This year’s Eurogamer Expo took place over the weekend and I, along with Mat C, Joel ‘Harbour Master’ Goodwin and a couple of other friends, had the fortune of being able to attend again and spend a few days bumbling about sampling whatever we could. And there was a lot more to sample this year.
Chalk up another record-breaking Kickstarter… yesterday, Obsidian studios (makers of favorites such as Planescape: Torment, Fallout: New Vegas, and Alpha Protocol) started a kick for a new, original RPG, codenamed Project Eternity. This is perhaps the “spiritual successor to Planescape” project that’s been considered a theoretical possibility for some time in studio interviews.
Given the studio’s pedigree, even with a fairly vague pitch, it’s already gone on to make a million dollars in 24 hours.
We’re fans of the Steam platform here on Tap. Yesterday saw the launch of its new system for submitting and discovering indie games: Greenlight. Being a fan of both indies, and of Steam itself, I figured I’d check it out. Here, generally, is how it works: developers submit a game to Greenlight, including sample screenshots, promo videos, and whatever else they have handy. Then the community votes on which games they’d like to see end up on Steam.
So far, great idea, but there are a few problems that I can see…
Sometimes here on Tap we occasionally link to Kickstarter or other crowdfunding projects. We don’t always cover them all (I haven’t even covered the ones I’ve funded!) because there’s so many, but today I am linking to one in particular. Why? Because I tried the demo on iPad at GDC, it’s clever, it’s clay, and I’d like to see it happen!
The wheels of justice continue to turn (sort of) this week, with the conclusion of two big wrangles that games industry watchers have been, ah, watching.
The biggest news is the settlement between goliath publisher Activision/Blizzard and former Infinity Ward heads Jason West and Vince Zampella, both of whom were abruptly fired in March of 2010. West and Zampella sued, claiming A/B owed them monstrous royalties for Modern Warfare 2. Activision/Blizzard countersued, claiming that West and Zampella were stupid-heads, and the whole sordid affair dragged on for a while.
Hi Tappers! My convention schedule this year is about to continue… with a trip this week to Columbus, Ohio, for the Origins Game Fair. This has always been one of my favorite events: large enough to attract a good variety of gamers, but small enough that it still sort of feels like coming back home.
Unless you’ve been living in a closet lately, you’ve probably noticed a lot of excitement focused on Kickstarter. Kickstarter, the crowd-funding resource, is being used to fund all kinds of cool games for development. Often, these are games of the quirky variety that might be considered too unusual for a regular publisher to take a risk on. Today we’re drawing your attentions toward a promising Kickstarter done by some friends of Tap: Map Monsters.
The formerly iPad-exclusive Superbrothers: Sword & Sworcery EP is now available (and on sale) for PC on Steam. So you should definitely go get it if you don’t have an iPad. If you do have an iPad, you better have played this already! Because it’s amazing.
Sword & Sworcery is an indie action/adventure game with a really incredible soundtrack, and is frankly not quite entirely unlike anything you’ve ever played probably. It was also one of my games of the year.
So what are you waiting for? GO NOW.
The presence of Dungeons & Dragons was felt throughout the long, broad halls of Boston’s PAX East convention this past weekend. Wizards of the Coast brought with them this year the traditional tabletop offerings, running tables of D&D Essentials and the new Lords of Waterdeep board game in the convention’s table gaming room. But Dungeons & Dragons also means video games these days. In addition to checking out some new content premiering for the existing Dungeons & Dragons Online, I also got a first look at the newest D&D MMO, which is simply called Neverwinter. My thoughts on the latter lead off a series about the things I saw this past weekend at PAX. Join me past the jump.
I normally don’t post breathless and shocking announcements, but it’s just been brought to my attention that there’s been a huge upset in the world of gaming. Specifically, SWERY65, director of Deadly Premonition, has had his blog taken over by an alternate-dimension doppelganger with a terrifying mustache. And I gotta say, the game that development genius ZVVORY666 is working on now looks incredible.