Atlus-published From Software’s Demon’s Souls arrives at retail in North America a la mañana, and the raves continue to pour in. I’ve seen nothing below an eight and plenty of 9.5s (and higher), all incongruously paired with statements like “the hardest game I’ve ever played,” “I’ve never felt frustration on this level,” and “brings new meaning to the word ‘grind.'” It would seem that Demon’s Souls finds a balance, somehow managing to bring uncompromising challenge (no pause button. Seriously.) with the sort of accomplishment only felt when you defeat something and truly feel you’ve earned it. For all that people say it’s one of the hardest games ever made (our Meho speaks eloquently about it here), no one seems to say the game is unfair or unfun. I don’t have time right now, with my Valkyria Chronicles obsession taking most of my waking hours and my need to keep this site alive by pouring words out of my word-hole, but it’s definitely one I must own.
Those who grab a copy before tomorrow’s street date, be warned: this is an online game (sort of; read up on it) and the servers will not be up until tomorrow. Naturally, if you play before the servers come up, you won’t be able to keep any of your loot… because that would be easy.