Tap-Repeatedly
  • Features
    • All Features
    • A Weekend With
    • Dark Souls Diaries
    • Death in Fire
    • Diary Of A Call Girl
    • Games of the Year
    • Kermdinger Chronicles
    • MrLipid’s Closet of the Odd
    • My Idea of Fun
    • Quest for 7:00 on the Nordschleife
    • Superficially Relevant
    • Tap Dance
    • Tap vs. Tap
    • Tapping Down Memory Lane
    • The Log of Shame
  • Editorials
    • Tap Editorials
    • Culture Clash
    • Celebrity Guests
  • Reviews
    • All Reviews
    • Impressions
    • Revisited
    • FFC Archives
  • News
    • News
    • Ephemera
    • Site Announcements
  • Forum

It Really Does Strike Twice

01/27/2011|Matt "Steerpike" Sakey|Editorials4
Home » Home » Editorials » It Really Does Strike Twice
It Really Does Strike Twice

Well, it’s semi-old news by now, but Square-Enix has announced Final Fantasy XIII-2, only the second time the developer has produced a direct sequel to its storied franchise. Typically each Final Fantasy takes place in a different world, full of different characters, but in this instance XIII’s director Motomu Toriyama determined that there was call for a sequel. It was in part, he claims, to allow the protagonist Lightning to find “a happy ending.”

Sigh.

I did finally get around to finishing Final Fantasy XIII, and I’m pleased to read (though not necessarily believe) that XIII-2 will be an open RPG with a darker tone. I dig dark tones. And it’s not like Final Fantasy XIII was puppies and light. If it hadn’t been for certain infantile characters and extraordinarily clumsy moments of humor, it would have been a grim, grim story. Genocide, religious intolerance, fascistic governments, loss of children, parents, siblings; if they’d hired a better writer this game would’ve had it going on.

They didn’t, though, and settled for a bombastic and over the top tone full of Saturday morning cartoon platitudes and character missteps. It was bearable but didn’t take advantage of its darkness the way it could have. So a darker story might be good.

How does this fit into Lightning’s “happy ending,” though? And why does Lightning need one?

I can guarantee you that she doesn’t want one. Motomu Toriyama may want one for her, but Lightning has wrapped herself in so many layers of self-deception and self-loathing, one after the other, that she’s like a human baklava of misery. Even after realizing that she’s just faking herself out in an effort to be an emotionless tough grrrl, Lightning is not a happy person. It may not be in her to be happy. We never saw her before her parents died, but at least in the wake of that tragedy she has reinvented herself as someone who feels nothing by feeling only pain, by driving relentlessly, by moving forward no matter what because stopping even for a second might let it all in. Happy endings are not for her.

What is it about happy endings? Why does everything need them? Life doesn’t have a happy ending. The real world won’t have a happy ending. Wouldn’t Square show a little more innovation by ending the game where it ended, or giving us a sequel that’s not just dark but promises doom for characters who prefer to find their own joy through suffering? XIII-2 is basically going to be cobbled together from all the crap they cut from XIII, plus new skimpier outfits and a few more CG scenes. It may well be a better game; Final Fantasy X-2 is considered one of the highlights of the franchise.

Heavy Rain ended badly for me, and I appreciated it. I was even a little grateful. The story is so horrifying throughout that a kittens and bunnies and balloons ending would have clashed. I mean to play through again – after all I got not just an unhappy ending but the worst ending in the world – so I might try to improve it a little.

Look, if Square wants to make Final Fantasy XIII-2 because XIII sold a ton and they want to capitalize on the skimpy attire of its female leads, go for it. But Motomu Toriyama’s desire for a happy ending – for Lightning specifically, no less – smacks of a director who doesn’t understand the theme and nature of his creation. And that not only explains many of the flaws in XIII, it sets a low bar for this sequel.

07/18/2012 Matt "Steerpike" Sakey

About the author

Avatar
Matt "Steerpike" Sakey

Tap-Repeatedly Overlord Steerpike is a games industry journalist and consultant. His earliest memories are of video games, and hopes his last memories will be of them as well. He’s a featured monthly columnist with the International Game Developers Association, and is internationally published in an assortment of dull e-Learning texts and less dull gaming publications. He also lectures on games at various universities.

Related Posts

  • Final Fantasy XIII
    Final Fantasy XIII10/06/2010
  • Men Who Hate Women
    Men Who Hate Women08/10/2010
  • Impressions: Just Cause 2
    Impressions: Just Cause 204/19/2010

Popular Posts

  • Impressions: The Elder Scrolls V: Skyrim
    Impressions: The Elder Scrolls V: Skyrim11/12/2011
  • PC Gaming Diagnosed with Lung Cancer
    PC Gaming Diagnosed with Lung Cancer02/18/2010
  • Impressions: Star Wars: The Old Republic
    Impressions: Star Wars: The Old Republic10/05/2011
← Beyond Black Mesa
Debbie Does Demo Downloads Directly →

4 Responses to It Really Does Strike Twice

  • Avatar
    Max "xtal" Boone 01/27/2011

    Maybe they’re doing it because Final Fantasy XIV has bombed and no one even noticed or cared. Maybe this will unleash vengeance upon the uncaring world.

