New over the news tickers today is the suggestion that failed Maxis “masterpiece” Spore, released to tepid reviews but hella sales in early September, underwent some significant changes to up the simplicity and cute factor and back-burner the SimLife science originally planned by Will Wright and his team. The conjecture is that Maxis employee and outspoken industry dude Chris Hecker is responsible for the change. Whether or not that’s true, the cuteification of Spore actually …
I totally stole the above picture from the indispensible gamepolitics.com site, but it’s worth the theft to share.
A two-game franchise may seem somewhat thin material for a retrospective piece. But the story of the Thief games is one of richer history than many realizeThief and its successor are much more than the sum of their parts. The adventure that unfolds as you play them is intriguing enough, but when taken hand in hand with the corresponding real-life tale of innovation, corporate downfall, and the subsequent industry ripple effect, suddenly Thief’s dark milieu offers sufficient wealth to produce plenty of interesting reading.
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