2014 was the year I took a step back from writing and dug into my backlog without worrying too much about whether I should pen my thoughts or not. Yet, despite playing more than usual, this list is somewhat shorter than my previous years’. That probably makes it about normal size then.
If you’re a Tap-Repeatedly veteran you know our Game of the Year lists are not always lists, not always games, and almost never devoted entirely to the previous year. This year, when discussion about the feature began shortly before Christmas, everyone said it had been a bad year for games. “I don’t know what I’ll write about,” they moaned, meaning what games. Me, I worried I wouldn’t know how to write about them. It’s a feeling I’ve become familiar with in the last twelve months, to my sorrow and my detriment.
Hi Tappers! Thanks for tuning in for our Games of the Year lists. Once again it seems like I’m the one to kick this series off here in January, so let’s ring in the new year and with a list of my favorite or most interesting games of 2014.
Haven’t got time to preamble. Too many games to cover.
Remember when I said something like “maybe I’ll get to Red Dead Redemption in 2012!” ?? That still hasn’t happened! Oh all of those lols and such, et cetera as that guy from that Fallout game would say! What I learned– or continued to learn– above all else, in 2013, is that no one should try too hard to do things. For example, why bother saying you’ll try to eat seventeen bushels of broccoli in 2014? When you end up eating one bushel you’ll be ashamed of yourself. Instead, just buy some broccoli when you walk past it and your eyeballs and brain get together and say I guess that broccoli looks like some of the good eating times. Just do that. And heck, on your way out maybe you’ll grab a peach pie too. What does it matter? At the end of the year you’ll have purchased six quarts of broccolis, let four go rotten, and then eat a taco and buy some dumb games on Steam. Whatever, man.
The American holiday of Thanksgiving marks the start of shopping and gluttony, and also the Hollywood Oscar Season, when movies considered “Oscar-worthy” are released in theatres. The thinking is it keeps important films fresh in the minds of the nominating committee, whereas something that came out last spring is easily forgotten. The same happens with gaming, for different reasons, yet this year’s holiday was a very quiet time. Practically nothing of interest happened.
No, not even that.
It’s that time of year again. A time for quiet reflection. A time for looking ahead. A time for staying up super late and celebrating solar mechanics. Most importantly, though, it’s a time for reminding ourselves of some awesome games we played in the last 365 days – measured in the gaming world as “the time between the releases of Retro City Rampage and Dr. Luigi.”
Some years there are games that characterize my gaming experience. That sum up everything that was most memorable about that year in gaming. Other years, like this one, it’s hard to point at any one title or experience. This last year was, for me, more of a tidal shift. I’m a lot more of an indie player than I was twelve months ago (though that’s a highly relative thing). For probably the first year ever, the pinnacle of my gaming experience didn’t come (at least not definitely so) from a console release from a major publisher. That’s not to say I’m shelving my PS3 and swearing off the AAAs, but the reality of how much they’re losing their power really struck home for me personally, rather than just academically, in 2013.
I am proud to announce that as of 2013 I am finally a qualified games journalist. I got an Achievement that told me so, and that’s the recognition that I absolutely needed. As a fully qualified games journalist, I write Games of the Year articles… kind of like I did in previous years. Some things don’t change.
2012 was a lot of things, as most years are. My colleagues have discussed most of these things quite entertainingly, and so I will spare you from further use of the words “Kickstarter,” “Greenlight,” “Entitlement” and so on. Except for right there, just then.
If you’re intensely plugged into the independent gaming scene then you probably consider 2012 a banner year for the continuing rise of the indie. I’m only slightly plugged into that scene, so I consider 2012 an okay year in which The Last Guardian still saw no light of day and increasingly slight hopes for a new Half-Life could be taken off life support with rumors buzzing that Valve intends to focus their energy on entering the console market.
However, those disappointments have been quelled almost wholly by my games of the year…
When I read Brandon’s post on ‘gamer’s block’ I took a step back to consider whether I’d suffered from it at any point and, truth be told, I don’t think I have. Like many others around here, I’ve got an absurd backlog of games and while the size and my distinct lack of time to make even a dent in it intimidates me, it also excites me, especially when I’ve finished off whatever it is I’m currently playing and have the time to pluck something else from my virtual shelf.