Star Wars: the Old Republic is just not working for me and besides Baldur’s Gate, I’ve never really found any Bioware games of interest. The latest trailer released demonstrates very sandy gameplay footage of Tatooine, where we follow a Sith sorcerer as he quests grumpily around the desert. The most striking thing for me is the horrendous HUD, a skill bar that’s jam packed (yet he only ever uses one lightning based skill) and a horrendous speeder that has about as much excitement as a Reliant Robin.
As for the combat? Well that hardly captures the feel of Star Wars. It all feels very old as Bioware have based their entire concept on World of Warcraft, a game that is now over seven years old.
I really think Bioware have missed a trick with this game (of gargantuan proportions) and more specifically by creating archetypes that fit into the tank, healer and spellcaster roles. It’s just so entirely at odds with everything Star Wars. All Jedi use lightsabers and force powers (dependent on their attunement) but to create classes solely revolving around melee or spell casting is ludicrous. You don’t see Yoda or Count Dooku deciding which path to specialise in, they do it all and the combat is glorious because of it. But to see a sorcerer wielding a lightsaber and never using it once makes you wonder what Bioware were ever thinking.
Yet again World of Warcraft has bled into a game so heavily that Bioware have ignored glaringly exciting possibilities at the expense of keeping to what we know.
Take a look at the intro cinematic and the walkthrough below.
Email the author of this post at email@example.com