A new year brings some new editions of my Local Flavor series, where I talk about and with local game studios on the east coast, especially indies, and especially around my home base of Philadelphia. In this article, I’m chatting with local shop QuadraTron Games, a team that works out of the Philly Game Forge co-working space. My questions were answered by studio head programmer Zenas Bellace, who moved into game making full time in 2013, with a little input from the rest of the studio. Q&A after the jump!
AJ: Your new game Threshold started out as a Global Game Jam project. What made you decide to pursue it further as a game?
AJ: What kind of evolution has Threshold gone through from the Game Jam to what it is today?
AJ: How has your work environment helped with this process? What’s it like working in the Game Forge and how did you make the transition to developing in a co-working space?
AJ: One for all team members – what would you say your favorite 2D platformer is? Why?
AJ: All great choices! Any kind of genre of game you’d love to work on in the future?
You can email the author of this post at aj@Tap-Repeatedly.com. She already broke her New Year’s Resolution of not backing so many Kickstarters.
The art style on Threshold is gorgeous. It reminds me of old children’s books. And it’s great to see big cities with cool collaborative spaces for game developers. Go Philadelphia*!
*This does not excuse your hockey team.