In this episode Joel and I get our groove on with Crypt of the Necrodancer. Well, Joel gets his groove on. I just die a lot.
Bridging the gap between the PC and console – and by extension, between the mouse and the controller – is no easy task. There’s a reason it’s never been done; a reason that despite all these years and all these innovations nobody has come up with a suitable control scheme that allows the best of both worlds. As Valve’s own marketing video muses, “For too long, players have had to choose between the precision of a mouse and the familiarity of a controller.”
Note: I’ve updated this article a bit based on some more hours with the Steam Controller. Major changes are noted, others are just in there.
The official release of Valve’s first venture into hardware doesn’t happen until November, but those consumer whores among us are already testing out the Steam Controller and Steam Link thanks to the power of pre-orders we’d completely forgotten about until FedEx sent a nastygram to our email saying “answer your door, ya feckin’ shut-in.”
Episode 2 is upon us and this week we’re taking a look at Psyonix’s smash hit car-to-ball game Rocket League.
The wait is over! You can now, at long last, refresh the Side by Side tab you’ve had open since the end of season 1 to see that season 2 is upon us! Bigger, better, harder, faster… uh, stronger? Actually, while season 2 won’t necessarily be bigger, we hope it’ll be better. Harder? No. Faster? No. Snappier? I didn’t say that, but yes. Sexier? Now now, don’t push it.
Geralt of Rivia is a sullen man, unlikable even, but I like him because he’s cooler than me and because he always remembers my birthday. Which is today. I am forty.
So far it doesn’t seem much different than when I was thirty-nine, but the real test is whether I survive the next few days. I’m currently participating in a weekend-long birthday extravaganza thrown by my friends to celebrate the many late-May birthdays in our group. When I was younger, this sort of multi-day celebration was par for the course. Now that I’m forty it’ll probably kill me. In fact, I might already be dead. This post could be from beyond the grave!
A new documentary film, GameLoading: Rise of the Indies was released this year after a successful Kickstarter. The film, which is available for digital download through Steam or from the GameLoading web site, was created to showcase the diversity in the indie game development community and celebrate the works of indie game devs. How successful is it? Let’s talk about it! But first, let’s watch a trailer, after the jump!
Our topic today is dungeons, and the keeping thereof, from creature management to the ongoing nuisance of “heroic” dungeoneers. Evil is good — we learned that in 1997, with Bullfrog’s seminal Dungeon Keeper; again in 1999 with Dungeon Keeper 2. Recreating that wicked goofballery has proven an elusive brass ring. Subterranean Games is grasping for it with War for the Overworld, which promised to be Dungeon Keeper 3 in all but name. Did they succeed? Or is evil thwarted again? Gregg and Steerpike cackle their way to the answers you need.
This is going to sound weird probably but evidence suggests that I’m a pretty good teenage girl. My exuberant performance as Gaige in Borderlands 2 is legendary – ask anybody – and before that I managed a highly effective troupe of Dangerous High School Girls in Trouble. Put me in a tartan skirt and I’ll change the world, or at least the school’s immediate environs. So it probably comes as little surprise that I enjoyed the first part of Dontnod’s odd, sweet, beautiful Life is Strange, an episodic consequenture from the creators of Remember Me.
Dejobaan Games is a Boston-based indie studio. They have a sharp sense of humor, and I like their work, in theory, which is why I am on their mailing list. I don’t like their work generally in practice, however, for one simple reason: I get simulation-based motion sickness, and a game about base-jumping off of high structures for points sets that off in about thirty minutes, never even mind the Oculus Rift. When even The Wonderful End of the World forced me give up and have a liedown, I thought I might have to give up on this studio’s work altogether.
But then I was offered a chance to try out Elegy For a Dead World, created by Dejobaan and Popcannibal, and I jumped at it. I’d tried the game out at conferences previously, and the premise intrigued me. This is A Game About Writing. I like writing!