Argh, this was meant to go out over the New Year period(!) but I’ve been burning the candle at both ends with work and… well, this turned out a lot longer than I expected!
This week, Joel Goodwin of Electron Dance and I slink around in the dark trying to kill each other in Mild Beast Games’ At Sundown: Shots in the Dark. We played this a few years back at Rezzed and loved it, and since then it’s been in active development. Much to our excitement it was finally released in January this year!
In the first episode we take a look at SplitSide Games’ Fling to the Finish, a zany duo-tethered racing platformer currently in development following a successful Kickstarter back in June.
“Variations on a theme” is a phrase I’ve employed to describe the games of Hidetaka Miyazaki, but it’s all a bit more complicated with Sekiro: Shadows Die Twice. It shares ample DNA with the games that made Miyazaki famous—Demon’s Souls, Dark Souls, and Bloodborne—but it’s also much more distinct. Any particular SoulsBorne game is unique, but looks and plays basically like the others. Sekiro doesn’t. The result is a game that revels in its surprises while nonetheless feeling familiar as an old shoe, or a loyal dog that bites. Hard.