In the first episode we take a look at SplitSide Games’ Fling to the Finish, a zany duo-tethered racing platformer currently in development following a successful Kickstarter back in June.
“Variations on a theme” is a phrase I’ve employed to describe the games of Hidetaka Miyazaki, but it’s all a bit more complicated with Sekiro: Shadows Die Twice. It shares ample DNA with the games that made Miyazaki famous—Demon’s Souls, Dark Souls, and Bloodborne—but it’s also much more distinct. Any particular SoulsBorne game is unique, but looks and plays basically like the others. Sekiro doesn’t. The result is a game that revels in its surprises while nonetheless feeling familiar as an old shoe, or a loyal dog that bites. Hard.
It’s been a busy and stressful week so I’m a bit late with this episode of Side by Side. If only I could have got another version of myself to post this on Wednesday!
Well that’s sort of the idea behind Chronobot, a free 1v1 competitive local multiplayer game where each player co-operates (hah!) with previous timelines of themselves to jockey with the other for different objectives. Joel Goodwin of Electron Dance and I were pleasantly surprised, and confused, by this one.
There’s been a lot of balls this season. First, the not-so regular Regular Human Basketball, followed a little later by the zany Anyball, and now we’re on to our third (but not final): Waynetron’s Birdsketball, which is undoubtedly the most straight forward of the lot. Joel Goodwin of Electron Dance and I adored this which translated to one of our favourite episodes of the season.
As I mentioned in my previous review, I just got back from PAX West 2018. Here’s a by no means complete list of games I played there and thought were interesting!
I’m not going to talk here about upcoming AAA releases like Kingdom Hearts 3 and Devil May Cry 5. (Though if you didn’t know that both of those games are coming out, they are!) Instead I’m just going to talk about small/indie games that caught my interest. Not only do I love indie games, but the lines to play them are a lot shorter, so you get more game in your day. Win/win!
My momma always said “itch.io is like a box of chocolates: you never know what you’re gonna get”. She wasn’t wrong, but thanks to some handy search tools it’s easy to get some real treats. This week’s treat is Totemori, a local multiplayer… uh, tot’em up? Tot’em up. Yeah, that sort of works.
Joel Goodwin of Electron Dance and I see whether it all stacks up.
We’re back and this time we’re actually on a couch side by side. It’s only taken four seasons. I even got some pictures hung up on my back wall.