Lewis B
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
Remember a few months ago where I talked about EVE Online and Dust 514 and how CCP intend to have a console exclusive title, that plays in the first person, effect the EVE universe? No? Ok. Read this first. Right, now we are all on the same page, CCP producer Thomas Farrer has partaken in a hefty three page interview with Gamasutra to discuss the marriage of EVE and Dust and how the two will co-exist, …
How did I miss this? It can’t possibly wait until my SW:TOR news round-up! Bioware have announced a new player versus player warzone called “Huttball” and who better to detail it than the legendary (and very wobbily headed) Dalas Dickinson! Hit the jump, hit the jump!
In the first of my news round-ups, I thought I’d start with the mighty Guild Wars 2. It has been a busy couple of weeks in the world of massively multiplayer games after Gamescom and PAX, so I wanted to link a good few news stories, videos and blog posts of Guild Wars 2 that might interest some of you who share my addiction, or for those that havn’t had your ear to the ground. In …
EVE Online, what an odd game. My only character was made in 2006 and had probably only been played for around ten hours before she went into permanent hibernation. I found EVE incredibly dull when I first played it all those years ago. Some might argue that that is a demonstration of the skill ceiling being set so high, yet I think much of it was simply due to being lonely. Space is a …
Sylvari week has ended and for those of you who haven’t yet delved into the delights offered by ArenaNet, I suggest you head on over to the blog for a five day feast of information covering the design and lore, plus some delicious wallpapers. The redesign has been well received by both press and fans and it was unquestionably brave of ArenaNet to redesign an entire race so deep into the development cycle. And yet …
I’ve not posted anything about Star Wars The Old Republic in a while. There is a reason for that and it’s mostly because it still doesn’t look any better. For a game that has reportedly had several hundred million spent on it, I would have thought Bioware would have been able to hire an animator of reasonable skill. As for the combat, well that still looks incredibly un-star-warsy. The coolest thing about the trailer …
It has been a busy few hours over on the ArenaNet blog, as the first details of Guild Wars 2’s underwater combat have begun to surface (sorry), as well as some details of the game’s dungeons. Unlike other MMOGs, it seems ArenaNet want the underwater elements of Guild Wars 2 be as prominent as that above, so have introduced specific weapons that can only be used underwater, such as spears, tridents and harpoon guns, with …
Joined by Jon Peters, Jonathan Sharp (with a little input from Chris Lye; someone’s got to control the situation!) sat down with Tap to chat about Guild Wars 2’s professions: their inception, strategy, and design choices; whilst also taking the time to answer a good handful of questions solicited from the Guild Wars 2 Guru community. Hit the jump to find out how we got on.
Star Wars: the Old Republic is just not working for me and besides Baldur’s Gate, I’ve never really found any Bioware games of interest. The latest trailer released demonstrates very sandy gameplay footage of Tatooine, where we follow a Sith sorcerer as he quests grumpily around the desert. The most striking thing for me is the horrendous HUD, a skill bar that’s jam packed (yet he only ever uses one lightning based skill) and a horrendous speeder that …
I don’t tend to talk about much other than MMOGs here in the Tap silo. I’m sure I drive you all mad; they’re my vice you see. Today though I’ll make an exception and discuss the latest Nintendo console. Briefly, I might add, considering I was more excited when having my tonsils removed than watching Nintendo’s announcement…
E3 is upon us and besides all the usual PR nonsense, nothing has really caught my eye so far (although, I must admit the new Tomb Raider has potential). The latest trailer of From Dust has surfaced and it’s absolutely stunning, but I wouldn’t go as far as to say it “Looks literally too amazing to exist,” like Destructoid have. Let’s get some perspective here; Emma Stone looks too amazing to exist, From Dust just looks …
A great deal has been said about the final Guild Wars 2 class reveal. Undoubtedly the Mesmer, it is a class synonymous with Guild Wars and one of the most original within an MMOG…
Review by Lewis B Brink Developer Splash Damage Publisher Bethesda Released May 2011 Available for PC (version reviewed) Xbox 360 and PS3 Time Played “Finished” campaign mode and all challenges up to ***. Rank 15 (20+ hours). Verdict:5/5 Gold Star The finest team-shooter since Team Fortress 2. Need I say more?
There has been some grumbling going on within the MMOG community at the reveal of Guild Wars 2’s Engineer. Protests from fans that it’s a joke or a wind-up, mixed with moans of “Grenades?! Turrets?! Ugh…” are seemingly common place at the moment, as the prospect of a technologically advanced class slips into a fantasy heavy setting…
I just need to compose myself before I write this post… …. …… ……..OK. That should do it. I’m in control of my squeal reflex.