So I guess someone spilled some oil in the Gulf of Mexico recently. Unlike Dr. Robotnik – who always saw fit to implement a new plan when an old one had failed spectacularly – BP has essentially given up trying to stop the flow of oil into the Gulf, and is just waiting around for the big relief wells to be dug, sometime in August – smack in the middle of the Gulf hurricane season. Good times.
Epic, busily developing Unreal Engine 4.0, saw this as an opportunity to demonstrate the current 3.0 technology’s (durned impressive) physics engine by displaying – then knocking over – 25,000 fully textured barrels of oil… or about half of what BP gives unto the Gulf every day.
Jump the jump to see the video and be depressed – thanks Gizmodo, for the vid.
Note that the barrels are stacked around a central column to make the tower taller, a bit of fudging that’s sort of like the equivalent of measuring an oil spill in barrels instead of gallons. “50,000 barrels per day” sounds less scary than “2,500,000 gallons per day.”
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