Marketing materials try to convince you that Zero Time Dilemma, being the first Steam release in the series, is a perfectly fine introduction to the series if you missed the first two games. I would disagree. … I guess another way to put it is that my opinions about this game are… complex.
…a streamlined version of clunky, older game mechanics — without feeling “dumbed down” or “casual.” Bastard Bonds is simply more elegant than its predecessors and influences.
If you can forgive the occasionally-absurd text and the laugh-out-loud absurd plot, and concentrate on the moment to moment joy of moving pretty digital units around a well-designed tactical space, you are going to love Fire Emblem: Fates. I loved Fire Emblem: Fates, but I could’ve loved it more.
The following six-thousand seven-hundred seventy-five words contain scenes of nonsense and buffoonery. Viewer discretion is advised.
…Tales from the Borderlands comes super-close to completely wrecking itself on account of an abrupt, unsuitable, ill-conceived ending incongruous enough to cast a pall over the entire first season. But however much the last episode put me off, it was only really depressing because it was over.
Black Viper manages, whether intentionally or not, to find game equivalents for all the shortcomings in typical Eurospy films.
The best part of this year’s Rise of the Tomb Raider is the tomb raiding. This may seem like a banal observation, but there’s a large percent of the game that’s spent not tomb raiding. I do highly recommend the tomb raiding, though…
The bottom line: I started out immensely hyped for Batman: Arkham Knight, but ended up feeling burned out. The actual timeline of events below the jump.
While the graphics take advantage of modern processing power despite Axiom Verge otherwise resembling a 16-bit game, Axiom Verge doesn’t make many modern design concessions. In other words, it’s hard in an NES way. This is a commitment to purity you may appreciate, or may find controller-snappingly frustrating. I would describe my experience with Axiom Verge as an ebb-and-flow of joy and frustration.
The Order is a difficult game (I don’t mean in the difficulty sense): it’s flawed, it’s unusually paced, and the constant shifting between relinquishing control and having it sometimes arrested the flow of seamless events that developer Ready at Dawn aimed for this experience to have. But when it hits the mark it does so in an impressive, often thrilling fashion.
Critics and reviewers have so far been mixed across the board; and so here I come to tell you why I think The Order | 1886 is a good game, and how I don’t think it’s all that dissimilar from another AAA Sony exclusive.