WEGO (we go) is broken down into two bits: the planning phase, where you and your opponents queue up a series of actions, and the execution phase, where those actions are processed together to be watched in real-time. It can be gloriously chaotic and tense, combining the thoughtfulness of turn-based play, but with the thrill of real-time coincidence. I wish more games did this (oh hello John Wick Hex!). Rinse repeat until someone is kaput. Remember Frozen Synapse? A bit like that, but in Battle Bolts you’re limited to four actions so it’s nice and snappy for multiplayer.
Joel and I did struggle with the controls here, but I think with a little more time (with the game and for issuing orders!) our experience would have been a lot more cerebral and… deliberate. All I’m saying is that it was a fluke that Joel consistently beat me.
With four players (locally or online) I can imagine this being a riot. You can pick it up on Steam.
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