
Welcome to Dragon’s Dogma! In this demo, you
Thank you for playing the Dragon’s Dogma demo.
Read more »Welcome to Dragon’s Dogma! In this demo, you
Thank you for playing the Dragon’s Dogma demo.
Read more »Whenever I go to the pictures (or ‘cinema’ as most people call it) I make every effort to avoid trailers. Over the weekend I went to see The Cabin In The Woods, a film I knew absolutely nothing about other than it was apparently good, and it was written and directed by Drew Goddard (Lost, Cloverfield, Angel) and co-written by Joss Whedon (partly responsible for quite a few things I’ve not liked, particularly that fourth Alien film after the trilogy). We arrived early, got into the screen early and I had to watch the trailers. Looking back, I wish I’d had some ice cream to distract me.
Read more »A few more post-PAX reports! Indie was a huge precence at PAX East this year, and it would’ve been just as difficult to see everything there as it would have been all the triple-As. Here are impressions from just a few indie games I played at the convention. I’ll take a look at Girls Like Robots, Primal Carnage, and A Valley Without Wind: three games that are all pretty different from one another and reveal the huge variety of indie games that were available there.
Read more »According to our header, you come to Tap-Repeatedly for the media, the opinion, and the attitude. But maybe, occasionally, some news? It’s been a week since PAX and I’m still writing up things that, while an entire week old, could be technically considered “news.” Now if you read the Tap-Repeatedly forums, you’d have gotten this information the day I got it, since I dropped up my rambling thoughts the day of the event. But if you didn’t, you still win, because now you get this information: with all-new screenshots! So, without further introduction, here’s the games I played at the SquareSoft press event at PAX East! Plus the bonus of opinions and attitude.
Read more »Dungeons & Dragons has lots of licensed video games. But the pen-and-paper tabletop game that many gamers consider the soul of D&D is a game in flux.
Read more »The presence of Dungeons & Dragons was felt throughout the long, broad halls of Boston’s PAX East convention this past weekend. Wizards of the Coast brought with them this year the traditional tabletop offerings, running tables of D&D Essentials and the new Lords of Waterdeep board game in the convention’s table gaming room. But Dungeons & Dragons also means video games these days. In addition to checking out some new content premiering for the existing Dungeons & Dragons Online, I also got a first look at the newest D&D MMO, which is simply called Neverwinter. My thoughts on the latter lead off a series about the things I saw this past weekend at PAX. Join me past the jump.
Read more »Technical difficulties, corrupted in-game audio and a bout of illness have all conspired to prevent me from putting up this video. As my first foray into recording in-game footage and editing it afterwards, it was hardly plain sailing. Despite all this, I’m reasonably pleased with the end result and I’ve taken the liberty of using the Guild Wars soundtrack as an accompaniment to the footage. What’s not to love about Jeremy Soule’s music? Hit the jump for the video, I hope you like it.
Read more »So, everybody and their dog got themselves a Playstation Vita. Which of course makes no sense. Dogs, unlike cats are absolutely terrible at videogames and my neighbour’s German shepherd while pretty talented in some other fields (like barking and shitting in the street) never won a single Street Fighter match against me. And I let the stupid animal play as Ken, for crying out loud!!!
Read more »I wrote nothing on my notepad for the first five hours of playing Guild Wars 2. I always write something when taking part in any Beta event, which makes writing about those first five hours somewhat of a challenge. But then again, this was no ordinary Beta event. All my original intentions went out the window the moment I logged in.
Read more »Stupid. A waste of time. Evidence that Nintendo didn’t have a clue what it was doing. “Panic Mode”. Mental. Bonkers. Bloody ridiculous. Massively monstrous. Cheap looking. Ugly. Insane. An admission of failure. Useless. Baffling. What the fuck? Frankenstick!
These are just some of the words and phrases you might have heard mentioned last September in response to Nintendo’s unveiling of the Circle Pad Pro. Many of them by me, as it happens. So today I went out and bought one.
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