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Dragon Age: Origins
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Toger
Somewhere, out there...
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June 19, 2010 - 2:01 pm
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Oh yeah, I remember that fight. http://smilearchive.com/s/cwm/cwm/eek6.gif

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Helmut
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November 12, 2010 - 4:13 pm
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Snagged this for $20 less than on steam. Fun! Out on the joining quest. Kinda reminds me of The Witcher with all the little tactical configuration panes, with fewer goofy translations and animations

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Toger
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November 12, 2010 - 6:24 pm
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Ohh, you're definitely eary days yet. Please keep us informed of your progress!

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Finkbug
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November 13, 2010 - 5:07 am
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Never finished the game. Got sick of figuring out who to bring to which location to advance stories and getting jumped by sometimes very tough fights while trying to travel. I should give it another shot. There's one optional reaver (? been a while) I simply could not kill, no matter how many times I tried. That thing needs banishing. [Image Can Not Be Found][Image Can Not Be Found]

grooowrrrr! [menace menace] rrrrowwwr!

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Helmut
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November 13, 2010 - 11:53 am
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Yes, I can see that this can get quite tactical. Tired already of my stylish uptown elven rogue trying to set traps while the rest of the beacon lighters get their heads handed to them. Although I did make it through that section, it was a slog. What's up with sharing stuff (say health)? They're shown in the inventory as common to all, but they have to be locally on the toolbar to be used by someone?

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Helmut
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November 13, 2010 - 7:59 pm
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Couldn't you crawl into a bush somewhere and die? That would be great. - Alistair to Morrigan. 

 

That's a lol, thank you very much.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Scout
Portland, Oregon
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November 14, 2010 - 2:22 am
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I never did understand the tactics in this game. I mean I sort of knew how it works but it never clicked on an intuitive level. I finally just stopped using them. Nothing ever seemed to work the way I thought it was supposed to so I just manually drove all the characters.

Luckily I had Morrigan with me. Alistar was pretty much the professional dead person in my party and I eventually parked him. (Maybe Morrigan was secretly driling him in the back.) But Morrigan was worth two of the next best fighter. I played through her character most of the game. Could never get into the big expansion without her and finally quit. If they bring Morrigan back I'm there…otherwise not so much.

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Toger
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November 14, 2010 - 3:52 pm
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Helmut, in order for your companions to drink potions on their own they'll need to a) have them in their inventory and b) make sure that their tactics are set so that the first line has them consuming said potion or health kit at x% (I always opted for around 50-75 as anything below that they might not heal themselves in time).

Tactics are a giant IF statement, Helmut. Earlier in the thread, I laid it all out for Steerpike.

I never really bothered swapping companions out unless the storyline required it (in certain instances it does). I almost always had Alistair, Wynne (once I met her) and Morrigan with me. When Morrigan couldn't go, I took Lelianna.

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Helmut
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November 15, 2010 - 12:41 am
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Thanks Toger, it was helpful to discover a good set of tactics. Looking at it from Chatfield's perspective, the whole system doesn't give much in the way of feedback or reward. At best, your people don't do something stupid, which is a lot like referees, the best ones are the ones you don't notice. Doing early on quests in Lotherim, but am up against it as my tactic to self heal at 25% made Alistair a bit of a cocktail monger and now we're fresh out and there are only 2 potions for sale in the whole place. Naturally, I have chosen to be able to make traps and poisons, but not to make potions of healing. [Image Can Not Be Found]

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Yapette
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November 15, 2010 - 12:51 am
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Pull a Yap & start over with a new character build? [Image Can Not Be Found]

 

Edit: usually to be avoided if at all possible but sometimes, when the game is projected to take elebenty-million hours to complete, it's small potatoes to start over with a better build...one learned in hindsight that was impossible to know the first time around till one learns their intial decisions are the pits. Just sayin'....

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Toger
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November 15, 2010 - 11:17 am
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Yeah, Alistair could be something of a potion alcoholic at times especially in the early days. Once I got him better armour he wasn't such a lush.

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Helmut
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November 15, 2010 - 5:48 pm
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Is this Sten fellow, necessary? I don't feel like threatening the reverend mother to get him out. 

