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	<title>Tap-Repeatedly</title>
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	<link>http://tap-repeatedly.com</link>
	<description>Games. Media. Opinions. Attitude.</description>
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		<title>Star Trek: The Video Game (A Cooperative Review)</title>
		<link>http://tap-repeatedly.com/2013/05/star-trek-the-video-game/</link>
		<comments>http://tap-repeatedly.com/2013/05/star-trek-the-video-game/#comments</comments>
		<pubDate>Thu, 23 May 2013 21:40:43 +0000</pubDate>
		<dc:creator>Dix</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Star Trek]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27579</guid>
		<description><![CDATA[<p><p dir="ltr">After the amount of yammering on I’ve done about <em>Star Trek</em> games, I would be remiss to not review <em>Star Trek: The Video Game</em>, based on JJ Abrams’s version of the franchise and bridging (some of) the gap between the 2009 movie and this year’s <em>Star Trek Into Darkness</em>.  The game was described at E3 as a “bro-op,” alluding to the highly cooperative nature of the Kirk-and-Spock-centered gameplay the game intends.  To adequately explore this, I called on my friend and fellow Trekker Kristine Chester of <a href="http://www.fanboycomics.net">Fanboy Comics</a> to help protect New Vulcan from Gorn invaders.</p></p><p>The post <a href="http://tap-repeatedly.com/2013/05/star-trek-the-video-game/">Star Trek: The Video Game (A Cooperative Review)</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/05/star-trek-the-video-game/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/05/dix_startrekheader-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="dix_startrekheader" /></a></div>]]></description>
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		<title>The Part You&#8217;re Missing</title>
		<link>http://tap-repeatedly.com/2013/05/the-part-youre-missing/</link>
		<comments>http://tap-repeatedly.com/2013/05/the-part-youre-missing/#comments</comments>
		<pubDate>Wed, 15 May 2013 15:07:48 +0000</pubDate>
		<dc:creator>Matt "Steerpike" Sakey</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Acceptance]]></category>
		<category><![CDATA[Brandon Sheffield]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Gamer Culture]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Nongamers]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27572</guid>
		<description><![CDATA[<p>Brandon Sheffield, Senior Contributing Editor at Gamasutra and Editor Emeritus of <em>Game Developer</em> magazine, has <a href="http://www.gamasutra.com/view/news/192107/Opinion_Lets_retire_the_word_gamer.php" target="_blank">announced in a recent op-ed</a> that it's time to retire the word "gamer." This meme comes up once in a while - don't call them games, don't use the word <em>gamer,</em> etc. - always with the same basis. It's derisive. It minimizes the medium and the hobby. Yadda. These articles, including Sheffield's, usually leave something out, though: what "gamers" <em>should</em> be called, if they can't be called "gamers."</p><p>The post <a href="http://tap-repeatedly.com/2013/05/the-part-youre-missing/">The Part You&#8217;re Missing</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/05/the-part-youre-missing/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/05/steerpike_GamerHeader-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="steerpike_GamerHeader" /></a></div>]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Culture Clash: The Fourth Letter</title>
		<link>http://tap-repeatedly.com/2013/05/culture-clash-the-fourth-letter/</link>
		<comments>http://tap-repeatedly.com/2013/05/culture-clash-the-fourth-letter/#comments</comments>
		<pubDate>Tue, 14 May 2013 16:32:30 +0000</pubDate>
		<dc:creator>Matt "Steerpike" Sakey</dc:creator>
				<category><![CDATA[Culture Clash]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Ice-Pick Lodge]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[Pathologic]]></category>
		<category><![CDATA[The Void]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27568</guid>
		<description><![CDATA[<p>This month's <em>Culture Clash</em> column is inspired in part by a chronic affliction of mine: every twelve months or so, I undergo a strange frenzy of attention-paying to the work of <a href="http://www.ice-pick.com/" target="_blank">Ice-Pick Lodge</a>, the inscrutable Russian developer of <em>Pathologic,</em> <em>Cargo!</em>, and <em>The Void. </em>The studio's website rarely sees substantive updates, but nevertheless I always tend to find <em>something</em> new there - though it rarely is anything about their activities. This time around I found a series of papers and lectures on game development, the translation quality of which was... quite poor.<em>
</em>

