Something snarky about it being Wednesday.
Musical indie Cipher Prime has returned to its roots with a sequel to the firm’s mesmerizing debut, Auditorium. I adored – and still adore – that brilliant, beautiful puzzler. Fractal, Cipher Prime’s sophomore achievement, I could have done without. Still, they’ve made a name (and a living) for themselves in a hard, harsh world… and now they’re Schaferizing, using Kickstarter to help fund Auditorium Duet, a multiplayer sequel to the original.
Do I want it to be multiplayer? No, I hate other people. And Auditorium’s beauty has always been a very single-person thing to me. But still, I wish the best for Cipher Prime, and if you have some change in your couch cushions, you should do the same.
Technical difficulties, corrupted in-game audio and a bout of illness have all conspired to prevent me from putting up this video. As my first foray into recording in-game footage and editing it afterwards, it was hardly plain sailing. Despite all this, I’m reasonably pleased with the end result and I’ve taken the liberty of using the Guild Wars soundtrack as an accompaniment to the footage. What’s not to love about Jeremy Soule’s music? Hit the jump for the video, I hope you like it.
So, everybody and their dog got themselves a Playstation Vita. Which of course makes no sense. Dogs, unlike cats are absolutely terrible at videogames and my neighbour’s German shepherd while pretty talented in some other fields (like barking and shitting in the street) never won a single Street Fighter match against me. And I let the stupid animal play as Ken, for crying out loud!!!
Since Mass Effect 3 is right around the corner, I spent my precious gaming hours last weekend reviewing some stuff I missed in Mass Effect 2. Mostly, it was DLC, including the fantastic Shadow Broker story arc (we downloaded this at its launch, but it’s been in my backlog). But I had also skipped one of the crew’s character-focused loyalty missions. That crew member was Legion.
I wrote nothing on my notepad for the first five hours of playing Guild Wars 2. I always write something when taking part in any Beta event, which makes writing about those first five hours somewhat of a challenge. But then again, this was no ordinary Beta event. All my original intentions went out the window the moment I logged in.
Well, Tappers, it’s Tuesday morning again, and–wait, I’ve just been handed some kind of note.
I see. I see. …Yes.
So they’re telling me it isn’t Tuesday morning anymore. Apparently we’ve managed to keep this feature “on time” for all of “two weeks”. Well you know what? This is INDIE GAMING! We don’t need your stinkin’ corporate stooge deadlines and schedules and stuff.
Anyway…the continuing adventures of Kermdinger Studios, LLC., below.
The 3DS is doomed. Nobody wants dedicated portable games consoles anymore. iOS is taking over. Nintendo going third party confirmed. Pack it up guys, it’s over. Well no, actually. Turns out the 3DS is pretty popular. So popular infact that the system has just pushed past the five million mark in Japan alone, a feat managed in just 51 weeks and faster than the Gameboy Advance, Nintendo DS and Nintendo Wii. For comparison’s sake, the …
Humans and other sentient beings who visit Tap-Repeatedly: the site will be down for a few hours on Monday, February 20. We anticipate this outage will take place late afternoon/early evening GMT, which is like next Thursday or something in Australia and around 10:00am Eastern US. During the period of the outage, your lives may seem empty and/or meaningless. DO NOT DESPAIR. Not only will Tap be back in what will seem like an eternity to you but in actuality will only be a couple of hours, the benefit of this downtime will be things that none of you will ever notice but will stop people yelling at Steerpike. Thanks for your patience!
UPDATE: All is well and the site is back! We now return you to your regularly scheduled programming.
Happy Love Month everybody! Awww. Bleurgh. Enough of that. We all gave our wives, girlfriends, husbands, boyfriends and significant others enough attention on Tuesday. Now it’s back to the backlog. Are we all still keeping up? Don’t forget you can find those good old rules right here. Updated scores in the comments! Who will be losing/winning this month? Email the author of this post at firstname.lastname@example.org.
I’m trying to keep these funny, in part because there’s nothing funny about Dark Souls – almost nothing, at least. And making it funny makes it a little less… bleak for the rest of you. But there are moments when the morose nature of the game will intervene, and some of my experiences in this installment may qualify.
Steerpike the Handsome Sorcerer continues his journey today, with some business advice to a trio of unexpected entrepreneurs, a visit to the sunlit city of the gods, and another to a frozen realm of pure loneliness. What can I say? You can cover a lot of ground in 45 deaths.
I don’t think there could be a better email in the world on a rather grey Tuesday, than an invitation to take part in the Guild Wars 2 Beta. Though I can tell you very little (other than it begins this weekend and I’ve already packed off my entire family) rest assured I will be providing some in-depth coverage come Monday the 20th, so be sure to check back here. If you have any suggestions on what …
It’s Tuesday, and you know what that means. Time to check in with Kermdinger Studios, LLC, and see how things are going.
Super Mario Bros. Crossover is a pretty basic idea: a fan-made Flash game where you play Mario’s levels with other characters. Each character retains the abilities from his or her original game, and power-ups do different things than they would normally!
That’s the short title. It fits on a byline. The actual title of this article is “Things that I Saw This Week that Demonstrated What is Wrong With the AAA Game Development Model and Why It Is Unsustainable.” Another real title might be “What I Think About Double Fine’s Million-Dollar Kickstarter and Its Larger Meaning By Way of a Terrible Reality Show.”