
2012 was a lot of things, as most years are. My colleagues have discussed most of these things quite entertainingly, and so I will spare you from further use of the words “Kickstarter,” “Greenlight,” “Entitlement” and so on. Except for right there, just then.
If you’re intensely plugged into the independent gaming scene then you probably consider 2012 a banner year for the continuing rise of the indie. I’m only slightly plugged into that scene, so I consider 2012 an okay year in which The Last Guardian still saw no light of day and increasingly slight hopes for a new Half-Life could be taken off life support with rumors buzzing that Valve intends to focus their energy on entering the console market.
However, those disappointments have been quelled almost wholly by my games of the year…
