In a recent New York Times Magazine article by Tom Vanderbilt, he wonders how the Internet data centers we have built can keep up with our massive use. After reading the article, I felt like crawling into the fetal position, covering my head and eyes, and just waiting for the end of the universe to …
Read more »In a recent posting, I expressed curiosity about what makes a game a sure fire winner. Statistically, only two percent of games actually return a profit to their developers, so I asked the question, “Why do some games, like Grand Theft Auto, Halo, Max Payne and others become such winners in the marketplace?” One of …
Read more »Recently, I asked the question: “Why do some games, like Grand Theft Auto, Halo, Max Payne and others become such winners in the marketplace?” Ever since then I have been trying to unlock the secret to developing and selling winning games. So, the question for today should be pretty obvious. What makes gamers line up …
Read more »While I have never been what one might call an “intense” gamer, I have for years been a student of visual and printed forms of media. I have particularly followed the on-going argument related to computer gaming as art. I do this largely because it amuses me to find politicians who can barely spell “computer,” …
Read more »It is my belief that the term “computer game” is a misnomer. I have no trouble accepting the word computer, since indeed, we experience them on a computer. It is the word “game” that I have problems with. Surely most gamers are sophisticated enough to accept the fact that we have progressed to the point …
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