Armand got the two I recognized. Still remember my first encounter & tussle with him about the modern playability of MoM. Sticking to my guns: fantastic games with near-fatally awful UI then & now.
Hijak alert!
Been sidelined on gaming aside from Tyrant (still love it) and the occasional word game because my uber computer pooped out months ago and I don't have parts to swap to isolate the issue. <glares at the very expensive brick> Any recommendations for stuff that'll run on a computer barely able to load a modern browser. Or, donations of equipment and money.
grooowrrrr! [menace menace] rrrrowwwr!
Finkbug said:
Any recommendations for stuff that’ll run on a computer barely able to load a modern browser
Analogue: A Hate Story. Christine Love's latest. It'll set you back $15 but I think it would be up your alley. It's like a historical mystery; lots of reading, pondering, checking family trees. I took notes. Haven't done that in a game (except to prep for reviews) in ages.
We need to get you a new PC though. Bulletstorm won't play itself.
Meanwhile, Lakerz: don't be tortured by picture #1. I can offer this clue: it's not from a game, but I've mentioned it. Recently.
Life is the misery we endure between disappointments.
I've clearly made this one too easy! If I went back to having a contest, though, and made them difficult, Gregg might die. We all saw what he went through last time.
Indeed, #1 is the Origin logo, #5 is Journey, and #8 is my lovely niece Jocelyn. She counts as "media," doesn't she?
Life is the misery we endure between disappointments.
I made the last one too easy. Try my latest, mortals!
The last one (that was too easy)
- EA Origin logo (because I was playing Mass Effect 3)
- The Witcher 2: Assassins of Kings (because I was excited about the enhanced edition)
- Analogue: A Hate Story (because it's sweet)
- Norman Jewison's Jesus Christ Superstar (because it's my favorite film, not on account of god or anything but on account of it's structurally and cinematically perfect; there's an article in there just wait)
- Journey (because I'd just finished it)
- The original Steel Battalion controller (because I don't know why)
- Waking Mars (because I'd bought it that day)
- My brand-new niece Jocelyn (because she's my brand-new niece)
- Batman: Arkham City (because I was feeling guilty about not playing it)
Life is the misery we endure between disappointments.
Nothing to apologise for, Heavy Rain was bold and brilliant, if a little flawed in places. Heavy Rain was under no illusion with what it was, and that's why I loved it. There was no exploration or driving mechanics or collectables or platforming or inventory or shooting galleries, it was all about your moment to moment actions and decisions and how they affected the story -- it was entirely committed to that. It was a real gamble because if you weren't invested in the story and its characters then I'm pretty sure the game side of it would have made your blood run cold. Thankfully for me and my girlfriend it paid off because we both found it very affecting, more so than most games, which is saying a lot. The two of us vowed to only ever play it once; to have our 'own' definitive experiences and, come the end, they were both very different which gave us lots to talk about.
Yeah, I know I had some entertaining conversations with friends who were playing it at roughly the same time, and how some things went very differently...I've played certain sections in different ways, both to get trophies and just to see what would happen, but I still see the original course I took through as the "real" one for me.
Gamer completionism tends to irk me when it comes to anything with narrative choices to make, since for practical purposes a lot of people seem to disregard their significance: they'll go back and do the other choice(s) later, so it becomes a very mechanical thing.
"Home is not a place. It is wherever your passion takes you."
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