Lewis B
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
Mad Devils, by Itzy Interactive, gets a play test outing on Steam. Lead a squad of damned GIs to thwart a Nazi plot in hell
When your original mod has been downloaded more than 5 million times, what’s left to do? Go bigger and bolder, according to Element Studios.
25 hours of space adventuring, in a gorgeous 2.5D setting? Sign me up.
The internet is a funny beast, no better demonstrated than the fallout from the Robert Florence/Eurogamer saga. What’s amusing about all this isn’t the fact that Robert dared to question journalistic integrity versus public relations, but the fact that one individual (and no doubt a collective behind said individual) chose to take it upon themselves to censor a fellow colleague, in an effort to save face – coming off worse in the process. The fallout from such …
What better way to spend a sunny weekend than playing games indoors. If I had a portable generator I would have likely taken my desk outside, but then I’d have only had sun glare on my monitor. Instead, I packed off my family for three days and decided to stay indoors away from the sun’s rays, playing Guild Wars 2 for more than 42 hours (curse the need to sleep!)…
Technical difficulties, corrupted in-game audio and a bout of illness have all conspired to prevent me from putting up this video. As my first foray into recording in-game footage and editing it afterwards, it was hardly plain sailing. Despite all this, I’m reasonably pleased with the end result and I’ve taken the liberty of using the Guild Wars soundtrack as an accompaniment to the footage. What’s not to love about Jeremy Soule’s music? Hit the jump for the video, I hope you like it.
I wrote nothing on my notepad for the first five hours of playing Guild Wars 2. I always write something when taking part in any Beta event, which makes writing about those first five hours somewhat of a challenge. But then again, this was no ordinary Beta event. All my original intentions went out the window the moment I logged in.
I don’t think there could be a better email in the world on a rather grey Tuesday, than an invitation to take part in the Guild Wars 2 Beta. Though I can tell you very little (other than it begins this weekend and I’ve already packed off my entire family) rest assured I will be providing some in-depth coverage come Monday the 20th, so be sure to check back here. If you have any suggestions on what …
I haven’t written anything about Guild Wars 2 in a while. Which makes a change. But, its been relatively quiet on the news front. Thankfully ArenaNet havn’t disapointed and today they have officially revealed the final class; the mesmer! Unfortunately for ArenaNet, Gamereactor.dk decided to jump the gun yesterday and release the mesmer skill videos before the big day (resulting in an instant withdrawal on their part) but sadly the damage was done and the mistakenly (or intentially) …
It’s strange watching the rise of player versus player (PvP) prominence within massively multiplayer games. First exposed to the concept in Ultima Online when out in the wilds of Britannia, I’ve watched it evolve from what was a seemingly a recreational activity when not questing or exploring, to it taking pride of place as a must have within the genre…
I’ve spoken to ArenaNet’s lead writer, Bobby Stein before, but after playing Guild Wars 2 at the Eurogamer Expo last month he was kind enough to get in touch to see how I got on. Despite my initial reservations most were unfounded, but there were still just a couple of things I wasn’t entirely happy with. With interview questions in hand, here is how we got on…
Where to begin with a first impressions of Star Wars: The Old Republic? There is a lot riding on it for Bioware, a developer synonymous with in depth RPGs and branching storylines. But combine their experience with the Star Wars licence and an MMOG and that is surely a recipe for success. Right?
Lead Guild Wars 2 content designer, Colin Johanson, managed to find a little spare time in his very busy Eurogamer Expo schedule to sit down and chat with me about all things Guild Wars 2. Here is how we got on…
I have been waiting a long time for Guild Wars 2. Years in fact. To finally get my hands on one of the most anticipated games of recent times was a mix of fear and excitement. I suddenly thought to myself as I approached the booth: “What if I don’t actually like it?”…
It isn’t often that you’ll find me writing news for anything other than an MMOG, so this is a first for me. I picked this up from the Frictional Games development blog whilst reading a huge analysis of Amnesia by The Escapist, but Hide was actually created by someone called shouldice over at the Super Friendship Club, a place where people go to talk about games they’re making and get feedback on them. I don’t really want …