I had hoped that I would be able to get these The Longest Journey pieces out a bit before Dreamfall Chapters released, but as it turns out The Longest Journey is…well…long. But I still managed to finish my replay of Dreamfall: The Longest Journey one night in advance of the release of its sequel. For better or worse, it was much as I remembered.
It was with no small amount of relief that I decided not to write this piece as a review. At first I thought maybe I would, but I realized, quickly, that I might not like what I had to say in it – not always. Not everything.
Hi everyone! Welcome back to Local Flavor!
I’m taking another broad interpretation of local and traveled to the opposite side of the state, to Pittsburgh, PA and the Schell Games studio. I have a history with this studio as I spent about six months working with the company last year. I was eager to check out their brand new space in Pittsburgh’s Station Square, and talk to the team behind one of their releases this year, Enemy Mind. Photos and interviews below!
The most obvious place to start – one of the only obvious qualities it has, really – is that The Vanishing of Ethan Carter is unquestionably the most visually spectacular game I have ever played. Even if there weren’t anything else to say, that might be enough. If your computer can run it (and it’s punishing, but not too punishing) you probably need to buy it just to see the incredible technology The Astronauts bring to bear on this indie mystery. It’s simply jaw-dropping. Your jaw will drop. Which is harder to do than you think. Have you ever tried to drop your jaw? I just released my jaw muscles and my jaw stayed more or less where it was. It moved a little. But I wouldn’t call it a “drop.” You have to actively drop your jaw. The Vanishing of Ethan Carter will make you do that.