Reading PCGamer today, new information about Portal 2 has begun to rear its head from the Valve parapet, with the game now taking place several hundred years after the first. The new changes announced so far include a two-player co-operative mode in addition to the single player, while players can now take advantage of physical effects that “bleed” through portals, such as air from vents or the use of tractor beams through the portals themselves to draw objects towards the player.
What is interesting is that the game introduces a special paint that can be used to impart physical effects to a surface or object. Orange paint, for example, will impart high speed to the player or any object which comes into contact with it.
As far as ingenuity goes it all sounds fabulous darling. However, I have found no media source which has picked up on the fact that this addition to Portal is a direct cut-copy-paste of an existing idea created by seven RTIS and BFA students at Digipen, and that Valve with their eye for talent have scooped up the clever students and placed them firmly within their development team.
For those of you who don’t know, Tag: The Power of Paint is a first-person platformer that allows the player to manipulate the physical attributes of the game’s environment using different colours of paint. So before the world goes bonanza at Valves ingenuity once again (when Portal 2 is eventually released) I thought that I would post footage of Tag: The Power of Paint in its original form, before Valve take all the credit.
You can view footage of the freeware in all its glory, here.
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