Hi everyone. Amanda here! Or AJ for short, if you want to be gender-neutral about it. Some of you may remember me from a previous article that I wrote on the site as a “celebrity” guest. Since then I’ve been asked to come back and share more things, so I’ll now be up to providing reviews, impressions, and editorials on a regular basis as a Tap contributor!
Now with that out of the way, take a gander at this bizzare thing!
The Binding of Isaac was announced over a month ago, but it wasn’t pinging hard on my radar until I stumbled across Edmund McMillen’s blog post about how it actually works. Check out that blog entry to understand the gameplay hinted in the video. Basically this is a hybrid genre, not a “pure” roguelike but an arena-style top-down shooter with roguelike level generation.
So… warped, disturbing aesthetic, brutal difficulty, and randomly generated levels and encounters?
Sounds good! No, sir, it’s fine, you don’t have to box it up. I will be wearing it home.
See I have this love-hate relationship with hard games. I love them. But I am terrible at them.
I can see the future of this game. It involves me purchasing it immediately, sucking horribly at it, getting frustrated within about an hour, and never touching it again. Yet I respect hard games, as long as they are hard in the right way, the fun way.
What do you think: is it hypocritical to believe that games like Super Meat Boy, VVVVVV, or Godhand are absolutely fantastic, even while being completely terrible at them? Because that’s where I’m coming from when I write about this kind of thing. Admiration, awe, and frequent, excessive, embarrassing death.