Still! I like that stuff and it formed the basis of what I have to say in this month's column. Despite it making complete sense to me, I have a feeling this is one of those installments that will make the eyes of other readers cross. Like Penny Arcade's Twisp &#38; Catsby comics, I try to only do that once a year or so. Enjoy!</p><p>The post <a href="http://tap-repeatedly.com/2013/05/culture-clash-the-fourth-letter/">Culture Clash: The Fourth Letter</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/05/culture-clash-the-fourth-letter/"><img width="100" height="100" src="http://tap-repeatedly.com/wp-content/uploads/steerpike_cultureclashheader-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="steerpike_cultureclashheader" /></a></div>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Antichamber</title>
		<link>http://tap-repeatedly.com/2013/05/antichamber/</link>
		<comments>http://tap-repeatedly.com/2013/05/antichamber/#comments</comments>
		<pubDate>Tue, 07 May 2013 21:57:33 +0000</pubDate>
		<dc:creator>Amanda "AJ" Lange</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27550</guid>
		<description><![CDATA[<p><blockquote>Now you’re thinking with portals ... proverbs, and a light show.</blockquote></p><p>The post <a href="http://tap-repeatedly.com/2013/05/antichamber/">Antichamber</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/05/antichamber/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/05/amanda_antichamber_header-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="amanda_antichamber_header" /></a></div>]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Selling Survarium</title>
		<link>http://tap-repeatedly.com/2013/05/selling-survarium/</link>
		<comments>http://tap-repeatedly.com/2013/05/selling-survarium/#comments</comments>
		<pubDate>Mon, 06 May 2013 21:59:56 +0000</pubDate>
		<dc:creator>Matt "Steerpike" Sakey</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Arma]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[gsc game world]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[MMOFPS]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Shooters]]></category>
		<category><![CDATA[Stalker]]></category>
		<category><![CDATA[Survarium]]></category>
		<category><![CDATA[Vostok Games]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27532</guid>
		<description><![CDATA[<p><i>Here’s the first article in a planned few-parter on shooters. Think of it as a preamble. To keep my ambition in check for this first installment, I’ll just talk about two shooters in particular that have piqued my interest. </i></p><p>The post <a href="http://tap-repeatedly.com/2013/05/selling-survarium/">Selling Survarium</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/05/selling-survarium/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/05/steerpike_survariumheader-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="steerpike_survariumheader" /></a></div>]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Neverwinter Beta Launch Interview</title>
		<link>http://tap-repeatedly.com/2013/04/neverwinter-beta-launch-interview/</link>
		<comments>http://tap-repeatedly.com/2013/04/neverwinter-beta-launch-interview/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 23:14:29 +0000</pubDate>
		<dc:creator>Amanda "AJ" Lange</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27504</guid>
		<description><![CDATA[<p>The new <i><a href="http://tap-repeatedly.com/2013/02/impressions-neverwinter-beta/">Neverwinter</a></i> MMORPG is in open beta starting today! I mentioned when I was in the closed beta that I had some additional coverage to offer, so as part of the beta announcement, I'm going to share with Tap readers a Q&#038;A that I did with Craig Zinkievich, the Executive Producer.  I had a few pre-beta questions for the developers about <i>Dungeons &#038; Dragons</i> lore, classes, and character customization plans. Those answers for you, after the jump!</p><p>The post <a href="http://tap-repeatedly.com/2013/04/neverwinter-beta-launch-interview/">Neverwinter Beta Launch Interview</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/04/neverwinter-beta-launch-interview/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/04/amanda_neverwinter-dragon-200x100.png" class="attachment-thumbnail wp-post-image" alt="amanda_neverwinter-dragon" /></a></div>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Celebrity Guest Editorial: NYFA&#8217;s Zeke Iddon!</title>
		<link>http://tap-repeatedly.com/2013/04/celebrity-guest-editorial-nyfas-zeke-iddon/</link>
		<comments>http://tap-repeatedly.com/2013/04/celebrity-guest-editorial-nyfas-zeke-iddon/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 22:28:50 +0000</pubDate>
		<dc:creator>Tap-Repeatedly</dc:creator>
				<category><![CDATA[Celebrity Guest Editorials]]></category>
		<category><![CDATA[Bientot lete]]></category>
		<category><![CDATA[Celebrity Guest Editorial]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Iron Man Mode Blog]]></category>
		<category><![CDATA[New York Film Academy]]></category>
		<category><![CDATA[Tale of Tales]]></category>
		<category><![CDATA[Zeke Iddon]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27487</guid>
		<description><![CDATA[<p><em>So a couple weeks ago I'm minding my own business when the email dings - it's a rep from the <a href="http://www.nyfa.edu/" target="_blank">New York Film Academy's</a> School of Game Design, asking about the possibility of one of their people doing a guest piece. Technically it was from their marketing department, which always makes me suspicious since I get about eleventy-five of those a week and eleventy-four of them wind up trying to sell me Cialis™, which I'm told is for Whenever the Time is Right®. Every now and then I bite though, which in this case was a great thing since it turned out to be both legit and totally worth it.</em>

