How many times have you played a game where you needed a specific item in order to progress the story only to realize you needed to traipse half-way across the game world just to find the required object? Did you scream, “Why!?” Is your idea of how things should work in games better than what the developers have coded? Then, 5thCell – developers of Drawn to Life and Lock’s Quest – have got your back with their newest Nintendo DS game, Scribblenauts.
The premise is pretty simple: Help Maxwell solve the puzzle of how to get the star in each level. The twist? The player uses the games’ notepad to spell out objects to use to accomplish that task. Any object. Need to reach the star in a tree? Spell out “ladder” and one will appear for Maxwell’s use; or write “football” and Maxwell will throw the football into the tree knocking down the star; or how about using a beaver to gnaw through the tree, thus felling it and bringing down the star. Every object behaves as it would in the real (or fantasy) world. You can even combine objects to create new behaviors. For a demonstation of how the game mechanics work, check out the Scribblenauts trailer.
Eurogamer has posted a comprehensive preview/interview. Go read it. Now. It’ll make you squeal with glee. If 5thCell can really deliver on this, I’ll be all over this like white on rice.
Scribblenauts is scheduled for a Fall 2009 release.