words.  🙂

 

Scout, once you grab a companion just unload most of your guns onto them and keep the few that you plan to use very regularly. I've got rocket launchers, grenade launchers, sniper rifles, assault carbines, dynamite, you name it; and strangely I'm finding the most powerful gun is one you should find relatively early: the 10mm sub-machine gun. Keep one of those in pristine condition and always on the ready for when you get in a heated battle. They tear everything apart.

 

Re: Caravan, it's one of those things that is totally alien...until the moment you fully grasp it (which will come) and from then on it's like a card game you've always known. But I'll give you a brief rundown of how I understand it to work, and you should start winning games regularly.

The three piles (or six, counting your opponent's): they appear daunting, but it's understandable enough once you know the winning conditions to the game. And those are as follows: all 3 piles, columns, or caravans-- as they are called in the game-- must have a card value total between 21 and 26 from at least one player. 20 is too low and will not force an end, 27 is high and likewise will not end the game. What you need to do is have at least two piles won of the three. To win a pile, simply have a higher total than your opponent, while being over 20 and under 27; hence 26 is the ideal value to secure a win. It's almost like a more complicated version of Blackjack.

Example endgame:

Caravan One - Scout has 24, Ringo has 25

Caravan Two - Scout has 22, Ringo has 16

Caravan Three - Scout has 21, Ringo has 27

Winner: Scout

The game ended because all three caravans had a card within the endgame range (21-26).

I find the basic strategy is this: make your three lead cards either have a low value (2, 3) or a high value (8, 9, 10). Then work in the opposite direction. The way it works it that you can only move upwards or downwards, although placing a Queen on one of your cards will reverse the direction at that card upon which it is placed. So if you have several Queens dealt out of your deck, it stands that you could start your piles with a middle value and still have success. If you get dealt several 10s and Kings you can win a game very quickly by getting your piles all doubled up to 20, because you can win with almost any card at that point (anything from Ace to 6 would put you in a good spot). Oh Aces, by the way, seem to always be a value of 1. But I may have missed an alternate use for them; I've forgotten that too!

From memory I believe the face cards do the following.

King - doubles the value of the card on which it is placed (i.e. place a King beside a 10, and that 10 is now essentially a 20)

Queen - reverses the direction of the caravan (i.e. you had, in descending order: 8, 7, 5, 4; Queen placed on 4, direction now reverses upwards, so instead of a 3 or 2 being your next play, a 9 or 10 would be, to follow the 8)

Jack - removes the card it is placed beside (self explanatory)

If Jokers are allowed in the game (I can't remember) I don't know what they do, I've not used one.

 

Hope that helps, Scout (and anyone else playing) and wasn't too garbled.

If being wrong's a crime I'm serving forever

Scout
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November 19, 2010 - 5:18 pm
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Thanks xtal. That was the best explanation of Caravan I've read yet. You should work up a little wiki and post it over on the TR blog. So few people can explain complicated stuff clearly. I found one little article that suggested discarding everything but 7, 9, and 10 and that works sometimes…as they add up to 26 pretty quickly. Ringo seems to come up with a 26 often as well which seems to force some kind of odd tie which I usually lose as I run out of cards and finally have to cancel the hand to get out of the game which results in me losing despite have 3 caravans of 26 showing.

I just cleared out Primm. I had that deputy as a companion for a minute but the convicts wiped the floor with him. YES that 10mm submachine gun was exactly what I used when I got jumped by 4 of them! Just mopped them up. I just got the E-DE robot quest. I need to find some parts and some Science mags. I also ran into the Legion in that Niton (sic) town just south of Primm. I like how you can see the entire map from high spots. I just stand there and stare over at New Vegas and think, Wow that looks so close. Heh. Right. [Image Can Not Be Found] 

This is a very cool game so far!

Scout
Portland, Oregon
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November 21, 2010 - 12:32 am
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I have ED-E and Boone now and am on the way to take on a basement full of Nightkins, invisible purple mutants, in defense of a bunch of religious cultist ghouls having just dropped the dime on a nice old lady slaver by way a brain damaged old desert coot whose been stung once too many times in the head by radioactive scorpions. All that in just the last hour of gaming. It's so nice to be back in the capable hands of devs who can actually write interesting characters. It's been a long time.