    I still haven’t played a Final Fantasy game. I have XII but it’s just sitting there, like most of my games. Do you think XIII is decent to start out with? I played a demo of VIII and that’s it; I know not what to expect in a FF game except some numbers, and turn-based explosion watching.

  • Avatar
    Phlebas 01/28/2011

    “like a human baklava of misery”.

    Nice.

  • Avatar
    Gregg B 01/29/2011

    I liked that too Phlebas.

    I’d be hard pushed to recommend a Final Fantasy xtal. FFVII was an incredible game at the time but I’m unsure whether it would have the same effect now. FFVIII wasn’t as good in my opinion but still brilliant at the time.

    I started playing FFIX years ago and was really enjoying it because it had a nice whimsical feel unlike FFVII and FFVIII — it didn’t seem to take itself too seriously. Unfortunately my friend wanted it back and I never played it any further. Of them all I’d like to play this one again.

    A few years ago I played the GBA version of FFVI on my DS and that was quite disappointing considering how many deem it the best of the series — bar none. I suppose it’s one of those games where you had to play it at the time.

    Also xtal, as a CRPG player you might find the linearity and restictive gameplay a real pain in the arse. The random battles can be bad enough if you’re not familiar with them but the dialogue can be the real kicker depending on your tolerance for ‘Saturday morning cartoon platitudes’, teenage angst and overly sentimental drivel. I don’t remember FFIX suffering from any of this because generally it was a lot warmer and more… ‘fantasy-like’. :-S

    http://www.mobygames.com/game/playstation/final-fantasy-ix

  • Avatar
    Matt "Steerpike" Sakey 01/29/2011

    xtal, if you do want to try one I’d recommend starting with XII. I haven’t played it but I understand it’s more open and nonlinear, perhaps a little friendlier to a WRPG player.

    XIII I enjoyed. I can’t say why because I mostly had complaints about it, but I enjoyed its… its lavishness, I guess. And of course the battle system, which was most excellent. I fill in a lot of things in my head, though, and there’s a lot of filling in you can do in that game. If you can borrow a copy or snag one for $5, sure, go for it. But I couldn’t recommend it to the general public unless the general public was me.

    What bothers (and concerns) me about XIII-2 is this giving Lightning a happy ending business. As far as Lightning is concerned, Happy Endings belong only in Asian massage parlors, and her creators should be cognizant of that.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Log In


Lost your password?
Register
Forgotten Password
Cancel

Register For This Site

A password will be e-mailed to you.


Tap Us

Follow Us on FacebookFollow Us on TwitterFollow Us on YouTubeFollow Us on SteamFollow Us on RSS

Tap At Random

Kermdinger Chronicles #6: GDC Edition

Kermdinger Chronicles #6: GDC Edition

03/23/2012|Dix|Kermdinger Chronicles
Death in Fire: A RimWorld Saga, Part 4

Death in Fire: A RimWorld Saga, Part 4

11/30/2016|Jason Dobry|Death in Fire, Features16
Fallout

Fallout

08/01/2004|Mike "Scout" Gust|Reviews8
Warhammer Online: Diary Of A Call Girl

Warhammer Online: Diary Of A Call Girl

08/23/2010|Lewis B|Diary Of A Call Girl6
Don’t Bite The Hand That Feeds

Don’t Bite The Hand That Feeds

10/30/2012|Lewis B|Editorials10

Blogroll

  • A Hardy Developer's Journal
  • Acid for Blood
  • Dubious Quality
  • Electron Dance
  • Fanboy Comics
  • Plot is Gameplay's Bitch
  • The Experimental Gameplay Project

Tap Categories

Tap Archives

Follow Us on RSSFollow Us on SteamFollow Us on TwitterFollow Us on YouTube

Tap-Repeatedly finally updated the footer.
Tap-Repeatedly likes oatmeal cookies.
Tap-Repeatedly prefers they have no raisins.

Contact

Your message was successfully sent. Thank You!

Tap-Repeatedly Supports

Search Tap

Tap-Repeatedly Remembers

Brad “Doublesauce” Boivin
Bill “The Game Doctor” Kunkel
Ethan “Finkbug” Sicotte

Copyright © Tap-Repeatedly. All rights reserved. Unauthorized duplication or distribution prohibited.
Some copyrighted material appears on this site under Fair Use.
If you believe a copyrighted work appears inappropriately, please contact steerpike@tap-repeatedly.com.