<em>Thus do I introduce <a href="http://www.ironmanmode.com/" target="_blank">Iron Man Mode</a> Blog Overlord, freelance writer,</em> Guitar Hero <em>master, and NYFA staffer Zeke </em><em>Iddon, who for reasons soon to become clear is slightly less than overjoyed to share with us his feelings on Tale of Tale's latest nongame </em>Bientôt l’été,<i> which I just know is going to mess up the site's text display</i><em>. Despite the pain, he even made us a video. You gotta watch the video, it's freaking awesome.</em>

<em>Take it Zeke!</em></p><p>The post <a href="http://tap-repeatedly.com/2013/04/celebrity-guest-editorial-nyfas-zeke-iddon/">Celebrity Guest Editorial: NYFA&#8217;s Zeke Iddon!</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/04/celebrity-guest-editorial-nyfas-zeke-iddon/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/04/Iddon_NYFA_BientotHeader-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="Iddon_NYFA_BientotHeader" /></a></div>]]></description>
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		<slash:comments>24</slash:comments>
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		<title>Thomas Was Alone: A Micro Review</title>
		<link>http://tap-repeatedly.com/2013/04/thomas-was-alone-a-micro-review/</link>
		<comments>http://tap-repeatedly.com/2013/04/thomas-was-alone-a-micro-review/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 17:13:34 +0000</pubDate>
		<dc:creator>Max "xtal" Boone</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bossa studios]]></category>
		<category><![CDATA[curve studios]]></category>
		<category><![CDATA[danny wallace]]></category>
		<category><![CDATA[mike bithell]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[thomas was alone]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27469</guid>
		<description><![CDATA[<p>If you like reading excerpts then this may not be the review for you, because after you click the 'Read More' button there are no more excerpts in this article. I know, right? "Just one excerpt?! What was he thinking?" Who the bloody hell knows?</p><p>The post <a href="http://tap-repeatedly.com/2013/04/thomas-was-alone-a-micro-review/">Thomas Was Alone: A Micro Review</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/04/thomas-was-alone-a-micro-review/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/04/xtal_thomas1-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="xtal_thomas1" /></a></div>]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Defense Grid 2 is Go</title>
		<link>http://tap-repeatedly.com/2013/04/defense-grid-2-is-go/</link>
		<comments>http://tap-repeatedly.com/2013/04/defense-grid-2-is-go/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 16:04:02 +0000</pubDate>
		<dc:creator>Matt "Steerpike" Sakey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[defense grid]]></category>
		<category><![CDATA[Defense Grid 2]]></category>
		<category><![CDATA[hidden path entertainment]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27475</guid>
		<description><![CDATA[<p>Good news! Hidden Path Entertainment CEO Jeff Pobst and CFO Jim Garbarini took to the vide-webs today to announce that <em>Defense Grid 2</em> is not just "happening," development has been underway for a while and we can expect the game early next year. Full announcement and more below.</p><p>The post <a href="http://tap-repeatedly.com/2013/04/defense-grid-2-is-go/">Defense Grid 2 is Go</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/04/defense-grid-2-is-go/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2012/08/steerpike_HPEInterview_DG2logo-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="steerpike_HPEInterview_DG2logo" /></a></div>]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Impressions: Don&#8217;t Starve</title>
		<link>http://tap-repeatedly.com/2013/04/impressions-dont-starve/</link>
		<comments>http://tap-repeatedly.com/2013/04/impressions-dont-starve/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 16:29:44 +0000</pubDate>
		<dc:creator>Matt "Steerpike" Sakey</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Don't Starve]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Steam Greenlight]]></category>
		<category><![CDATA[Survival]]></category>

		<guid isPermaLink="false">http://tap-repeatedly.com/?p=27452</guid>
		<description><![CDATA[<p>I am failing at the most fundamental tenet of this game. I am failing <i>the title of the game.</i>

Someone at <a href="http://www.rockpapershotgun.com/">Rock, Paper, Shotgun</a> described <i>Don’t Starve</i> as “<i>Minecraft</i> meets Edward Gorey,” but I can’t find the article. That pretty much sums up Klei’s new buildy-scavenvival game, out today on Steam. Luxuriant, inky hand-drawn graphics and Saint-Saëns musical score meet industrial revolution science in a wilderness adventure that I SUCK AT.</p><p>The post <a href="http://tap-repeatedly.com/2013/04/impressions-dont-starve/">Impressions: Don&#8217;t Starve</a> appeared first on <a href="http://tap-repeatedly.com">Tap-Repeatedly</a>.</p><div><a href="http://tap-repeatedly.com/2013/04/impressions-dont-starve/"><img width="200" height="100" src="http://tap-repeatedly.com/wp-content/uploads/2013/04/steerpike_dontstarveHeader-200x100.jpg" class="attachment-thumbnail wp-post-image" alt="steerpike_don&#039;tstarveHeader" /></a></div>]]></description>
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		<slash:comments>7</slash:comments>
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