Auditrix
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November 21, 2010 - 1:18 am
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I think I am a bit frightened that Scout's post number seems to be stuck on 666 [Image Can Not Be Found]

Scout
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November 21, 2010 - 4:40 pm
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You can come out now Auditrix. Evil Scout is no more. [Image Can Not Be Found]

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xtal
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November 22, 2010 - 12:06 am
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Scout, that basement full of Nightkin proved a fair challenge for me because that's mainly where I experienced the VATS bug which I mentioned on the main page/blog ("Now I'm No Longer Alone"). If you haven't gone in there yet, be weary of that possibility and bring some extra killing power. If you've already passed it, well, bravo to you!

If being wrong's a crime I'm serving forever

Scout
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November 22, 2010 - 1:02 am
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xtal, I just wrapped that one up tonight. The bug seems to have been squashed though I did experience some lag getting in and out of VATS.  I'm using a Service Rifle that works pretty well for close up as well a mid-distance sniping. I also finished up the power plant quest with Mr. Fantastic. What sweetheart. I was tempted try and find out if there is a Murderer Achievement. I'm on my way to Camp Forlorn. The NCR are loving me but little do they know I'm off to sell secrets to the Brotherhood of Steel.

I have my Guns up to almost 80, and my lock pick at 52. At level 10. Slowly making my way north to New Vegas.ED-E and Boone seem like a pretty good fit for sniping with their perks for perception. Now I just need a decent sniper rifle. [Image Can Not Be Found]There are so many high postions available, it's tempting to go that way.

Have you done the Crazy Crazy Crazy quest to take outTabitha and her Nightkins, yet? I didn't  have a lot of trouble with them earlier so I'm tempted to return to Neil's Shack and see how far I get.

Or maybe not…

I've got a big stash of energy weapons but I don't seem to be using any of them.

Scout
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November 25, 2010 - 1:29 pm
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I switched out Boone for another team member, Veronica. She is ex-Brotherhood of Steel so she can actually wear one of the power armor suits I keep finding in the Hidden Valley quests. She is a melee character and punches really, really hard. I gave her my spiked knuckles and she is one and two hit killing pretty nasty Fiends. I wandered down to talk to the loathsome Ceasar then decided to reload and do some more wandering. Felt like the main quest was starting to move along too fast. Right now me and ED-E and Veronica are going from vault to vault looking for air filtration parts for another BOS quest. Shades of Fallout 1. I only wish I had named my player character Betty instead of Eve and we could be Betty and Veronica. I guess that makes ED-E Archie. Of course, Boone is Jughead. [Image Can Not Be Found]

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Pokey
California
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November 26, 2010 - 11:30 am
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I just grabbed this off the Amazon Lightning Deals (PC) for $30. Can't wait till it gets here. [Image Can Not Be Found]

Scout
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November 26, 2010 - 12:45 pm
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You will love this game Pokey. 30.00 is a great deal too. Looks like it's still on for a couple more hours.

I have been cleaning out Vaults with Veronica. She is the perfect sidekick for dungeons and such. She goes off on her own, all proactive and hunts stuff down while I'm searching for the air filtration parts and whatever else I can find. Her vocabulary is much higher than Boone's too so she is more fun to listen to. I also replaced ED-E's battle tone with a mod of U2D2 as it's not nearly as borning to listen to and you'll hear it a lot if you use ED-E. I had to shelf Boone as he is locked in against one of the factions I want to deal with a while longer. Once I decide to turn against them, I'll bring him back.

I'm on the last Vault before I can return and get my power armor training. I'm at level 14 and have about 10,000 caps just through selling loot and playing a little bit of Caravan, of which I've finally figured out the basics of. I took the Sniper route this time as the terrain is perfect for it. Tons of faraway enemies. I've only run up on a few young Deathclaws and young Calazodes (killer hornet things that might be the hardest enemy in the game…fast, deadly, hard to kill and travel in packs).

