November of 2016 seemed a long way off when I kicked in my $50. Now, alas, it seems like we’ll have to wait another stretch after that before we get our hands on Ice-Pick Lodge’s anticipated Pathologic remake. The new target release is Fall 2017. That delay, while disappointing, isn’t much of a surprise.
Are you interested in reading about No Man’s Sky? The last few hundred words of this deluge might be related to that subject! Maybe.
DOOM is good, to general incredulity.
The whole world is loudly, vocally, relentlessly amazed. DOOM is good! Unbelievement! Dumbfoundery! Getouttaheah!
It occurs to me how cruel and backhanded this startled praise must feel to the developers. I mean think about it: You did your job well. Everyone is astonished. What a shitty compliment.
Marketing materials try to convince you that Zero Time Dilemma, being the first Steam release in the series, is a perfectly fine introduction to the series if you missed the first two games. I would disagree. … I guess another way to put it is that my opinions about this game are… complex.
…a streamlined version of clunky, older game mechanics — without feeling “dumbed down” or “casual.” Bastard Bonds is simply more elegant than its predecessors and influences.
Hi Tappers, just a heads-up! As the east coast travelling correspondent, I’m going to be visiting the Too Many Games conference in Philadelphia tomorrow.
This isn’t really travel for me. I live in the area, so it’s really just a quick skip over to the Oaks Convention Center to visit the event. I’ve done this trip before and it’s a lot of fun. The focus is on vendors and there are some great concerts (last year, I saw an amazing set by Bit Brigade). But what I like to do the most at any event like this is check out all the local indie games! There’s a lot to say about the Philadelphia indie game scene lately, and I want to get a good cross section of it and tell some stories about our local work.
Too Many Games starts… today! at 2 PM. If you want to see me, look me up tomorrow. I’ll be wearing Portal swag.
This is just one last PAX East post to discuss stuff I didn’t discuss before. The event in general, a couple panels I attended, and how the experience has evolved over the years. If that doesn’t strike you as too interesting of a hook, I can also promise at least a couple cool cosplay photos. But probably none of me. Unless that would really be a draw for you, then we’ll see what we can do.
In my last post, I talked with one of the coordinators of the Indie Megabooth to talk about how a small shared booth turned into one of the biggest showpieces of PAX. The Indie Minibooth is… Boothception, a booth inside of the megabooth. Here, the games don’t have full sized booth space, but just get one small screen to show off the goods. Sometimes these games even rotate throughout the day. This little booth is packed and cramped! But it’s full of interesting stuff. Here are the games I tried while I was at the show, after the jump: Trial By Viking, Auro, Signal Decay, Desolus, and Mimpi Dreams.
Welcome back! Time for Round Three! In this edition… my face and voice, augh!
It’s okay; it’ll be cool. I got brave, asked some developers a few questions about their games, and got it on film! I also got to play all the games live at the event, and you’ll see a little bit of that, too. This list includes some of my favorite games of the show so do check it out!
This time: Cuphead, Knee Deep, Dragon Fin Soup, and Soda Drinker Pro – plus a bonus interview from the Indie Megabooth.
In Part Two of my PAX East 2016 report, I’m talking about the games I played in VR. VR is a huge trend in game development this year and I think it’s going to be present at a lot of events from here on out. I’ve experienced multiple different VR devices now, though the PAX demos I played focused either on the Oculus Rift or Samsung Gear VR.
In this post: Hitman GO VR, Stage Presence, I Expect You To Die, and Orion Trail VR.