If you only play one NieR game, Automata is the one to play. If you liked it enough to want a second helping, Replicant is probably the best form you can experience that in. It still feels a little more like medicine than dessert.
Tenderfoot Tactics is an open world turn-based tactics game where you play as a band of goblins exploring a vast archipelago, getting into cool fights and pushing back a malevolent force known as ‘the fog’.
The fights are cool because they’re all about manipulating and dramatically transforming the battlefield. You can smash craters and crack ravines into the earth, fill them with water then electrocute, boil, or even ice the water over to cross it. You can grow movement-hindering (or enhancing!) brush then set it alight to toast your foes (or your tender toes). You can even infect enemies with a fecund poison that, on death, spawns a ‘bog body’.
My first bog body was called Bobbie. Bobbie the bog body.
That’s right, I’m reviewing a movie.
Or am I?
Was that a… movie that I just saw?
I remember being at a game conference – E3 in 2010, if memory serves – when Final Fantasy XIV Online was announced. My thought at the time was: yikes, actually, that game looks like crap. It turns out my instincts were correct. It was absolutely crap! This resulted in a complete rework of the game. The developers practically destroyed the original FFXIV, subtitled it as A Realm Reborn, and fixing its many problems.
Not many people have good memories of whatever vanilla FFXIV was. But some of my friends have been playing ARR for a long time now, and all of them recommended it to me. It finally became too difficult to resist the temptation when the rabbit-woman Viera race was added to the game. I could ignore the siren song of sexy catgirls, but now I could become an Amazonian warrior bunny? All right, SquareSoft, you finally got me.
This is a review of A Realm Reborn and A Realm Reborn only. This is what it’s like to be me, a noob, playing FFXIV: ARR, in 2019.
I could’ve predicted to you two months ago that this thing was going to be a sensation.
I could’ve and should’ve. I had the headline at least written, but then I got lazy and then I didn’t write anything. Then I played the game.
Devil May Cry 5.
Remember when I used to write words about video games? Man, good times.
On this the week after PAX West (which, was basically the last time I seriously wrote about video games one year ago, as the mood struck me), I decided to jump in on the release of Ben Esposito’s Donut County. I attended Ben’s GDC talk about the development of the game a few years ago, and I wanted to see how the final product ended up.
Yesterday, in an Extra Life encore, I finished The Last Guardian. I just want to type those words again.
I finished The Last Guardian.
I wanted people from my group to also play the game, to the point where I promised them a free game of equal value if they picked up Nier:Automata, played through the whole thing, and said they didn’t feel it was worth full price. I REALLY wanted them to play it.
Myst, the solitary, quiet adventure game that was packed with so many PCs in the 90s, is a divisive game. Personally, I’ve always been a fan of the series. I was one of those people who bought The Book of Atrus in hardcover. I even played through the sequel, Riven, as a kid, though I can’t say I did it without some help. When I saw that a spiritual successor to this series was put up on Kickstarter, I backed, so that I would be sure to have the game when it released.
I hate to boast, but I have yet to back a total dud on Kickstarter.
Marketing materials try to convince you that Zero Time Dilemma, being the first Steam release in the series, is a perfectly fine introduction to the series if you missed the first two games. I would disagree. … I guess another way to put it is that my opinions about this game are… complex.
…a streamlined version of clunky, older game mechanics — without feeling “dumbed down” or “casual.” Bastard Bonds is simply more elegant than its predecessors and influences.
If you can forgive the occasionally-absurd text and the laugh-out-loud absurd plot, and concentrate on the moment to moment joy of moving pretty digital units around a well-designed tactical space, you are going to love Fire Emblem: Fates. I loved Fire Emblem: Fates, but I could’ve loved it more.
The following six-thousand seven-hundred seventy-five words contain scenes of nonsense and buffoonery. Viewer discretion is advised.
…Tales from the Borderlands comes super-close to completely wrecking itself on account of an abrupt, unsuitable, ill-conceived ending incongruous enough to cast a pall over the entire first season. But however much the last episode put me off, it was only really depressing because it was over.
Black Viper manages, whether intentionally or not, to find game equivalents for all the shortcomings in typical Eurospy films.