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Yapette
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November 27, 2010 - 2:39 pm
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Before Amazon's deal (thanks Pokey), I bought the D2D version at $29. D/L from Steam & ready to play....on Dec. 25th. [Image Can Not Be Found]

Trying my best to hold out until then, finish ME & start ME2. My resolve to next play Fallout 3 DLC & mods vanished - poof! - after reading about F:NV's dialog & story. F3 will wait for me...I'd rather join you guys even if I'm weeks late to the party.

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Pokey
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November 27, 2010 - 3:57 pm
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I won't be starting for a while. Since Scout is so far ahead, maybe we will be somewhere in the same starting area. I have Call of Pripyat to keep me busy for a while. I see I can pick up Bioshock 2 for $10, but still not sure that I want it. I'll probably be playing other games like New Vegas and Mafia 2 and others and may not get around to it.

I got the explorer perk for Fallout 3 and am checking out the locations I missed.

Scout
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November 27, 2010 - 4:01 pm
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Well, it's power armor around now. I have my set though it imposes -2 Agility which is a gun skill so that really sucks. Urk. Veronica, of course, has her and now Boone has a set. I've modded a laser rifle for Boone as he is a scout ranger sniper and really brings down the doom. Veronica is much more fun to talk to though. Her one liners are priceless. ED-E is a hunk of floating metal that goes beep so he is sort of the mule. He doesn't seem to fight much but when he gets in the mood he is very effective. I do have a BOS set of armor without the penalty but as 3/4 of the wasteland is NCR and anti-Brotherhood, it's not so safe to wear.

I'm  juggling the two main companions, trying to get their respective quests. I take Veronica east and south when I think I will run into the Legion as Boone hates them permanently and will go postal and I want to use them for a while longer before exterminating them. He is best for runs north and west. There is one other set of killer armor that doesn't penalize AG but one peice is at one end of the map surrounded by Deathclaws and the other piece at the other end surrounded by Calazode killer wasps. I might just buy a nice normal set of combat armor and keep the power stuff for special occasions. I have a ton of side quests to follow. I think I'll head off and start on those. I'm at level 15, halfway to the 30 cap.

Mods I'm using:

Pipboy light 2x brightness as the ingame flashlight is dim

Replaced Ed-E's reveille battle call as it is just terrible.

As usual the modders are going crazy with a million and one tweaks but I say pshaw, pshaw. [Image Can Not Be Found] 

I do want to get the friendly animal perk as I weary of shooting innocent wildlife, esp. coyotes. I always hate it when a game makes you kill dogs, wolves, panthers, lions and coyotes. I find it slightly loathsome. That was the main mod I took in Oblivion, to make the wolves stop their kamikaze attacks.

I'm upping my Speech now. It's at 90 and I want to get it to a 100. With 100 speech, Friendly animal perk and deadly force at my disposal I will bring peace to the wasteland. Ghandi in a tin can, that's me.

Obsidian has really done good by my lights.

Yapette and Pokey, I was trying to dawdle but the addictive factor in this game is crazy. Wish there was a way you guys could jump in now intead of waiting a month. I will probably be done by Christmas. Of course I could always start over with new skills. I've never played a pure melee character before.

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Yapette
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November 27, 2010 - 5:47 pm
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So if you've never played a pure melee before, are you saying that you're playing your usual Battlemage? If so, shooting fireballs in Vegas sounds like more than wonderful. [Image Can Not Be Found] That'll teach those fire ants & rad-scorpians who's boss. [Image Can Not Be Found]

 

Yeah, I really want to play with you but I'm on a roll in Mass Effect. Me & every cheat possible. [Image Can Not Be Found] The story's important to me, not the win and the mastery. My FemShep is kicking butt with her team of three: Liara, sometimes Tali or Wrex or Garrus, and always god. I'm in love with Garrus the liz-like of few words. It takes a cynic to appreciate a cynic. Kaidan is simply too beyond pathetically needy. Too bad the devs didn't support my desires. [Image Can Not Be Found]

Finkbug
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November 28, 2010 - 6:04 am
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Garrus is a cynic with a side of do-gooder mooshyheart [TM]. Looking back, I may've identified too much with the character to keep him on the team. 'Course I could never survive encounters with the insufferable Caulfield. So.

Tali is both sweet and practical--everything not me--so that's probably why she was my favorite.

grooowrrrr! [menace menace] rrrrowwwr!

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