Mortals, behold the Alliance of Awesome! Tap-Repeatedly. Bits ‘n’ Bytes Gaming. Electron Dance. We three have joined forces to be ever more awesome! Three great sites that share community and ideals, and eventually world domination, piped now into your home via the interwebs. What does it mean? We’re going to share content from time to …
Read more »Followers of our officially licensed Tap-Repeatedly Twitter feed (accept no imitations) may have noticed that things have been a little…quiet recently. If you’ve been staring at yesterdays news for the past couple of months, then please accept our apologies. The truth is that we’ve had a rather large gremlin eating away at our system for a …
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Drew Davidson, who is clearly better than me with deadlines (given that I kept him waiting 21 weeks past mine to deliver an article for Well Played 3.0), returns to us with another fascinating cross-cultural look at games. Inspired by the concept of bite-sizability and just as low on time to game as the rest of us, today talks about how snacks and games can co-relate, and what we can learn from each when thinking about good design. You’re on, Drew!
— S
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Professor Drew Davidson, Ph.D., Director of the Entertainment Technology Center at Carnegie-Mellon University, can be a little intimidating when seen from across the room. A big bear of a guy with a beard and long dreads, he doesn’t match the traditional vision of “college professor.” I’d be quite surprised to learn Drew owned anything with elbow patches.
I first met him at SIGGRAPH several years ago, when I was sitting on a panel and he was giving some papers. We happened to share a table at the evening’s drinking and snacks networking event, and as we got to know each other I found that while he may look intimidating, he’s one of the nicest, most sharply curious, and most intellectual people you’ll meet in this field. He loves discussing games, chewing them like gummi to break them down and find their meaning. It’s no surprise that he’s the mad genius behind the Well Played series, which thanks to him I had the honor to be part of. In this Celebrity Guest Editorial, Drew remembers the time before the end of secrets, and what it will mean for game design. Take it away, Drew!
— S
Read more »From all of us here at Tap-Repeatedly to all of you out there in the ether, may a joyous yule season be upon you. If you’re not into yule seasons, may a joyous other kind of season be upon you. Perhaps a joyous winter solstice, or a joyous late December. Bear in mind that egg …
Read more »Once a year, something horrible happens. A cash-draining monstrosity we at Tap-Repeatedly refer to as the Steam Holiday Sale. $60 games for $0.99. Whole bundles – five and six games – for $4.99. And every year we queue up, faces hidden in shame, to buy games we already own, buy games we never intend to …
Read more »Returning to the industrial grime of Killzone 3’s Helghan home world after over 70 hours in the bright clear Middle Eastern maps of Battlefield: Bad Company 2 is initially a disorienting experience. Killzone 3, like its predecessor, is a game that at times has an almost suffocating atmosphere. Heavy orange and blue lights punctuate the superbly textured warehouses and military …
Read more »Though at this point Tap – a multi-national organization – has fewer active American writers than it does those from far-flung realms, we’d nonetheless like to take a moment and wish all our readers a very happy Thanksgiving Thursday. For the majority of the world, it is just a normal day. But it’s the day …
Read more »Well do I remember the first time I met Ben. I’d written an article semi-attacking Roger Ebert for, you know, being Roger Ebert. And Ben, who’d apparently been a fan of my column, forwarded it to the great man, who in turn wrote me directly, politely agreed to disagree, and CC’d Ben on the missive. …
Read more »As you may have gathered by nothing looking or working as once advertised, Tap-Repeatedly is undergoing a metamorphosis. Largely visual, like a caterpillar turning into a butterfly, we expect a whole rainbow of problems in the next several weeks. Should you encounter any particularly egregious issues, THEN TOUGH LUCK please email via the link below. …
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