It’s not as good as the first one…
On paper, I fit the fanboy bill. I’ve decreed my love of The Last of Us to not only my gaming friends, but to my parents, wife, and kids, all of whom I’m sure are dying to hear my thoughts on the sequel. I’ve played through the game twice on each of the last two generations of PlayStations. I even dabbled in the vastly underrated multiplayer despite my failed campaign to recruit my friends.
This proves that 1) I need new friends, and 2) I’m a devoted disciple of Naughty Dog’s tale of Joel, Ellie, and Friends.
So then, here’s the short version: The Last of Us Part II is the most disappointing masterpiece I’ve ever played.
He’s not! He lives. In fact he’s typing this. Hello!
I’ve failed to publish my Games of the Year (or much of anything) since 2016. I would like to do something about that. Strange as it may be to discuss my highlights from last year halfway through this one, it’s nonetheless what I’ve got for you today. Read on… IF YOU DARE.
Argh, this was meant to go out over the New Year period(!) but I’ve been burning the candle at both ends with work and… well, this turned out a lot longer than I expected!
I opened the door to 2019; felt like I was struck dead. Saw the future, but all the future was was the past repeating itself. “Fuck,” I exclaimed. “No!,” I pleaded. I tried to slam the door shut, cried in horror at the terrible revelations unfurling themselves. But there was no closing the door. Before I knew it I was on the other side, mistakes ready to be remade; but would any lessons be learned? I feared for the worst case. I was right to be afraid.
Hi, Tap-Repeatedly. It’s that time again! So… Here’s somewhere between five and ten games I liked in 2019. Below the jump!!
That’s right, I’m reviewing a movie.
Or am I?
Was that a… movie that I just saw?
This week, Joel Goodwin of Electron Dance and I slink around in the dark trying to kill each other in Mild Beast Games’ At Sundown: Shots in the Dark. We played this a few years back at Rezzed and loved it, and since then it’s been in active development. Much to our excitement it was finally released in January this year!