Hear ye! Hear ye! Spencer Halpin’s 2007 documentary Moral Kombat is currently viewable for free over at Babelgum for a limited period. It highlights the issues surrounding videogame violence from the first amendment and the industry’s freedom of expression through to the implications that it may have on the next generation. I spotted this over …
Read more »So I feel badly about implying this, and am fully cognizant of (and in agreement with) our Meho’s postulations regarding this sequel. In fact, years ago a friend of mine ruined the original Mass Effect for me – I’d been absolutely loving it until he deconstructed the entire game before my eyes, embarking on a …
Read more ». . Having played through the opening five hours of Mass Effect 2 and No More Heroes 2: Desperate Struggle, two hot off the presses sequels to relatively popular franchise starters I was alternately in tears and in fits of laughter. Something is wrong here. Something is wrong with the media of games and I …
Read more »Developer Frictional Games Publisher Frictional Games Released March, 2007 Available for Windows Verdict: 5/5 Gold Star. “If you enjoy adventure games and have a penchant for horror, especially from a first person perspective, I urge you to play this. Overture is a testament to Frictional Games’ understanding of horror and while it has a few …
Read more »It’s easiest to let the clip do the talking; besides, Mass Effect 2 just decrypted on Steam (speaking of Steam – Psychonauts! $2!) I am a great fan of the Video Games Live concert. I’ve seen it three times and would cheerfully see it another ten, and I’m always recommending that people go and check …
Read more »I think this could be one of the most important games I’ve ever played and it took me completely by surprise. Developed by Paolo Pedercini in six days for the Experimental Gameplay Project, Every Day the Same Dream demonstrates beautifully how interactivity can communicate certain concepts every bit as effectively as linear media, perhaps even …
Read more »Has it ever occurred to you that you can use you hands for an infinite number of activities? I mean, really think about it, anything you can imagine using your hands for, you most likely can. I know that may sound pretty silly but consider that a moment. For years we have been playing computer …
Read more »The MMO market is a very strange beast, and one that analysts don’t fully understand yet. Why not? Because there are still mysterious depths to be plumbed. Years ago I wrote an article about virtual worlds in which I expressed shock at the fact that Lineage had four million subscribers. Now the gorilla is World …
Read more »It’s a sad day in the Briggs-Burnell household. The time has come to finally hang up my MMOG (Massively Multiplayer Online Game) boots. It’s been a rocky road, and with over ten years experience under my belt and wishing that such an achievement could be placed on my C.V., there isn’t one commercial MMOG on …
Read more »
It may be a matter of public record that I harbor a certain degree of dislike for Activision/Blizzard CEO Bobby Kotick, but really only in the sense that I wish him an eternity of pain and suffering at the claws of specially-trained torture demons, that his blighted genescape be eradicated from this earth as one might eradicate smallpox or plague. But I only feel this way because his pompous bean-counting has already damaged a creative industry, and he’s intent on turning that creativity into something that can be quantified on a spreadsheet. Still, reading my latest Game Informer, I could hardly blame Kotick for the remark that he wouldn’t have paid seven million dollars for Blizzard in 1995. Of course, he later paid something like 18 billion dollars for the company, but that was later.
Read more »