This is not a First Impressions post; I or someone else will get to that sooner or later. This is a…
…this is not the post I was expecting to write about Mass Effect 2.
NOTE: this contains some story spoilers for Mass Effect.
UPDATE: it transpires that Mass Effect 2 made certain assumptions at the outset I didn’t realize it had made. Thus the accusation contained herein is false – apologies to Bioware and EA. At the same time, perhaps this could be a lesson to publishers: a not-very-paranoid fellow assumed the worst, not because it seemed likeliest, but because publishers, in their obsession with doomed anti-piracy techniques, have forced legitimate consumers to believe that they might do things like this.
I played the first game on 360, but this time around I downloaded the title from Steam. I wanted to play at higher resolution, and I’d accidentally deleted my old Mass Effect saves anyway, so there was no legacy character or history to import into this sequel.
Start with the obvious: EA’s draconian anti-piracy and anti-used game position is at its obnoxious height here. Mass Effect 2 features downloadable content that’s only available to those who buy the game new… which I had. Of course, the game froze whenever I tried to log into EA’s network from inside Mass Effect 2. I could do it via browser (proving that my login and password were correct), and could even manually download and install the DLC, using the incredibly hard to read six-bazillion digit code, thoughtfully presented in a font that makes Y look like V and 2 look like Z.
But upon restarting ME2, I was politely told that the system could not validate my new DLC. I’d have to log in – via the game – to EA’s servers. And again, it froze on “Please Wait” whenever I tried.
Chinthanaichelvan at EA tech support was… unhelpful.
So I decided to start the game without validating the DLC. And that’s when things started happening that made me really nervous.
To review: I played the original game on 360. I lost all my original saves. I’m playing the sequel on PC. Totally new environment. There was nothing to import.
And yet… somehow, Mass Effect 2 knew, without asking me, that in the first game I’d left Kaiden to die on Virmire rather than Ashley. That one’s probably not shocking; Kaiden was a toolbox and I bet less than one percent of players chose him over the racist-but-hot potential poon interest.
More suspiciously, the game knew, again without asking, the decision I’d made at the end of the first Mass Effect, when you are essentially forced to make an impossible choice between two equally unthinkable outcomes. That one is a lot less predictable.
I’d read that the game asks you about key decisions made in ME1 if you have no saves to import. But it never asked me anything. It knew, from the opening cinematic, which characters were alive and which were dead; what decisions I’d made at the end and what I’d let slip away.
Again, these are games played on two separate platforms, with no saves existing. The only thing connecting them is the email address that happens to be shared across my Xbox Live, Steam, Games for Windows Live, and EA accounts… an old University of Michigan email I keep and use for stuff like this as a way to intentionally funnel spam and related crap into an email box I rarely bother to check.
So either Mass Effect 2 is a really, really good guesser, or gamestates were secretly uploaded to EA servers – without the knowledge or permission of the user – and associated with email addresses. And that just ain’t cool no matter how you slice it. Oh, sure, it’s not like there was secret info about me in my old Mass Effect saves. But if EA and Bioware are knowingly and secretly taking that data, what else might they be curious about?
![]()

Sounds like some illegal data sharing to me, without user consent!
Or…it’s very, very spooky!
I’d like to have seen the look on your face as that happened…
The look on my face changed very slowly, Gregg, it was a creeping horror. At first I thought, “odd decision to leave Ashley in the opening cinematic, before I even get to character creation. What if she’d died?”
Shortly thereafter two characters discussed the fact that my decision to save the fleet and lose the Council led to human dominance of the new order. Again, I thought, how did it know?
And then about an hour in I was questioned about the death of Kaiden Alenko – I wasn’t asked what happened, I was asked how I felt about my decision to leave him behind.
That’s when things got a little creepy.
Clearly, they made assumptions on your choice based on the fact that you’re a dirty Wolverine.
(I kid, I kid. This is coming from an unabashed Ohio State fan)
I would guess, like you said, they based the choice of leaving Ashley alive due to you being a male character. No idea how they would have reached the conclusion of the other choice, but it seems like the story would follow the same path in the end.
Sorry, I had to skim read that because I haven’t played Mass Effect yet. My PC isn’t powerful enough to run Minesweeper let alone Mass Effect…
That would creep me out Big Time Fries big time. If only you could leave some sort of subversive message at the end of ME to go to EA HQ.
@Tony: nobody is perfect. The sun shines on Ohio State fans as well, even though it probably shouldn’t. Still, in the spirit of giving, I welcome you to the site and forgive your misguidedness. Just don’t touch anything with your grubby Buckeye paws.
While the story would have played out (more or less) the same regardless of the final decision, the dialogue makes it very clear that ONE decision was made over the OTHER.
On one hand it’s cool. But they should have alerted players, allowing them to opt out.
Of course, it’s possible there’s another explanation altogether, and Bioware/EA are totally blameless.
“Of course, it’s possible there’s another explanation altogether, and Bioware/EA are totally blameless.”
I’m cynical, so I don’t believe that for a moment. Someone should complain, but I wouldn’t expect a response from Big Brother. This is not right.
Oh, and Matt, both my kids went to OSU, so I wonder if you’d be out-voted on this issue.
Hey, there is only one OSU and it’s a Beaver. That is if you live in Oregon….
According to a post on Penny Arcade, new games have a predisposed assumption of what happened to your character in ME1. Mayhaps Big Brother isn’t watching as closely as thought?
Steerpike, I can confirm for you (I do a lot of reading on BioWare’s forums) that the canon (I really hate using that word with RPGs, because I NEVER go the “canon” way) choices of Mass Effect 1 are as follows:
Shepard is a male soldier. Alenko dies on Virmire. Shepard lets the Citadel council die.
Those are the three majors, and anyone starting a vanilla Shepard in Mass Effect 2 will have those choices selected for them. Fear not, EA/BioWare have not tapped into your personal accounts.
That said, I myself am about 10 hours in to ME2 (for normal people this would probably be about 3 hours in … I tend to stand around and take in the sights) and I’ve already heard a ton about the choices I made in the first game, from the tiniest decisions to some that may have seemed tiny, but actually made quite a change. I have a feeling that although this sequel was designed to bring in a large new crowd that the old crowd will be the ones who get the best experience.
I had the same experience as Steerpike. I played the first game on PC. Then I started the second game on Xbox 360, no previous saves, no nothing. The game fucking KNEW that I let Kaiden die and that I let the council bite it. I was frozen. Bear in mind that this particular Xbox 360 has NEVER been online and that I played my First Mass Effect on a PC with my firewall blocking the game at all times PLUS with a cracked exe file preventing SecuROM and the rest of the DRM from even thinking of spying on me. I was… SHOCKED. But as xtal says, it turns out these are the default choices assumed if there is no save file. Phew…
Oh, and, there is a workaround floating around the web that lets you validate installs of DLC even when everything else fails. Obviously this is slightly dodgy as it lets you do it even if you didn’t buy it, so I am not posting a link to it, but if you’re still having troubles, Steerpike, give me a poke.
I’m glad to hear that, Toger and xtal, thanks for the info. The reason I was surprised in the first place is that I’d read (on Penny Arcade) that the game asks a series of questions at the outset allowing you to customize the experience. I either misread or misunderstood.
All that said, I probably did make some fairly run-of-the-mill choices in ME1.
All apologies to Bioware and EA!
+ Thanks Meho, but the game happily logged me in the next day. Looks like normal Day Zero server rushes were the problem.
[...] I feel badly about implying this, and am fully cognizant of (and in agreement with) our Meho’s postulations regarding this [...]