If you’ve been living under a rock, or simply choose to ignore MMO news, it’s highly likely you won’t have heard anything about ArenaNet’s sequel to the highly successful Guild Wars.
Having touched upon Guild Wars 2 several months ago when news first began to trickle out, the developers have now finally begun to reveal a great deal about what Guild Wars 2 has to offer…
Four professions have been revealed (eight in total), a new Dynamic event system similar to that of Warhammer Onlines Public Quest system, but on a much grander scale, alongside the complete abolition of “Healer” class types. There is a focus on story lead character creation and with enemy A.I that no longer stands waiting for you to attack it and finally external iPhone and browser apps that allow you to talk to friends while offline, view your inventory and trade items makes the game even more accessible, to name a tiny fraction of what it has to offer. It really does look and sound quite remarkable.
Considering the game is over twelve months away from release, the level of polish shown is astounding. Quite simply, it could ship tomorrow and still be in a better physical state than 99% of MMO’s on the market.
The original free-to-play model has clearly put ArenaNet in a financially fortunate position. With over 7 million copies of Guild Wars sold (you do the maths), it has no doubt given ArenaNet the financial and creative freedom to re-write the rule book, without a pushy publisher getting in the way.
In the mean time, I’ll continue to hit the F5 key on the ArenaNet blog in desperate anticipation of more news.
You can find the blog here, it’s well worth the read.
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