This week Joel and I are the men who stare at goats. And barley. And clay, and bowls, and beer and various other things related to Studio Wumpus’ Sumer.
Quick heads-up: I think this is one of the best episodes of Side by Side.
“A realistic crab fighting simulator with REAL CRAB PHYSICS. You duell [sic] each other in the form of laser vomit battles and teleportation. Just like real crabs do in the sea.”
So, uh, yeah. Video after the jump.
This is a post all about funny events that really happened.
I’ll start at the top with a confession.
Last year I got myself a press badge for the Philadelphia-based gaming event Too Many Games. Then, after attending the event, I struggled with how to write an article about it that properly captured the zeitgeist. As a result, a draft for this article, sans content, sat in the drafts folder on this site for an entire year. Steerpike can attest.
Seeing this unfinished draft sitting there, taunting me, I resolved that I would attend the event again, and write about it this year, as penance. Of course, this year, I forgot to register for the press badge in advance, so now I had to pay at the door. I can’t feel too bad about having to pay, since enjoying the event gratis one year means I should very well pony up the next. Anyway, I feel much freer to write about the conference in my own words this way, without any puff.
Episode 6 of Side by Side is now up! (Well, it was up a couple of weeks ago but I sacrificed Magicka 2 for some Disney and Orlando ‘magic’.)
I’ve dabbled with Magicka 2 since Joel and I played it last year, both on my own and with friends who I played through the original with. I was very surprised to find that they didn’t click with it. Like, at all. They gave it just shy of a couple of hours and got a refund. Though they were unsure what felt ‘off’ about it, I attributed it to a few things.
Games, games, games! Everybody’s got some games! Games, games, games! Games for you and I to play!
As always, there’s a lot I didn’t play this year, mostly because of games from previous years. One in particular from a very previous year. Like, 2001. But that’s okay! Here on Tap we don’t let that kind of thing spoil a good list. A good wordy list.
Wow, where did 2016 go? It feels like I was just writing a —
Haaaaa…. Just kidding. 2016 has been regarded by many as a kind of rough year, from a personal or historical perspective. It was a perfectly good year for video games, though. Let’s start off with a few obvious picks, then a few not so obvious, some runners up, and finally, in the spirit of 2016, a few complaints.
I badgered Jay into writing this series. I felt that if anything needed his particular treatment, his uniquely Dobryvian acid humor, it was RimWorld. He’s outdone himself. But then, he always does.
“I did something different with Part Four,” Jay said. “Sort of a tonal shift. The pure humor angle wasn’t working.” What he has done instead is circle back to the point he made in Part One: that the player creates unique internal stories within each game, and that’s what makes RimWorld so memorable. This, the final chapter of Death in Fire, is one of those internal stories.
Anyway, consider yourself warned: the series title is not necessarily ironic in meaning, and if that comes as a surprise then you haven’t been paying attention.
An escaped sex slave, a one-armed builder, an “herbalist”/sniper, and a cat-lover head into their third week of survival on a forgotten world. Hilarity ensues. Or perhaps blood. Bloody hilarity?
If you’re new to the series or need a refresher, go check out Part 1 or Part 2. Steerpike still owes me a Swedish massage, or at least a bag filled with money and drugs. (I promised him a cookie bouquet and nothing more —S)
So, I suck at RimWorld. Steam tells me I’ve played just over 100 hours now, and I’m personally responsible for the immolation of at least 25 human beings.