This year’s Rezzed in London was a smörgåsbord of local multiplayer delights and I was fortunate enough to tuck into a plateful of them with Joel Goodwin, friend and fellow Side by Sider over at Electron Dance.
The requirements for playing Die Gute Fabrik’s Johann Sebastian Joust (or ‘JS Joust‘, or just ‘Joust‘) are high. You need the game which comes bundled with Sportsfriends, the local multiplayer compilation that Joel and I covered in Side by Side season 1 quite extensively, you need a PS4 or a computer running macOS or Linux, you need two or more PlayStation Move controllers, and you need space. Oh, and friends –physically present friends– let’s not forget those. As such, and despite owning Sportsfriends, I’ve never been able to play a real game of Joust.
“A realistic crab fighting simulator with REAL CRAB PHYSICS. You duell [sic] each other in the form of laser vomit battles and teleportation. Just like real crabs do in the sea.”
So, uh, yeah. Video after the jump.
Episode 6 of Side by Side is now up! (Well, it was up a couple of weeks ago but I sacrificed Magicka 2 for some Disney and Orlando ‘magic’.)
I’ve dabbled with Magicka 2 since Joel and I played it last year, both on my own and with friends who I played through the original with. I was very surprised to find that they didn’t click with it. Like, at all. They gave it just shy of a couple of hours and got a refund. Though they were unsure what felt ‘off’ about it, I attributed it to a few things.
Affordable Space Adventures got an honourable mention in my (ridiculously long) Games of 2015 list solely because of what I played with Joel for this episode of Side by Side. Since then I’ve played it through to completion with my girlfriend and a friend, and I can tell you now that it will be on my Games of 2016 list too, but not as an honourable mention this time.
Here’s how this affordable spaceship went down.
This year I took a trip to PAX West, in Seattle, for a little talk among devs, a little R&R, and a little cosplay. I didn’t travel on a press badge, but I did get a few press invitations that nonetheless intrigued me. The one that interested me the most was an invitation to see a preview of the new Torment game, Tides of Numenera.
Let’s get the disclosures out of the way first: I’m a backer of the game’s Kickstarter campaign, Tap-Repeatedly’s Steerpike was previously involved with the game, and I personally know some people involved with the game, including writer Colin McComb, who I worked with at a previous job! I’m also gonna disclose that one of the reasons I went for the interview was just to catch up with Colin and see what the heck he’d been working on. What I saw of the game was really cool… and you can read about that more below!
Are you interested in reading about No Man’s Sky? The last few hundred words of this deluge might be related to that subject! Maybe.
DOOM is good, to general incredulity.
The whole world is loudly, vocally, relentlessly amazed. DOOM is good! Unbelievement! Dumbfoundery! Getouttaheah!
It occurs to me how cruel and backhanded this startled praise must feel to the developers. I mean think about it: You did your job well. Everyone is astonished. What a shitty compliment.
In my last post, I talked with one of the coordinators of the Indie Megabooth to talk about how a small shared booth turned into one of the biggest showpieces of PAX. The Indie Minibooth is… Boothception, a booth inside of the megabooth. Here, the games don’t have full sized booth space, but just get one small screen to show off the goods. Sometimes these games even rotate throughout the day. This little booth is packed and cramped! But it’s full of interesting stuff. Here are the games I tried while I was at the show, after the jump: Trial By Viking, Auro, Signal Decay, Desolus, and Mimpi Dreams.