What's with (download definite articles?) 'the' crazy downloading options so I can start a  (download nouns?) 'quest' (download punctuation ? download Special Bioware Question punctuation font?) ??? I am repulsed by such commercial intrusions in my world saving.

Toger the inventory I bring up only shows the party's goods. I don't think the concept of individual possessions exists. Everyone can dip into the pool of potions now that I have tactics to support it.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Toger
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November 15, 2010 - 6:31 pm
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Sten isn't necessary, but I know lots of people like him. Someone in my party picked the lock... Leliana, perhaps? Or we just broke the lock as I didn't get the key from the Reverend Mother either. I just left him in camp until I decided to do his personal quest.

You can move potions, equipment, et al to individual companions from the main inventory. I'm not sure how to do it on the PC as I played on the 360. For me, swapping to companions was just a button press. I was notorious for using my companions as pack mules until I could get back to camp and take the time to try out various equipments or move things around.

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Finkbug
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November 15, 2010 - 11:07 pm
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Don't overlook the dog. It fades as others gear but when acquired he's likely the sturdiest member. Its damage output ain't bad and it can search for items that give rep with other characters.

grooowrrrr! [menace menace] rrrrowwwr!

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Helmut
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November 16, 2010 - 6:17 pm
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I forgot to free the dog, and now I can't go back. It's been some time since I remember a game so  punishing of the careless, so devestating to the sloppy, so crushing of the weak. With so many enemies, even the smallest thing makes the difference between a quick death and an easy time. I played that Redcliffe battle a dozen times with all sorts of failure, then a simple change in tactics made it easy to finish.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Jarrod
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November 16, 2010 - 6:22 pm
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I think I partied mostly with the three girls, and I was myself a mage.  I focused on spells that imobilised my opponents (and got the two girl mages to as well, although Wynn(?) used to cast a lot of healing to help out as well).  Seemed to make short work of most fights.  Continually freeze a group of people in place, then use AoE damaging spells to kill them before they recover.

 

Used similar tactics in the Knights of the Old Republic games [Image Can Not Be Found]

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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Toger
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November 16, 2010 - 7:09 pm
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Well, I was going to say there's another chance to get the dog but then I remembered you've already done the joining. You're not missing much by not having the dog. I never really used him/her/it except to pet it while in camp… hmm, now that I think about it you will miss some fairly hilarious camp dialogue concerning the dog and Morrigan's underwear.

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Helmut
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November 17, 2010 - 2:06 am
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That's an interesting angle Jarrod, my character isn't really all that useful right at the moment with acid, fire, and soulrot bombs, they do friendly damage and there has been no way to get separation between ally and foe to actually use them effectively. Perhaps some immobilization would be helpful. My character can deliver bombs while stealthed and not be discovered, at least by the zombies in the castle at Redcliffe and that would be incredibly useful talent if someone had thought to pack more flasks for soulrot bomb preparation, or if the walking dead were susceptible to the heap of acid bombs I do have. They don't seem at all inconvenienced by it. They're probably filled with it. Great walking bags of undead acid thinking to themselves: oh hey, a yummy acid treat. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Toger
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November 17, 2010 - 10:54 am
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Morrigan's Cone of Cold is your friend. Everywhere. On anything. Granted, it has friendly fire issues but it's less hurtful than say, actual fire.

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Helmut
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November 22, 2010 - 12:21 pm
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Ok, stuck in a bit of a situation. I finished the Redcliffe stuff, am level 8 pretty much across the board. That took a lot of management, and I don't think I have good enough armour, or something. I'm in Denerim right now, and not really even able to survive simple quests. I'm trying to do this mage's blood quest, but I think it's borked or something. I've only found one door in the market area to mark, and I can't survive any of the street gangs if I wander anywhere else.

Are all the doors to be marked in the market area? Or do I have to wander around to different areas?

I dislike not being able to effectively abort combat by running. I went out to a warehouse and got to it, but couldn't win that fight and couldn't get back because on the way through the map I kept running into a gang that I couldn't beat either. How did you guys get to level 15 at roughly the same stage? I appear to need a bit of a training ground area. Morrigan is one skill upgrade (1 or 2 more levels) before I get to cone of cold.

My armour upgrade path is scrambled beyond repair. Are the item set bonuses worth maintaining, or is it better to just buy better stuff when available?

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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