Are you interested in reading about No Man’s Sky? The last few hundred words of this deluge might be related to that subject! Maybe.
Joel and I dig into the dark (and light) depths of the past with chess-like arena-fighter Archon: The Light and the Dark. It was released in 1983 which makes it one of the oldest games ever.
I was born in 1983.
Archon is particularly significant to me now after discovering that it’s essentially the grandfather of one of my favourite multiplayer games on the PlayStation: The Unholy War, by Toys For Bob.
For additional notes on the history of the game visit Electron Dance. For the video, see below.
Uranium is one of the most abundant elements on the planet.
This surprises many people, who assume it must be rare because it’s valuable, and valuable things are typically rare. Uranium is not rare. It’s as common as tin or zinc. Swing a cat in the Earth’s crust and you’ll hit some uranium. If you want some uranium, go outside and get a rock. Pitchblende is your best bet, but so long as you pick a really boring rock, there’s probably a little uranium inside.
This year I’ve got an honest-to-god list of games from 2015. Even if it is late.
AJ here, next on the list to present my series of 2015 Games of the Year. This format will be very similar to how I’ve posted in previous years, with five titles and some runners-up. Now… to the list!
Goatee. Goat-eee. Goat tie. Go tee! Go, tea. Goaty. Go-at-ee.
It’s GOTY time.
Black Viper manages, whether intentionally or not, to find game equivalents for all the shortcomings in typical Eurospy films.
In this episode Joel and I get our groove on with Crypt of the Necrodancer. Well, Joel gets his groove on. I just die a lot.
Episode 2 is upon us and this week we’re taking a look at Psyonix’s smash hit car-to-ball game Rocket League.
The wait is over! You can now, at long last, refresh the Side by Side tab you’ve had open since the end of season 1 to see that season 2 is upon us! Bigger, better, harder, faster… uh, stronger? Actually, while season 2 won’t necessarily be bigger, we hope it’ll be better. Harder? No. Faster? No. Snappier? I didn’t say that, but yes. Sexier? Now now, don’t push it.
Some of you may remember Celebrity Guest Editor Zeke Iddon visiting us here on Tap. His hilarious review of Bientôt l’été is still among my top favorite guest posts. Now he’s back, sharing wisdoms and intelligences and Yoda-like prognostications. Believe me, you’re going to want to click that Read More link.
Our topic today is dungeons, and the keeping thereof, from creature management to the ongoing nuisance of “heroic” dungeoneers. Evil is good — we learned that in 1997, with Bullfrog’s seminal Dungeon Keeper; again in 1999 with Dungeon Keeper 2. Recreating that wicked goofballery has proven an elusive brass ring. Subterranean Games is grasping for it with War for the Overworld, which promised to be Dungeon Keeper 3 in all but name. Did they succeed? Or is evil thwarted again? Gregg and Steerpike cackle their way to the answers you need.
I met Connor Hart at Philly Dev Night, where he was showing off his game PUSH, a PC-targeted Sokoban-style puzzle game. Now that PUSH is released, I checked back in with Connor to ask some questions about his process, the game, and the trials and tribulations of being a part-time game developer! Hit the jump for another edition of Local Flavor!
Let’s talk about a little thing called Homestuck.
You’ve heard of it, maybe? If not, a little background: Homestuck is the fourth and longest chapter of an online comic series titled MS Paint Adventures. Homestuck began as a riff on adventure games, starring a basic character in an adventure game world… but slowly morphed into an internet epic, spawning its own fanworks, full animations, music albums, cosplay, and more.
Among the “more” was an extremely successful Kickstarter, to bring everything full circle and fund an adventure game based on this comic based on adventure games. The Kickstarter for the game gathered almost 2.5 million dollars, just one example of how extremely motivated the Homestuck fandom is.
At GDC, I got a chance to talk to Jess Haskins from What Pumpkin Studios, the game development team that is working on the Homestuck Adventure Game project. Later I followed up with her on Skype to ask some questions about the New York-based What Pumpkin, and what we can expect from this game, called Hiveswap.
Sometimes you go all the way to the other side of the country, then get a chance to chat with developers who work right in your backyard. That’s what happened to me when I met up with the development team PHL Collective while they were at the ID@Xbox booth at GDC. They were there showing off their game, ClusterPuck 99, available now on PC, and coming soon to XBox One.